This would be useful for a few reasons.
- It should help with some of the performance issues around scaling individual textures/sprites.
- It would allow Mac users to use all the compute shader GPU scaling options.
- It will make it easier to add support for DLAA and DLSS.
The simplest way to add a Vulkan renderer is probably to port the one in WatermelonDS. It is a bit buggy, but it could always be marked as "experimental".
This would be useful for a few reasons.
The simplest way to add a Vulkan renderer is probably to port the one in WatermelonDS. It is a bit buggy, but it could always be marked as "experimental".