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Copy pathBoard.cpp
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332 lines (299 loc) · 9.52 KB
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Copy pathBoard.cpp
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332 lines (299 loc) · 9.52 KB
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#include "Board.h"
HANDLE hOutBoard;
Board::Board() {}
void Board::changeState(int num, int alf, FieldState newState){
board[num][alf].setState(newState);
}
void Board::PrintBoardInGame(){
HANDLE hOutBoard;
hOutBoard = GetStdHandle( STD_OUTPUT_HANDLE );
cout << endl;
cout << " a b c d e f g h i j " << endl;
cout << " ----------------------------------------- " << endl;
for(int i = 0; i < 10; i++){
if(i == 9){
cout << i + 1 << " | ";
} else {
cout << i + 1 << " | ";
}
for(int j = 0; j < 10; j++){
if(board[i][j].getState() == EMPTY){
cout << " | ";
} else if(board[i][j].getState() == SHIP) {
cout << " | ";
} else if(board[i][j].getState() == HIT) {
SetConsoleTextAttribute( hOutBoard, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << "X ";
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED );
cout << "| ";
} else if(board[i][j].getState() == MISS) {
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY );
cout << "O ";
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED );
cout << "| ";
}
}
cout << endl;
cout << " ----------------------------------------- " << endl;
}
cout << endl;
}
void Board::PrintBoardInSetings(){
hOutBoard = GetStdHandle( STD_OUTPUT_HANDLE );
cout << endl;
cout << " a b c d e f g h i j " << endl;
cout << " ----------------------------------------- " << endl;
for(int i = 0; i < 10; i++){
if(i == 9){
cout << i + 1 << " | ";
} else {
cout << i + 1 << " | ";
}
for(int j = 0; j < 10; j++){
if(board[i][j].getState() == EMPTY){
cout << " | ";
} else if(board[i][j].getState() == SHIP) {
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
cout << "S ";
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED );
cout << "| ";
} else if(board[i][j].getState() == HIT) {
SetConsoleTextAttribute( hOutBoard, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << "X ";
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED );
cout << "| ";
} else if(board[i][j].getState() == MISS) {
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY );
cout << "O ";
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED );
cout << "| ";
}
}
cout << endl;
cout << " ----------------------------------------- " << endl;
}
cout << endl;
}
int Board::setShipAt(int x, int y, int shipSize, int orientation){
int copyX = x;
int copyY = y;
//Tworzenie tabeli pól gdzie będzie statek
int ship[2][4];
for(int i = 0; i < 2; i++){
for(int j = 0; j < 4; j++){
ship[i][j] = -1;
}
}
int col = 0;
int i = 0;
if(orientation == 0) { // statek poziomo
while(i < shipSize){
ship[0][col] = x;
ship[1][col] = y;
y++;
i++;
col++;
}
} else if ( orientation == 1) { // statek pionowo
while(i < shipSize){
ship[0][col] = x;
ship[1][col] = y;
x++;
i++;
col++;
}
}
// Sprawdzanie kolizji po obrysie
col = 0;
int newX;
int newY;
int stop = 0;
while(stop == 0 && col <= 3 ){
newX = ship[0][col];
newY = ship[1][col];
if(newX == -1){
stop = 1;
} else {
for(int k = newX - 1; k <= newX + 1; k++){
for(int t = newY - 1; t <= newY + 1; t++){
if(board[k][t].getState() == SHIP && k >= 0 && k <= 9 && t >= 0 && t <=9){
return 1;
}
}
}
col++;
}
}
// Ustawianie statku
i = 0;
x = copyX;
y = copyY;
if(orientation == 0) { // statek poziomo
while(i < shipSize){
changeState(x, y, SHIP);
y++;
i++;
}
} else if ( orientation == 1) { // statek pionowo
while(i < shipSize){
changeState(x, y, SHIP);
x++;
i++;
}
}
return 0;
}
void Board::removeShipAt(int x, int y, int shipSize, int orientation){
int i = 0;
if(orientation == 0) { // statek poziomo
while(i < shipSize){
changeState(x, y, EMPTY);
y++;
i++;
}
} else if ( orientation == 1) { // statek pionowo
while(i < shipSize){
changeState(x, y, EMPTY);
x++;
i++;
}
}
}
int Board::shotAt(int x, int y){
hOutBoard = GetStdHandle( STD_OUTPUT_HANDLE );
if(board[x][y].getState() == HIT || board[x][y].getState() == MISS){
SetConsoleTextAttribute( hOutBoard, FOREGROUND_RED);
cout << "Pole juz ostrzelane" << endl;
SetConsoleTextAttribute( hOutBoard, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED );
return -1;
}
if(board[x][y].getState() == SHIP){
changeState(x, y, HIT);
// sprawdzanie czy zatopiony
int newX;
int newY;
if(x != 0){ //sprawdź w górę jeśli może
newX = x;
newY = y;
while((board[newX][newY].getState() != MISS && board[newX][newY].getState() != EMPTY) && newX >= 0){
if(board[newX][newY].getState() == SHIP){
cout << "Trafiony" << endl;
return 1;
}
newX--;
}
}
if(x != 9){ //sprawdź w dół jeśli może
newX = x;
newY = y;
while((board[newX][newY].getState() != MISS && board[newX][newY].getState() != EMPTY) && newX <= 9){
if(board[newX][newY].getState() == SHIP){
cout << "Trafiony" << endl;
return 1;
}
newX++;
}
}
if(y != 0){ //sprawdź w lewo jeśli może
newX = x;
newY = y;
while((board[newX][newY].getState() != MISS && board[newX][newY].getState() != EMPTY) && newY >= 0){
if(board[newX][newY].getState() == SHIP){
cout << "Trafiony" << endl;
return 1;
}
newY--;
}
}
if(y != 9){ //sprawdź w prawo jeśli może
newX = x;
newY = y;
while((board[newX][newY].getState() != MISS && board[newX][newY].getState() != EMPTY) && newY <= 9){
if(board[newX][newY].getState() == SHIP){
cout << "Trafiony" << endl;
return 1;
}
newY++;
}
}
cout << "Trafiony zatopiony!" << endl;
return 2;
}
changeState(x, y, MISS);
cout << "Pudlo :(" << endl;
return 0;
}
void Board::fillMiss(int x, int y){
int ship[2][4];
for(int i = 0; i < 2; i++){
for(int j = 0; j < 4; j++){
ship[i][j] = -1;
}
}
int col = 0;
ship[0][col] = x;
ship[1][col] = y;
col++;
int newX;
int newY;
// Lolalizowanie i zapisywanie kordynatów każdego pola statku do tablicy ship
if(x != 0){ //sprawdź w górę jeśli może
newX = x - 1;
newY = y;
while(board[newX][newY].getState() == HIT && newX >= 0){
ship[0][col] = newX;
ship[1][col] = newY;
col++;
newX--;
}
}
if(x != 9){ //sprawdź w dół jeśli może
newX = x + 1;
newY = y;
while(board[newX][newY].getState() == HIT && newX <= 0){
ship[0][col] = newX;
ship[1][col] = newY;
col++;
newX++;
}
}
if(y != 0){ //sprawdź w lewo jeśli może
newX = x;
newY = y - 1;
while(board[newX][newY].getState() == HIT && newY >= 0){
ship[0][col] = newX;
ship[1][col] = newY;
col++;
newY--;
}
}
if(y != 9){ //sprawdź w prawo jeśli może
newX = x;
newY = y + 1;
while(board[newX][newY].getState() == HIT && newY <= 9){
ship[0][col] = newX;
ship[1][col] = newY;
col++;
newY++;
}
}
// Zaznaczenie obrysu
col = 0;
int stop = 0;
while(stop == 0 && col <= 3 ){
newX = ship[0][col];
newY = ship[1][col];
if(newX == -1){
stop = 1;
} else {
for(int k = newX - 1; k <= newX + 1; k++){
for(int t = newY - 1; t <= newY + 1; t++){
if(board[k][t].getState() != HIT && k >= 0 && k <= 9 && t >= 0 && t <=9){
board[k][t].setState(MISS);
}
}
}
col++;
}
}
}