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1259 lines (1143 loc) · 55.6 KB
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// nr_player.cpp - DLSS 5 Neural Rendering VIDEO PLAYER.
// ffmpeg (subprocess, CPU decode) -> raw RGBA pipe -> upload -> cs1(RGBA8->RGBA16F)
// -> NGX NR feature 18 -> cs2(RGBA16F->RGBA8, R/B swap) -> RGBA8 swapchain window.
// All textures RGBA (B8G8R8A8 has NO UAV support in D3D12 — that was the color bug).
//
// Usage: nr_player.exe <video> [--gpu N] [--style ...] [--preset ...] ... [--fast]
// Press ESC in the window to exit.
//
// Build: cl /nologo /EHsc /O2 /MT nr_player.cpp /link /OUT:nr_player.exe
// d3d12.lib dxgi.lib d3dcompiler.lib user32.lib
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#ifndef NVSDK_CONV
#define NVSDK_CONV __cdecl
#endif
#include <windows.h>
#include <mmsystem.h>
#include <commctrl.h>
#include <d3d12.h>
#include <dxgi1_5.h>
#include <d3dcompiler.h>
#include <wrl/client.h>
#include <cstdio>
#include <cstdint>
#include <cstdlib>
#include <cstdarg>
#include <string>
#include <vector>
#include <cstring>
#include <algorithm>
using Microsoft::WRL::ComPtr;
// forward-declared (we never touch D3D11; only the NGX vtable signature needs it)
struct ID3D11Resource;
// ---------------------------------------------------------------------------
// NGX interface (inline vtable, mirrors NVIDIA's layout)
// ---------------------------------------------------------------------------
typedef int NVSDK_NGX_Result;
static const NVSDK_NGX_Result NGX_SUCCESS = 1;
struct NVSDK_NGX_Handle { unsigned int Id; };
struct NVSDK_NGX_Parameter
{
virtual void Set(const char *InName, unsigned long long InValue) = 0;
virtual void Set(const char *InName, float InValue) = 0;
virtual void Set(const char *InName, double InValue) = 0;
virtual void Set(const char *InName, unsigned int InValue) = 0;
virtual void Set(const char *InName, int InValue) = 0;
virtual void Set(const char *InName, ID3D11Resource *InValue) = 0;
virtual void Set(const char *InName, ID3D12Resource *InValue) = 0;
virtual void Set(const char *InName, void *InValue) = 0;
virtual NVSDK_NGX_Result Get(const char *InName, unsigned long long *OutValue) const = 0;
virtual NVSDK_NGX_Result Get(const char *InName, float *OutValue) const = 0;
virtual NVSDK_NGX_Result Get(const char *InName, double *OutValue) const = 0;
virtual NVSDK_NGX_Result Get(const char *InName, unsigned int *OutValue) const = 0;
virtual NVSDK_NGX_Result Get(const char *InName, int *OutValue) const = 0;
virtual NVSDK_NGX_Result Get(const char *InName, ID3D11Resource **OutValue) const = 0;
virtual NVSDK_NGX_Result Get(const char *InName, ID3D12Resource **OutValue) const = 0;
virtual NVSDK_NGX_Result Get(const char *InName, void **OutValue) const = 0;
virtual void Reset() = 0;
};
typedef struct NVSDK_NGX_PathListInfo
{
wchar_t const *const *Path;
unsigned int Length;
} NVSDK_NGX_PathListInfo;
typedef enum NVSDK_NGX_Logging_Level
{
NVSDK_NGX_LOGGING_LEVEL_OFF = 0,
NVSDK_NGX_LOGGING_LEVEL_ON,
NVSDK_NGX_LOGGING_LEVEL_VERBOSE,
} NVSDK_NGX_Logging_Level;
typedef void(NVSDK_CONV *NVSDK_NGX_AppLogCallback)(const char *, NVSDK_NGX_Logging_Level, int);
typedef struct NVSDK_NGX_LoggingInfo
{
NVSDK_NGX_Logging_Level LoggingLevel;
NVSDK_NGX_AppLogCallback Callback;
void *UserData;
bool DisableOtherLoggingSinks;
} NVSDK_NGX_LoggingInfo;
typedef struct NVSDK_NGX_FeatureCommonInfo_Internal NVSDK_NGX_FeatureCommonInfo_Internal;
typedef struct NVSDK_NGX_FeatureCommonInfo
{
NVSDK_NGX_PathListInfo PathListInfo;
NVSDK_NGX_FeatureCommonInfo_Internal *InternalData;
NVSDK_NGX_LoggingInfo LoggingInfo;
} NVSDK_NGX_FeatureCommonInfo;
typedef NVSDK_NGX_Result (*PFN_Init_Ext)(unsigned long long, const wchar_t *, ID3D12Device *, int, const void *);
typedef NVSDK_NGX_Result (*PFN_Init_ProjectID)(const char *, int, const char *, const wchar_t *, ID3D12Device *, int, const void *);
typedef NVSDK_NGX_Result (*PFN_ShimInit)(void *, unsigned long long, const wchar_t *, ID3D12Device *, int, const void *);
typedef NVSDK_NGX_Result (*PFN_ShimCreate)(void *, ID3D12GraphicsCommandList *, int, NVSDK_NGX_Parameter *, NVSDK_NGX_Handle **);
typedef NVSDK_NGX_Result (*PFN_ShimEvaluate)(void *, ID3D12GraphicsCommandList *, const NVSDK_NGX_Handle *, const NVSDK_NGX_Parameter *, void *);
typedef NVSDK_NGX_Result (*PFN_ShimRelease)(void *, NVSDK_NGX_Handle *);
typedef NVSDK_NGX_Result (*PFN_ShimShutdown)(void *);
typedef NVSDK_NGX_Result (*PFN_AllocateParameters)(NVSDK_NGX_Parameter **);
typedef NVSDK_NGX_Result (*PFN_D3D12CreateFeature)(ID3D12GraphicsCommandList *, int, NVSDK_NGX_Parameter *, NVSDK_NGX_Handle **);
typedef NVSDK_NGX_Result (*PFN_D3D12EvaluateFeature)(ID3D12GraphicsCommandList *, const NVSDK_NGX_Handle *, const NVSDK_NGX_Parameter *, void *);
typedef NVSDK_NGX_Result (*PFN_D3D12ReleaseFeature)(NVSDK_NGX_Handle *);
typedef NVSDK_NGX_Result (*PFN_Shutdown)(void);
static const int NR_FEATURE_ID = 18;
// ---------------------------------------------------------------------------
// globals
// ---------------------------------------------------------------------------
static PFN_Init_Ext g_init_ext;
static PFN_Init_ProjectID g_init_projectid;
static PFN_AllocateParameters g_alloc;
static PFN_D3D12CreateFeature g_create;
static PFN_D3D12EvaluateFeature g_eval;
static PFN_D3D12ReleaseFeature g_release;
static PFN_Shutdown g_shutdown;
static PFN_Init_Ext g_direct_init;
static PFN_D3D12CreateFeature g_nr_create;
static PFN_D3D12EvaluateFeature g_nr_eval;
static PFN_D3D12ReleaseFeature g_nr_release;
static PFN_ShimInit g_shim_init;
static PFN_ShimCreate g_shim_create;
static PFN_ShimEvaluate g_shim_eval;
static PFN_ShimRelease g_shim_release;
static ComPtr<IDXGIFactory1> g_factory;
static ComPtr<IDXGIFactory2> g_factory2;
static ComPtr<ID3D12Device> g_dev;
static ComPtr<ID3D12CommandQueue> g_queue;
static ComPtr<ID3D12GraphicsCommandList> g_list;
static const int FRAMES_IN_FLIGHT = 2;
static ComPtr<ID3D12CommandAllocator> g_cmd_alloc[FRAMES_IN_FLIGHT];
static ComPtr<ID3D12Fence> g_fence[FRAMES_IN_FLIGHT];
static UINT64 g_fence_value[FRAMES_IN_FLIGHT];
static UINT g_frame_slot = 0;
static ComPtr<ID3D12Fence> g_sync_fence;
static UINT64 g_sync_value = 0;
static NVSDK_NGX_Parameter *g_params = nullptr;
static NVSDK_NGX_Handle *g_feature = nullptr;
static ComPtr<ID3D12Resource> g_y_tex; // R8_UNORM Y plane (W x H)
static ComPtr<ID3D12Resource> g_uv_tex; // R8G8_UNORM UV plane (W/2 x H/2)
static ComPtr<ID3D12Resource> g_staging; // UPLOAD heap: Y (padded) + UV (padded)
static ComPtr<ID3D12Resource> g_nr_in; // R16G16B16A16_FLOAT NR input
static ComPtr<ID3D12Resource> g_nr_out; // R16G16B16A16_FLOAT NR output
static ComPtr<ID3D12Resource> g_stage_rgba; // R8G8B8A8 NR output (cs2 UAV)
static ComPtr<ID3D12Resource> g_orig_rgba; // R8G8B8A8 "original" (side-by-side left)
static ComPtr<ID3D12DescriptorHeap> g_cbv_heap;
static ComPtr<ID3D12RootSignature> g_rs;
static ComPtr<ID3D12PipelineState> g_pso_in; // RGBA8 -> RGBA16F
static ComPtr<ID3D12PipelineState> g_pso_out; // RGBA16F -> RGBA8 (R/B swap)
static ComPtr<IDXGISwapChain3> g_swap;
static HWND g_hwnd = nullptr;
static UINT g_vid_w = 0, g_vid_h = 0;
static UINT g_row_pitch = 0;
static double g_fps = 30.0;
static int g_gpu_index = -1;
static std::string g_style = "natural";
static int g_preset = 3, g_intensity = 1, g_tone = 1, g_structure = 1, g_skin = -1, g_mask = 0;
static bool g_fast = false;
static bool g_side = true; // side-by-side: original | NR (default)
static UINT64 g_frame_index = 0;
static std::wstring g_dump_path;
static std::wstring g_output; // offline output file (empty = playback only)
static int g_crf = 18; // x264 CRF for offline output
static HANDLE g_enc_write = nullptr, g_enc_proc = nullptr;
static UINT g_last_slot = 0;
static ComPtr<ID3D12Resource> g_readback;
static HANDLE g_audio_read = nullptr;
static HANDLE g_audio_thread = nullptr;
static volatile bool g_audio_done = false;
// seek / progress bar state
static double g_duration = 0.0; // video duration (seconds)
static double g_base_time = 0.0; // seek offset (seconds)
static volatile double g_seek_to = 0.0;
static volatile bool g_seek_requested = false;
static bool g_dragging = false;
static ULONGLONG g_last_seek_tick = 0;
static HWND g_trackbar = nullptr;
static HANDLE g_ffread = nullptr, g_ffproc = nullptr, g_afproc = nullptr;
// timing instrumentation (ms)
static double g_read_ms = 0, g_wait_ms = 0, g_upload_ms = 0;
static volatile bool g_running = true;
// ---------------------------------------------------------------------------
// logging
// ---------------------------------------------------------------------------
static void Log(const char *fmt, ...)
{
va_list ap; va_start(ap, fmt);
vfprintf(stderr, fmt, ap); fprintf(stderr, "\n");
va_end(ap);
}
static void Fatal(const char *fmt, ...)
{
va_list ap; va_start(ap, fmt);
vfprintf(stderr, fmt, ap); fprintf(stderr, "\n");
va_end(ap);
ExitProcess(1);
}
static D3D12_RESOURCE_BARRIER Trans(ID3D12Resource *res, D3D12_RESOURCE_STATES a, D3D12_RESOURCE_STATES b)
{
D3D12_RESOURCE_BARRIER x = {};
x.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
x.Transition.pResource = res;
x.Transition.StateBefore = a;
x.Transition.StateAfter = b;
return x;
}
static void WaitFence(ID3D12Fence *f, UINT64 v)
{
if (f->GetCompletedValue() < v)
{
HANDLE ev = CreateEventW(nullptr, FALSE, FALSE, nullptr);
f->SetEventOnCompletion(v, ev);
WaitForSingleObject(ev, 20000);
CloseHandle(ev);
}
}
static void ExecuteAndWait()
{
g_list->Close();
ID3D12CommandList *cmds[] = { g_list.Get() };
g_queue->ExecuteCommandLists(1, cmds);
g_queue->Signal(g_sync_fence.Get(), ++g_sync_value);
WaitFence(g_sync_fence.Get(), g_sync_value);
}
// ---------------------------------------------------------------------------
// D3D12 device (--gpu N)
// ---------------------------------------------------------------------------
static bool CreateDevice()
{
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&g_factory)))) return false;
g_factory.As(&g_factory2);
ComPtr<IDXGIAdapter1> adapter;
int sel = -1;
for (UINT i = 0; g_factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND; ++i)
{
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
Log("GPU[%d]: %ls (vendor=0x%04X VRAM=%u MB)", i, desc.Description, desc.VendorId, (unsigned)(desc.DedicatedVideoMemory >> 20));
if (g_gpu_index < 0) { if (sel < 0 && desc.VendorId == 0x10DE) sel = (int)i; }
else if (g_gpu_index == (int)i) sel = (int)i;
adapter.Reset();
}
if (sel < 0) sel = 0;
ComPtr<IDXGIAdapter1> chosen;
g_factory->EnumAdapters1(sel, &chosen);
if (FAILED(D3D12CreateDevice(chosen.Get(), D3D_FEATURE_LEVEL_12_0, IID_PPV_ARGS(&g_dev))))
{ Log("FAIL: D3D12CreateDevice"); return false; }
Log("D3D12 adapter: index %d", sel);
D3D12_COMMAND_QUEUE_DESC qd = {};
qd.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
if (FAILED(g_dev->CreateCommandQueue(&qd, IID_PPV_ARGS(&g_queue)))) return false;
for (int i = 0; i < FRAMES_IN_FLIGHT; ++i)
{
if (FAILED(g_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&g_cmd_alloc[i])))) return false;
if (FAILED(g_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_fence[i])))) return false;
}
if (FAILED(g_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_cmd_alloc[0].Get(), nullptr, IID_PPV_ARGS(&g_list)))) return false;
if (FAILED(g_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_sync_fence)))) return false;
return true;
}
// ---------------------------------------------------------------------------
// textures
// ---------------------------------------------------------------------------
static ComPtr<ID3D12Resource> MakeTex(UINT w, UINT h, DXGI_FORMAT fmt, D3D12_RESOURCE_STATES st, D3D12_RESOURCE_FLAGS flags)
{
D3D12_RESOURCE_DESC d = {};
d.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
d.Width = w; d.Height = h; d.DepthOrArraySize = 1;
d.MipLevels = 1; d.Format = fmt; d.SampleDesc.Count = 1;
d.Flags = flags;
D3D12_HEAP_PROPERTIES hp = {};
hp.Type = D3D12_HEAP_TYPE_DEFAULT;
ComPtr<ID3D12Resource> r;
if (FAILED(g_dev->CreateCommittedResource(&hp, D3D12_HEAP_FLAG_NONE, &d, st, nullptr, IID_PPV_ARGS(&r))))
return nullptr;
return r;
}
// ---------------------------------------------------------------------------
// NGX init (Init_ProjectID + shim + snippet, feature 18)
// ---------------------------------------------------------------------------
static bool SetupNGX(UINT w, UINT h)
{
HMODULE ngx = LoadLibraryW(L"_nvngx.dll");
if (!ngx)
{
WIN32_FIND_DATAW fd;
wchar_t pat[MAX_PATH];
swprintf_s(pat, L"%ls\\FileRepository\\nv_dispi.inf_*\\_nvngx.dll", L"C:\\Windows\\System32\\DriverStore");
HANDLE hf = FindFirstFileW(pat, &fd);
if (hf != INVALID_HANDLE_VALUE)
{
wchar_t full[MAX_PATH];
swprintf_s(full, L"C:\\Windows\\System32\\DriverStore\\FileRepository\\%ls", fd.cFileName);
ngx = LoadLibraryW(full);
FindClose(hf);
}
}
if (!ngx) { Log("FAIL: cannot load _nvngx.dll"); return false; }
g_init_ext = (PFN_Init_Ext)GetProcAddress(ngx, "NVSDK_NGX_D3D12_Init_Ext");
g_init_projectid = (PFN_Init_ProjectID)GetProcAddress(ngx, "NVSDK_NGX_D3D12_Init_ProjectID");
g_alloc = (PFN_AllocateParameters)GetProcAddress(ngx, "NVSDK_NGX_D3D12_AllocateParameters");
g_create = (PFN_D3D12CreateFeature)GetProcAddress(ngx, "NVSDK_NGX_D3D12_CreateFeature");
g_eval = (PFN_D3D12EvaluateFeature)GetProcAddress(ngx, "NVSDK_NGX_D3D12_EvaluateFeature");
g_release = (PFN_D3D12ReleaseFeature)GetProcAddress(ngx, "NVSDK_NGX_D3D12_ReleaseFeature");
g_shutdown = (PFN_Shutdown)GetProcAddress(ngx, "NVSDK_NGX_D3D12_Shutdown");
HMODULE nr = LoadLibraryW(L"nvngx_dlssnr.dll");
if (!nr) { Log("FAIL: cannot load nvngx_dlssnr.dll"); return false; }
g_direct_init = (PFN_Init_Ext)GetProcAddress(nr, "NVSDK_NGX_D3D12_Init_Ext");
g_nr_create = (PFN_D3D12CreateFeature)GetProcAddress(nr, "NVSDK_NGX_D3D12_CreateFeature");
g_nr_eval = (PFN_D3D12EvaluateFeature)GetProcAddress(nr, "NVSDK_NGX_D3D12_EvaluateFeature");
g_nr_release = (PFN_D3D12ReleaseFeature)GetProcAddress(nr, "NVSDK_NGX_D3D12_ReleaseFeature");
HMODULE shim = LoadLibraryW(L"caller\\nvngx.dll");
if (shim)
{
g_shim_init = (PFN_ShimInit)GetProcAddress(shim, "DLSSNR_CallInit");
g_shim_create = (PFN_ShimCreate)GetProcAddress(shim, "DLSSNR_CallCreate");
g_shim_eval = (PFN_ShimEvaluate)GetProcAddress(shim, "DLSSNR_CallEvaluate");
g_shim_release = (PFN_ShimRelease)GetProcAddress(shim, "DLSSNR_CallRelease");
}
if (!g_init_projectid || !g_alloc || !g_nr_create || !g_nr_eval || !g_nr_release)
{ Log("FAIL: NGX entry points missing"); return false; }
wchar_t data_path[MAX_PATH] = L".";
GetCurrentDirectoryW(MAX_PATH, data_path);
const unsigned long long APP_ID = 141959980ULL;
const wchar_t *path_list[1] = { data_path };
NVSDK_NGX_PathListInfo pli = {}; pli.Path = path_list; pli.Length = 1;
NVSDK_NGX_FeatureCommonInfo fci = {};
fci.PathListInfo = pli;
fci.LoggingInfo.LoggingLevel = NVSDK_NGX_LOGGING_LEVEL_OFF;
int inited = 0;
for (int ver = 0x13; ver <= 0x20 && !inited; ++ver)
{
NVSDK_NGX_Result r = g_init_projectid("53f803cc-a12f-4d69-90d5-19b7599cad19",
0, "0.1", data_path, g_dev.Get(), ver, nullptr);
if (r == NGX_SUCCESS) { Log("core Init_ProjectID ver=0x%02X ok", ver); inited = 1; }
}
if (!inited) { Log("FAIL: Init_ProjectID"); return false; }
if (g_direct_init && g_shim_init)
{
NVSDK_NGX_Result r = g_shim_init((void *)g_direct_init, APP_ID, data_path, g_dev.Get(), 0x15, &fci);
Log("snippet Init_Ext (via shim) -> 0x%08X", (unsigned)r);
}
NVSDK_NGX_Result ra = g_alloc(&g_params);
if (ra != NGX_SUCCESS || !g_params) { Log("FAIL: AllocateParameters"); return false; }
int style_int = 1;
if (g_style == "default") style_int = 0;
else if (g_style == "natural") style_int = 1;
else if (g_style == "cinematic") style_int = 2;
else style_int = atoi(g_style.c_str());
g_params->Set("DLSSNR.Width", w);
g_params->Set("DLSSNR.Height", h);
g_params->Set("DLSSNR.Enabled", 1);
g_params->Set("DLSSNR.Reset", 1);
g_params->Set("DLSSNR.Style", style_int);
g_params->Set("DLSSNR.Hint.Render.Preset", g_preset);
g_params->Set("DLSSNR.Intensity", (float)g_intensity);
g_params->Set("DLSSNR.LocalToneStrength", (float)g_tone);
g_params->Set("DLSSNR.LocalStructureStrength", (float)g_structure);
g_params->Set("DLSSNR.SkinStructureStrength", (float)g_skin);
g_params->Set("DLSSNR.UseAutoMask", g_mask);
g_params->Set("DLSSNR.UICorrection", 0);
g_params->Set("DLSSNR.DepthInverted", 1);
g_params->Set("DLSSNR.ScalingRatio", 1.0f);
g_params->Set("DLSSNR.MVecScaleX", 1.0f);
g_params->Set("DLSSNR.MVecScaleY", 1.0f);
g_params->Set("DLSSNR.Color", g_nr_in.Get());
g_params->Set("DLSSNR.Output", g_nr_out.Get());
g_params->Set("DLSSNR.Backbuffer", g_nr_out.Get());
g_params->Set("DLSSNR.ColorSubrectBaseX", 0);
g_params->Set("DLSSNR.ColorSubrectBaseY", 0);
g_params->Set("DLSSNR.ColorSubrectWidth", w);
g_params->Set("DLSSNR.ColorSubrectHeight", h);
g_params->Set("DLSSNR.OutputSubrectBaseX", 0);
g_params->Set("DLSSNR.OutputSubrectBaseY", 0);
g_params->Set("DLSSNR.OutputSubrectWidth", w);
g_params->Set("DLSSNR.OutputSubrectHeight", h);
if (g_nr_create && g_shim_create)
{
NVSDK_NGX_Result rc = g_shim_create((void *)g_nr_create, g_list.Get(), NR_FEATURE_ID, g_params, &g_feature);
if (rc != NGX_SUCCESS || !g_feature)
{ Log("FAIL: CreateFeature(18) via shim -> 0x%08X", (unsigned)rc); return false; }
}
else
{
NVSDK_NGX_Result rc = g_create(g_list.Get(), NR_FEATURE_ID, g_params, &g_feature);
if (rc != NGX_SUCCESS || !g_feature)
{ Log("FAIL: CreateFeature(18) -> 0x%08X", (unsigned)rc); return false; }
}
Log("NR feature created, handle=%p", g_feature);
ExecuteAndWait();
return true;
}
// ---------------------------------------------------------------------------
// compute shaders + descriptor heap
// ---------------------------------------------------------------------------
static bool SetupCompute()
{
// root signature: 4 descriptor tables (SRV t0, SRV t1, UAV u0, UAV u1)
D3D12_DESCRIPTOR_RANGE ranges[4] = {};
for (int i = 0; i < 4; ++i)
{
ranges[i].RangeType = (i < 2) ? D3D12_DESCRIPTOR_RANGE_TYPE_SRV : D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
ranges[i].NumDescriptors = 1;
ranges[i].BaseShaderRegister = (i < 2) ? i : (i - 2);
}
D3D12_ROOT_PARAMETER rp[4] = {};
for (int i = 0; i < 4; ++i)
{
rp[i].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
rp[i].DescriptorTable.NumDescriptorRanges = 1;
rp[i].DescriptorTable.pDescriptorRanges = &ranges[i];
}
D3D12_ROOT_SIGNATURE_DESC rsd = {};
rsd.NumParameters = 4; rsd.pParameters = rp;
rsd.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
ComPtr<ID3DBlob> sig, err;
if (FAILED(D3D12SerializeRootSignature(&rsd, D3D_ROOT_SIGNATURE_VERSION_1, &sig, &err)))
{ Log("FAIL: serialize root sig"); return false; }
if (FAILED(g_dev->CreateRootSignature(0, sig->GetBufferPointer(), sig->GetBufferSize(), IID_PPV_ARGS(&g_rs))))
{ Log("FAIL: CreateRootSignature"); return false; }
// cs0: NV12 -> RGBA16F (NR input). BT.709 limited-range YUV -> RGB.
const char *src1 =
"Texture2D<float> Y : register(t0);\n"
"Texture2D<float2> UV : register(t1);\n"
"RWTexture2D<float4> dst : register(u0);\n"
"[numthreads(16,16,1)]\n"
"void CSMain(uint3 id : SV_DispatchThreadID) {\n"
" float y = Y[id.xy];\n"
" float2 uv = UV[uint2(id.x >> 1, id.y >> 1)];\n"
" float yv = (y - 16.0f/255.0f) * (255.0f/219.0f);\n"
" float u = (uv.x - 128.0f/255.0f) * (255.0f/224.0f);\n"
" float v = (uv.y - 128.0f/255.0f) * (255.0f/224.0f);\n"
" float r = yv + 1.5748f * v;\n"
" float g = yv - 0.1873f * u - 0.4681f * v;\n"
" float b = yv + 1.8556f * u;\n"
" dst[id.xy] = float4(saturate(r), saturate(g), saturate(b), 1.0f);\n"
"}\n";
// cs2: RGBA16F -> RGBA8 (NR output, and also "original" for side-by-side).
const char *src2 =
"Texture2D<float4> src : register(t0);\n"
"RWTexture2D<unorm float4> dst : register(u0);\n"
"[numthreads(16,16,1)]\n"
"void CSMain(uint3 id : SV_DispatchThreadID) {\n"
" float4 c = src[id.xy];\n"
" dst[id.xy] = float4(c.rgb, 1.0f);\n"
"}\n";
D3D12_COMPUTE_PIPELINE_STATE_DESC ps = {};
ps.pRootSignature = g_rs.Get();
ComPtr<ID3DBlob> b1, e1, b2, e2;
if (FAILED(D3DCompile(src1, strlen(src1), "cs0", nullptr, nullptr, "CSMain", "cs_5_0", 0, 0, &b1, &e1)))
{ Log("FAIL: compile cs0: %s", e1 ? (char *)e1->GetBufferPointer() : "?"); return false; }
if (FAILED(D3DCompile(src2, strlen(src2), "cs2", nullptr, nullptr, "CSMain", "cs_5_0", 0, 0, &b2, &e2)))
{ Log("FAIL: compile cs2: %s", e2 ? (char *)e2->GetBufferPointer() : "?"); return false; }
ps.CS = { b1->GetBufferPointer(), b1->GetBufferSize() };
if (FAILED(g_dev->CreateComputePipelineState(&ps, IID_PPV_ARGS(&g_pso_in)))) return false;
ps.CS = { b2->GetBufferPointer(), b2->GetBufferSize() };
if (FAILED(g_dev->CreateComputePipelineState(&ps, IID_PPV_ARGS(&g_pso_out)))) return false;
D3D12_DESCRIPTOR_HEAP_DESC hd = {};
hd.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
hd.NumDescriptors = 7; hd.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
if (FAILED(g_dev->CreateDescriptorHeap(&hd, IID_PPV_ARGS(&g_cbv_heap)))) return false;
UINT inc = g_dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
D3D12_CPU_DESCRIPTOR_HANDLE base = g_cbv_heap->GetCPUDescriptorHandleForHeapStart();
D3D12_SHADER_RESOURCE_VIEW_DESC srv = {};
srv.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv.Texture2D.MipLevels = 1;
D3D12_UNORDERED_ACCESS_VIEW_DESC uav = {};
uav.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
// [0] SRV Y (R8)
srv.Format = DXGI_FORMAT_R8_UNORM;
g_dev->CreateShaderResourceView(g_y_tex.Get(), &srv, { base.ptr });
// [1] SRV UV (R8G8)
srv.Format = DXGI_FORMAT_R8G8_UNORM;
g_dev->CreateShaderResourceView(g_uv_tex.Get(), &srv, { base.ptr + inc });
// [2] UAV nr_in (RGBA16F)
uav.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
g_dev->CreateUnorderedAccessView(g_nr_in.Get(), nullptr, &uav, { base.ptr + 2 * inc });
// [3] SRV nr_out (RGBA16F)
srv.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
g_dev->CreateShaderResourceView(g_nr_out.Get(), &srv, { base.ptr + 3 * inc });
// [4] UAV stage (RGBA8)
uav.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
g_dev->CreateUnorderedAccessView(g_stage_rgba.Get(), nullptr, &uav, { base.ptr + 4 * inc });
// [5] SRV nr_in (RGBA16F) — for the "original" pass
srv.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
g_dev->CreateShaderResourceView(g_nr_in.Get(), &srv, { base.ptr + 5 * inc });
// [6] UAV orig (RGBA8)
uav.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
g_dev->CreateUnorderedAccessView(g_orig_rgba.Get(), nullptr, &uav, { base.ptr + 6 * inc });
return true;
}
// ---------------------------------------------------------------------------
// window + swapchain (RGBA8)
// ---------------------------------------------------------------------------
static LRESULT CALLBACK WndProc(HWND hwnd, UINT m, WPARAM wp, LPARAM lp)
{
switch (m)
{
case WM_KEYDOWN: if (wp == VK_ESCAPE) { g_running = false; } return 0;
case WM_HSCROLL:
if ((HWND)lp == g_trackbar)
{
int pos = (int)SendMessageW(g_trackbar, TBM_GETPOS, 0, 0);
if (g_duration > 0) g_seek_to = (double)pos / 1000.0 * g_duration;
WORD code = LOWORD(wp);
bool force = (code == TB_THUMBPOSITION || code == TB_ENDTRACK);
ULONGLONG now = GetTickCount64();
if (force || now - g_last_seek_tick > 150)
{ g_seek_requested = true; g_last_seek_tick = now; }
if (code == TB_THUMBTRACK) g_dragging = true;
else if (force) g_dragging = false;
return 0;
}
break;
case WM_CLOSE: case WM_DESTROY: g_running = false; PostQuitMessage(0); return 0;
}
return DefWindowProcW(hwnd, m, wp, lp);
}
static bool SetupWindow(UINT w, UINT h)
{
UINT dw = g_side ? w * 2 : w; // side-by-side doubles the width
const UINT TBH = 28; // trackbar (seek bar) height
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(wc);
wc.lpfnWndProc = WndProc;
wc.hInstance = GetModuleHandleW(nullptr);
wc.lpszClassName = L"nr_player";
wc.hCursor = LoadCursorW(nullptr, (LPCWSTR)IDC_ARROW);
RegisterClassExW(&wc);
DWORD style = WS_OVERLAPPEDWINDOW;
RECT r = { 0, 0, (LONG)dw, (LONG)(h + TBH) };
AdjustWindowRect(&r, style, FALSE);
g_hwnd = CreateWindowExW(0, L"nr_player", L"DLSS5 NR player", style,
CW_USEDEFAULT, CW_USEDEFAULT, r.right - r.left, r.bottom - r.top,
nullptr, nullptr, wc.hInstance, nullptr);
if (!g_hwnd) return false;
// seek bar (child trackbar at the bottom)
g_trackbar = CreateWindowExW(0, TRACKBAR_CLASSW, L"", WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS,
0, h, dw, TBH, g_hwnd, nullptr, wc.hInstance, nullptr);
if (g_trackbar) SendMessageW(g_trackbar, TBM_SETRANGE, TRUE, MAKELPARAM(0, 1000));
DXGI_SWAP_CHAIN_DESC1 sd = {};
sd.Width = dw; sd.Height = h + TBH;
sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.SampleDesc.Count = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.BufferCount = 2;
sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
sd.Scaling = DXGI_SCALING_STRETCH;
sd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
ComPtr<IDXGISwapChain1> sc1;
if (FAILED(g_factory2->CreateSwapChainForHwnd(g_queue.Get(), g_hwnd, &sd, nullptr, nullptr, &sc1)))
{ Log("FAIL: CreateSwapChainForHwnd"); return false; }
sc1.As(&g_swap);
ShowWindow(g_hwnd, SW_SHOW);
return true;
}
// ---------------------------------------------------------------------------
// ffmpeg / ffprobe (subprocess helpers)
// ---------------------------------------------------------------------------
static std::string RunCapture(const std::wstring &cmdline)
{
SECURITY_ATTRIBUTES sa = { sizeof(sa), nullptr, TRUE };
HANDLE rd, wr;
if (!CreatePipe(&rd, &wr, &sa, 0)) return "";
SetHandleInformation(rd, HANDLE_FLAG_INHERIT, 0);
STARTUPINFOW si = {}; si.cb = sizeof(si);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdOutput = wr; si.hStdError = GetStdHandle(STD_ERROR_HANDLE); si.hStdInput = GetStdHandle(STD_INPUT_HANDLE);
PROCESS_INFORMATION pi = {};
std::wstring cl = cmdline;
if (!CreateProcessW(nullptr, &cl[0], nullptr, nullptr, TRUE, 0, nullptr, nullptr, &si, &pi))
{ CloseHandle(rd); CloseHandle(wr); return ""; }
CloseHandle(wr);
std::string out; char buf[4096]; DWORD n;
while (ReadFile(rd, buf, sizeof(buf), &n, nullptr) && n > 0) out.append(buf, n);
CloseHandle(rd);
WaitForSingleObject(pi.hProcess, 10000);
CloseHandle(pi.hProcess); CloseHandle(pi.hThread);
return out;
}
// spawn ffmpeg with stdout piped; returns the read handle (or NULL)
static HANDLE SpawnFfmpeg(const std::wstring &input, double seek, HANDLE *proc)
{
std::wstring cmdline = L"ffmpeg -hide_banner -loglevel error -hwaccel cuda ";
if (seek > 0) { wchar_t b[64]; swprintf_s(b, L"-ss %.3f ", seek); cmdline += b; }
cmdline += L"-i \"" + input + L"\" -an -f rawvideo -pix_fmt nv12 -";
SECURITY_ATTRIBUTES sa = { sizeof(sa), nullptr, TRUE };
HANDLE rd, wr;
if (!CreatePipe(&rd, &wr, &sa, 0)) return nullptr;
SetHandleInformation(rd, HANDLE_FLAG_INHERIT, 0);
STARTUPINFOW si = {}; si.cb = sizeof(si);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdOutput = wr; si.hStdError = GetStdHandle(STD_ERROR_HANDLE); si.hStdInput = GetStdHandle(STD_INPUT_HANDLE);
PROCESS_INFORMATION pi = {};
if (!CreateProcessW(nullptr, &cmdline[0], nullptr, nullptr, TRUE, 0, nullptr, nullptr, &si, &pi))
{ CloseHandle(rd); CloseHandle(wr); Log("FAIL: cannot spawn ffmpeg"); return nullptr; }
CloseHandle(wr);
CloseHandle(pi.hThread);
if (proc) *proc = pi.hProcess; else CloseHandle(pi.hProcess);
return rd;
}
static bool ProbeVideo(const std::wstring &input, UINT *w, UINT *h, double *fps)
{
std::wstring cmdline = L"ffprobe -v error -select_streams v:0 -show_entries stream=width,height,r_frame_rate -of csv=p=0 \"" + input + L"\"";
std::string out = RunCapture(cmdline);
// format: 1920,1080,60/1\n
int W = 0, H = 0, num = 0, den = 1;
if (sscanf_s(out.c_str(), "%d,%d,%d/%d", &W, &H, &num, &den) < 2)
{ Log("FAIL: ffprobe parse (%s)", out.c_str()); return false; }
*w = W; *h = H;
*fps = (num > 0 && den > 0) ? (double)num / (double)den : 30.0;
return true;
}
static bool ProbeDuration(const std::wstring &input, double *dur)
{
std::wstring cmdline = L"ffprobe -v error -show_entries format=duration -of csv=p=0 \"" + input + L"\"";
std::string out = RunCapture(cmdline);
double d = atof(out.c_str());
if (d <= 0) return false;
*dur = d;
return true;
}
// spawn ffmpeg decoding audio -> raw float32 stereo 48kHz on stdout
static HANDLE SpawnAudio(const std::wstring &input, double seek, HANDLE *proc)
{
std::wstring cmdline = L"ffmpeg -hide_banner -loglevel error ";
if (seek > 0) { wchar_t b[64]; swprintf_s(b, L"-ss %.3f ", seek); cmdline += b; }
cmdline += L"-i \"" + input + L"\" -vn -f f32le -ac 2 -ar 48000 -";
SECURITY_ATTRIBUTES sa = { sizeof(sa), nullptr, TRUE };
HANDLE rd, wr;
if (!CreatePipe(&rd, &wr, &sa, 0)) return nullptr;
SetHandleInformation(rd, HANDLE_FLAG_INHERIT, 0);
STARTUPINFOW si = {}; si.cb = sizeof(si);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdOutput = wr; si.hStdError = GetStdHandle(STD_ERROR_HANDLE); si.hStdInput = GetStdHandle(STD_INPUT_HANDLE);
PROCESS_INFORMATION pi = {};
if (!CreateProcessW(nullptr, &cmdline[0], nullptr, nullptr, TRUE, 0, nullptr, nullptr, &si, &pi))
{ CloseHandle(rd); CloseHandle(wr); return nullptr; }
CloseHandle(wr);
CloseHandle(pi.hThread);
if (proc) *proc = pi.hProcess; else CloseHandle(pi.hProcess);
return rd;
}
// spawn the encode ffmpeg (reads NR RGBA from stdin, encodes + muxes original audio)
static HANDLE SpawnEncoder(const std::wstring &input, const std::wstring &output, HANDLE *proc)
{
std::wstring cmdline = L"ffmpeg -hide_banner -loglevel error -f rawvideo -pix_fmt rgba ";
wchar_t b[64];
swprintf_s(b, L"-s %ux%u ", g_vid_w, g_vid_h); cmdline += b;
swprintf_s(b, L"-r %.6f ", g_fps); cmdline += b;
cmdline += L"-i - -i \"" + input + L"\" -map 0:v:0 -map 1:a:0? ";
swprintf_s(b, L"-c:v libx264 -pix_fmt yuv420p -crf %d ", g_crf); cmdline += b;
cmdline += L"-preset medium -c:a copy -movflags +faststart -y \"" + output + L"\"";
SECURITY_ATTRIBUTES sa = { sizeof(sa), nullptr, TRUE };
HANDLE rd, wr;
if (!CreatePipe(&rd, &wr, &sa, 0)) return nullptr;
SetHandleInformation(wr, HANDLE_FLAG_INHERIT, 0); // parent keeps the write end (not inherited)
STARTUPINFOW si = {}; si.cb = sizeof(si);
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdInput = rd; si.hStdOutput = GetStdHandle(STD_OUTPUT_HANDLE); si.hStdError = GetStdHandle(STD_ERROR_HANDLE);
PROCESS_INFORMATION pi = {};
if (!CreateProcessW(nullptr, &cmdline[0], nullptr, nullptr, TRUE, CREATE_NO_WINDOW, nullptr, nullptr, &si, &pi))
{ CloseHandle(rd); CloseHandle(wr); return nullptr; }
CloseHandle(rd);
CloseHandle(pi.hThread);
if (proc) *proc = pi.hProcess; else CloseHandle(pi.hProcess);
return wr; // write end (stdin of the encoder)
}
// read exactly `want` bytes from the pipe (blocks; returns bytes read, 0 on EOF)
static size_t ReadPipe(HANDLE rd, void *buf, size_t want)
{
size_t got = 0;
while (got < want)
{
DWORD n = 0;
if (!ReadFile(rd, (char *)buf + got, (DWORD)(want - got), &n, nullptr)) break;
if (n == 0) break; // EOF
got += n;
}
return got;
}
// audio playback thread: waveOut + continuous refill from the PCM pipe
static DWORD WINAPI AudioThread(LPVOID)
{
WAVEFORMATEX wf = {};
wf.wFormatTag = 0x0003; // WAVE_FORMAT_IEEE_FLOAT
wf.nChannels = 2;
wf.nSamplesPerSec = 48000;
wf.wBitsPerSample = 32;
wf.nBlockAlign = wf.nChannels * wf.wBitsPerSample / 8; // 8
wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; // 384000
HWAVEOUT hwo;
if (waveOutOpen(&hwo, WAVE_MAPPER, &wf, 0, 0, CALLBACK_NULL) != MMSYSERR_NOERROR)
{ g_audio_done = true; return 0; }
const int NUM = 12;
const DWORD CHUNK = 4800 * wf.nBlockAlign; // 100 ms
struct Buf { std::vector<char> d; WAVEHDR h; bool active; };
std::vector<Buf> bufs(NUM);
for (auto &b : bufs) { b.d.resize(CHUNK); b.active = false; }
// prefill
for (auto &b : bufs)
{
size_t n = ReadPipe(g_audio_read, b.d.data(), CHUNK);
if (n == 0) { g_audio_done = true; break; }
b.h = {}; b.h.lpData = b.d.data(); b.h.dwBufferLength = (DWORD)n;
waveOutPrepareHeader(hwo, &b.h, sizeof(WAVEHDR));
waveOutWrite(hwo, &b.h, sizeof(WAVEHDR));
b.active = true;
}
while (g_running && !g_audio_done)
{
bool refilled = false;
for (auto &b : bufs)
{
if (b.active && (b.h.dwFlags & WHDR_DONE))
{
waveOutUnprepareHeader(hwo, &b.h, sizeof(WAVEHDR));
size_t n = ReadPipe(g_audio_read, b.d.data(), CHUNK);
if (n == 0) { g_audio_done = true; break; }
b.h = {}; b.h.lpData = b.d.data(); b.h.dwBufferLength = (DWORD)n;
waveOutPrepareHeader(hwo, &b.h, sizeof(WAVEHDR));
waveOutWrite(hwo, &b.h, sizeof(WAVEHDR));
refilled = true;
}
}
if (!refilled) Sleep(5);
}
waveOutReset(hwo);
for (auto &b : bufs)
if (b.active) waveOutUnprepareHeader(hwo, &b.h, sizeof(WAVEHDR));
waveOutClose(hwo);
return 0;
}
// ---------------------------------------------------------------------------
// seek: restart both ffmpeg processes at a new position
// ---------------------------------------------------------------------------
static void Seek(const std::wstring &input, double t)
{
// stop video ffmpeg
if (g_ffproc) { TerminateProcess(g_ffproc, 0); CloseHandle(g_ffproc); g_ffproc = nullptr; }
if (g_ffread) { CloseHandle(g_ffread); g_ffread = nullptr; }
// stop audio ffmpeg, wait for the playback thread to drain (pipe EOF), then close
if (g_afproc) { TerminateProcess(g_afproc, 0); CloseHandle(g_afproc); g_afproc = nullptr; }
if (g_audio_thread) { WaitForSingleObject(g_audio_thread, 2000); CloseHandle(g_audio_thread); g_audio_thread = nullptr; }
if (g_audio_read) { CloseHandle(g_audio_read); g_audio_read = nullptr; }
g_audio_done = false;
g_base_time = t;
g_frame_index = 0; // reset NR temporal history (Reset=1 on next frame)
g_ffread = SpawnFfmpeg(input, t, &g_ffproc);
g_audio_read = SpawnAudio(input, t, &g_afproc);
if (g_audio_read)
g_audio_thread = CreateThread(nullptr, 0, AudioThread, nullptr, 0, nullptr);
Log("seek -> %.2fs", t);
}
// ---------------------------------------------------------------------------
// upload + render one frame
// ---------------------------------------------------------------------------
static bool ReadFrame(HANDLE rd, std::vector<uint8_t> &buf)
{
size_t need = buf.size(), got = 0;
while (got < need)
{
DWORD n = 0;
if (!ReadFile(rd, buf.data() + got, (DWORD)(need - got), &n, nullptr) || n == 0)
return false; // EOF or error
got += n;
}
return true;
}
static void RenderFrame(const uint8_t *nv12)
{
UINT slot = g_frame_slot;
ULONGLONG wt0 = GetTickCount64();
WaitFence(g_fence[slot].Get(), g_fence_value[slot]);
g_wait_ms += (double)(GetTickCount64() - wt0);
g_cmd_alloc[slot]->Reset();
g_list->Reset(g_cmd_alloc[slot].Get(), nullptr);
// copy NV12 (Y plane + interleaved UV plane, tight) into padded staging
ULONGLONG ut0 = GetTickCount64();
uint8_t *stg = nullptr;
g_staging->Map(0, nullptr, (void **)&stg);
UINT64 y_size = (UINT64)g_row_pitch * g_vid_h;
const uint8_t *y_src = nv12;
const uint8_t *uv_src = nv12 + (size_t)g_vid_w * g_vid_h;
for (UINT y = 0; y < g_vid_h; ++y)
memcpy(stg + (size_t)y * g_row_pitch, y_src + (size_t)y * g_vid_w, g_vid_w);
for (UINT y = 0; y < g_vid_h / 2; ++y)
memcpy(stg + y_size + (size_t)y * g_row_pitch, uv_src + (size_t)y * g_vid_w, g_vid_w);
g_staging->Unmap(0, nullptr);
g_upload_ms += (double)(GetTickCount64() - ut0);
D3D12_RESOURCE_BARRIER bars[8];
UINT nb = 0;
D3D12_TEXTURE_COPY_LOCATION dst_loc = {};
D3D12_TEXTURE_COPY_LOCATION src_loc = {};
src_loc.pResource = g_staging.Get();
src_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
src_loc.PlacedFootprint.Footprint.Depth = 1;
src_loc.PlacedFootprint.Footprint.RowPitch = g_row_pitch;
// upload Y and UV
bars[nb++] = Trans(g_y_tex.Get(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
bars[nb++] = Trans(g_uv_tex.Get(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
g_list->ResourceBarrier(nb, bars);
dst_loc.pResource = g_y_tex.Get();
dst_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst_loc.SubresourceIndex = 0;
src_loc.PlacedFootprint.Offset = 0;
src_loc.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8_UNORM;
src_loc.PlacedFootprint.Footprint.Width = g_vid_w;
src_loc.PlacedFootprint.Footprint.Height = g_vid_h;
g_list->CopyTextureRegion(&dst_loc, 0, 0, 0, &src_loc, nullptr);
dst_loc.pResource = g_uv_tex.Get();
src_loc.PlacedFootprint.Offset = y_size;
src_loc.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8_UNORM;
src_loc.PlacedFootprint.Footprint.Width = g_vid_w / 2;
src_loc.PlacedFootprint.Footprint.Height = g_vid_h / 2;
g_list->CopyTextureRegion(&dst_loc, 0, 0, 0, &src_loc, nullptr);
// Y/UV -> NPSR (cs0 reads); nr_in: NPSR -> UAV (cs0 writes)
nb = 0;
bars[nb++] = Trans(g_y_tex.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
bars[nb++] = Trans(g_uv_tex.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
bars[nb++] = Trans(g_nr_in.Get(), D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
g_list->ResourceBarrier(nb, bars);
ID3D12DescriptorHeap *heaps[] = { g_cbv_heap.Get() };
g_list->SetDescriptorHeaps(1, heaps);
UINT inc = g_dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
D3D12_GPU_DESCRIPTOR_HANDLE h0 = g_cbv_heap->GetGPUDescriptorHandleForHeapStart();
// cs0: NV12 -> RGBA16F (NR input)
g_list->SetPipelineState(g_pso_in.Get());
g_list->SetComputeRootSignature(g_rs.Get());
g_list->SetComputeRootDescriptorTable(0, h0); // Y
g_list->SetComputeRootDescriptorTable(1, { h0.ptr + inc }); // UV
g_list->SetComputeRootDescriptorTable(2, { h0.ptr + 2 * inc }); // nr_in UAV
g_list->Dispatch((g_vid_w + 15) / 16, (g_vid_h + 15) / 16, 1);
// nr_in: UAV -> NPSR (NR reads)
nb = 0;
bars[nb++] = Trans(g_nr_in.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
g_list->ResourceBarrier(nb, bars);
g_params->Set("DLSSNR.Reset", g_frame_index == 0 ? 1 : 0);
NVSDK_NGX_Result re;
if (g_nr_eval && g_shim_eval)
re = g_shim_eval((void *)g_nr_eval, g_list.Get(), g_feature, g_params, nullptr);
else
re = g_eval(g_list.Get(), g_feature, g_params, nullptr);
if (re != NGX_SUCCESS) Log("Evaluate -> 0x%08X", (unsigned)re);
// nr_out: UAV -> NPSR (cs2 reads); stage/orig: COMMON -> UAV (cs2 writes)
nb = 0;
bars[nb++] = Trans(g_nr_out.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
bars[nb++] = Trans(g_stage_rgba.Get(), D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
if (g_side)
bars[nb++] = Trans(g_orig_rgba.Get(), D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
g_list->ResourceBarrier(nb, bars);
// cs2: NR output -> stage (right side)
g_list->SetPipelineState(g_pso_out.Get());
g_list->SetComputeRootDescriptorTable(0, { h0.ptr + 3 * inc }); // nr_out SRV
g_list->SetComputeRootDescriptorTable(2, { h0.ptr + 4 * inc }); // stage UAV
g_list->Dispatch((g_vid_w + 15) / 16, (g_vid_h + 15) / 16, 1);
// cs2: NR input (original) -> orig (left side), side-by-side only
if (g_side)
{
g_list->SetComputeRootDescriptorTable(0, { h0.ptr + 5 * inc }); // nr_in SRV
g_list->SetComputeRootDescriptorTable(2, { h0.ptr + 6 * inc }); // orig UAV
g_list->Dispatch((g_vid_w + 15) / 16, (g_vid_h + 15) / 16, 1);
}
// copy to backbuffer
UINT bb = g_swap->GetCurrentBackBufferIndex();
ComPtr<ID3D12Resource> backbuffer;
g_swap->GetBuffer(bb, IID_PPV_ARGS(&backbuffer));
nb = 0;
bars[nb++] = Trans(g_stage_rgba.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
if (g_side)
bars[nb++] = Trans(g_orig_rgba.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
bars[nb++] = Trans(backbuffer.Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_DEST);
g_list->ResourceBarrier(nb, bars);
D3D12_TEXTURE_COPY_LOCATION d2 = {};
d2.pResource = backbuffer.Get();
d2.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
d2.SubresourceIndex = 0;
if (g_side)
{
D3D12_TEXTURE_COPY_LOCATION so = {};
so.pResource = g_orig_rgba.Get();
so.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
so.SubresourceIndex = 0;
g_list->CopyTextureRegion(&d2, 0, 0, 0, &so, nullptr);
D3D12_TEXTURE_COPY_LOCATION s2 = {};
s2.pResource = g_stage_rgba.Get();
s2.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
s2.SubresourceIndex = 0;
g_list->CopyTextureRegion(&d2, g_vid_w, 0, 0, &s2, nullptr);
}
else
{
D3D12_TEXTURE_COPY_LOCATION s2 = {};
s2.pResource = g_stage_rgba.Get();
s2.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
s2.SubresourceIndex = 0;
g_list->CopyTextureRegion(&d2, 0, 0, 0, &s2, nullptr);
}
// offline: copy NR output (stage) into the readback buffer for encoding
if (!g_output.empty())
{
D3D12_TEXTURE_COPY_LOCATION rd = {};
rd.pResource = g_readback.Get();
rd.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
rd.PlacedFootprint.Offset = 0;
rd.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rd.PlacedFootprint.Footprint.Width = g_vid_w;
rd.PlacedFootprint.Footprint.Height = g_vid_h;
rd.PlacedFootprint.Footprint.Depth = 1;
rd.PlacedFootprint.Footprint.RowPitch = (g_vid_w * 4 + 255) & ~255u;
D3D12_TEXTURE_COPY_LOCATION ss = {};
ss.pResource = g_stage_rgba.Get();
ss.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
ss.SubresourceIndex = 0;
g_list->CopyTextureRegion(&rd, 0, 0, 0, &ss, nullptr);
}