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Ray tracing in onw week-end

This is my implementation of the ray tracing algorithm described in the book Ray Tracing in One Weekend by Peter Shirley. The code is written in Rust and is intended to be a learning exercise. Writen in Rust to learn the language.

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A Rust code adoptation of the guide https://raytracing.github.io/books/RayTracingInOneWeekend.html

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