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PR #4 ("Hook up ternary snake prototype") has been open since 2025-11-16 — over 9 months. It targets godot (not main), is mergeable (clean state), has no CI checks, and was never tested in-engine.
Decide on GMS and non-euclidean-prototype: keep or archive
Why now
Zombie PRs and orphan branches are cognitive load. Either the ternary prototype is worth keeping or it isn't — 9 months of silence is the answer if you let it be.
Context
PR #4 ("Hook up ternary snake prototype") has been open since 2025-11-16 — over 9 months. It targets
godot(notmain), is mergeable (clean state), has no CI checks, and was never tested in-engine.Stale branches:
codex/implement-tertiary-movement-vectoring— already merged via PR Implement ternary snake movement prototype #2codex/implement-tertiary-movement-vectoring-8rwxuw— PR Hook up ternary snake prototype #4 head, untestedGMS— purpose unknownnon-euclidean-prototype— purpose unknowngodot— intermediate branch, already merged to main via PR Godot #3Decision needed
codex/implement-tertiary-movement-vectoring,godotpost-merge)GMSandnon-euclidean-prototype: keep or archiveWhy now
Zombie PRs and orphan branches are cognitive load. Either the ternary prototype is worth keeping or it isn't — 9 months of silence is the answer if you let it be.