diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 45ff3f40b..95b7da522 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index dfe442645..51fda4f82 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 16b104071..b81a9b232 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/animationsystem_dll.zig b/output/animationsystem_dll.zig index aea91ba98..d952730a6 100644 --- a/output/animationsystem_dll.zig +++ b/output/animationsystem_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/buttons.cs b/output/buttons.cs index 2bf9e9d7e..fbbe22678 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x222C040; - public const nint attack2 = 0x222C0D0; - public const nint back = 0x222C310; - public const nint duck = 0x222C5E0; - public const nint forward = 0x222C280; - public const nint jump = 0x222C550; - public const nint left = 0x222C3A0; - public const nint lookatweapon = 0x25719B0; - public const nint reload = 0x222BFB0; - public const nint right = 0x222C430; - public const nint showscores = 0x2571890; - public const nint sprint = 0x222BF20; - public const nint turnleft = 0x222C160; - public const nint turnright = 0x222C1F0; - public const nint use = 0x222C4C0; - public const nint zoom = 0x2571920; + public const nint attack = 0x222E0C0; + public const nint attack2 = 0x222E150; + public const nint back = 0x222E390; + public const nint duck = 0x222E660; + public const nint forward = 0x222E300; + public const nint jump = 0x222E5D0; + public const nint left = 0x222E420; + public const nint lookatweapon = 0x2573A60; + public const nint reload = 0x222E030; + public const nint right = 0x222E4B0; + public const nint showscores = 0x2573940; + public const nint sprint = 0x222DFA0; + public const nint turnleft = 0x222E1E0; + public const nint turnright = 0x222E270; + public const nint use = 0x222E540; + public const nint zoom = 0x25739D0; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index f17047214..e89ea5aa4 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once @@ -9,21 +9,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x222C040; - constexpr std::ptrdiff_t attack2 = 0x222C0D0; - constexpr std::ptrdiff_t back = 0x222C310; - constexpr std::ptrdiff_t duck = 0x222C5E0; - constexpr std::ptrdiff_t forward = 0x222C280; - constexpr std::ptrdiff_t jump = 0x222C550; - constexpr std::ptrdiff_t left = 0x222C3A0; - constexpr std::ptrdiff_t lookatweapon = 0x25719B0; - constexpr std::ptrdiff_t reload = 0x222BFB0; - constexpr std::ptrdiff_t right = 0x222C430; - constexpr std::ptrdiff_t showscores = 0x2571890; - constexpr std::ptrdiff_t sprint = 0x222BF20; - constexpr std::ptrdiff_t turnleft = 0x222C160; - constexpr std::ptrdiff_t turnright = 0x222C1F0; - constexpr std::ptrdiff_t use = 0x222C4C0; - constexpr std::ptrdiff_t zoom = 0x2571920; + constexpr std::ptrdiff_t attack = 0x222E0C0; + constexpr std::ptrdiff_t attack2 = 0x222E150; + constexpr std::ptrdiff_t back = 0x222E390; + constexpr std::ptrdiff_t duck = 0x222E660; + constexpr std::ptrdiff_t forward = 0x222E300; + constexpr std::ptrdiff_t jump = 0x222E5D0; + constexpr std::ptrdiff_t left = 0x222E420; + constexpr std::ptrdiff_t lookatweapon = 0x2573A60; + constexpr std::ptrdiff_t reload = 0x222E030; + constexpr std::ptrdiff_t right = 0x222E4B0; + constexpr std::ptrdiff_t showscores = 0x2573940; + constexpr std::ptrdiff_t sprint = 0x222DFA0; + constexpr std::ptrdiff_t turnleft = 0x222E1E0; + constexpr std::ptrdiff_t turnright = 0x222E270; + constexpr std::ptrdiff_t use = 0x222E540; + constexpr std::ptrdiff_t zoom = 0x25739D0; } } diff --git a/output/buttons.json b/output/buttons.json index 0d569b1f2..fa4cb64e2 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 35831872, - "attack2": 35832016, - "back": 35832592, - "duck": 35833312, - "forward": 35832448, - "jump": 35833168, - "left": 35832736, - "lookatweapon": 39262640, - "reload": 35831728, - "right": 35832880, - "showscores": 39262352, - "sprint": 35831584, - "turnleft": 35832160, - "turnright": 35832304, - "use": 35833024, - "zoom": 39262496 + "attack": 35840192, + "attack2": 35840336, + "back": 35840912, + "duck": 35841632, + "forward": 35840768, + "jump": 35841488, + "left": 35841056, + "lookatweapon": 39271008, + "reload": 35840048, + "right": 35841200, + "showscores": 39270720, + "sprint": 35839904, + "turnleft": 35840480, + "turnright": 35840624, + "use": 35841344, + "zoom": 39270864 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index 079966b10..e27a2cfab 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x222C040; - pub const attack2: usize = 0x222C0D0; - pub const back: usize = 0x222C310; - pub const duck: usize = 0x222C5E0; - pub const forward: usize = 0x222C280; - pub const jump: usize = 0x222C550; - pub const left: usize = 0x222C3A0; - pub const lookatweapon: usize = 0x25719B0; - pub const reload: usize = 0x222BFB0; - pub const right: usize = 0x222C430; - pub const showscores: usize = 0x2571890; - pub const sprint: usize = 0x222BF20; - pub const turnleft: usize = 0x222C160; - pub const turnright: usize = 0x222C1F0; - pub const r#use: usize = 0x222C4C0; - pub const zoom: usize = 0x2571920; + pub const attack: usize = 0x222E0C0; + pub const attack2: usize = 0x222E150; + pub const back: usize = 0x222E390; + pub const duck: usize = 0x222E660; + pub const forward: usize = 0x222E300; + pub const jump: usize = 0x222E5D0; + pub const left: usize = 0x222E420; + pub const lookatweapon: usize = 0x2573A60; + pub const reload: usize = 0x222E030; + pub const right: usize = 0x222E4B0; + pub const showscores: usize = 0x2573940; + pub const sprint: usize = 0x222DFA0; + pub const turnleft: usize = 0x222E1E0; + pub const turnright: usize = 0x222E270; + pub const r#use: usize = 0x222E540; + pub const zoom: usize = 0x25739D0; } } diff --git a/output/buttons.zig b/output/buttons.zig index 75f508c45..0dbac4c0b 100644 --- a/output/buttons.zig +++ b/output/buttons.zig @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { // Module: client.dll pub const buttons = struct { - pub const attack: usize = 0x222C040; - pub const attack2: usize = 0x222C0D0; - pub const back: usize = 0x222C310; - pub const duck: usize = 0x222C5E0; - pub const forward: usize = 0x222C280; - pub const jump: usize = 0x222C550; - pub const left: usize = 0x222C3A0; - pub const lookatweapon: usize = 0x25719B0; - pub const reload: usize = 0x222BFB0; - pub const right: usize = 0x222C430; - pub const showscores: usize = 0x2571890; - pub const sprint: usize = 0x222BF20; - pub const turnleft: usize = 0x222C160; - pub const turnright: usize = 0x222C1F0; - pub const use: usize = 0x222C4C0; - pub const zoom: usize = 0x2571920; + pub const attack: usize = 0x222E0C0; + pub const attack2: usize = 0x222E150; + pub const back: usize = 0x222E390; + pub const duck: usize = 0x222E660; + pub const forward: usize = 0x222E300; + pub const jump: usize = 0x222E5D0; + pub const left: usize = 0x222E420; + pub const lookatweapon: usize = 0x2573A60; + pub const reload: usize = 0x222E030; + pub const right: usize = 0x222E4B0; + pub const showscores: usize = 0x2573940; + pub const sprint: usize = 0x222DFA0; + pub const turnleft: usize = 0x222E1E0; + pub const turnright: usize = 0x222E270; + pub const use: usize = 0x222E540; + pub const zoom: usize = 0x25739D0; }; }; diff --git a/output/client_dll.cs b/output/client_dll.cs index a1d1441fc..181d968c0 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: client.dll @@ -602,16 +602,16 @@ public static class C_VoteController { // Parent: None // Field count: 10 public static class C_C4 { - public const nint m_activeLightParticleIndex = 0x1F10; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1F14; // C4LightEffect_t - public const nint m_bStartedArming = 0x1F18; // bool - public const nint m_fArmedTime = 0x1F1C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1F20; // bool - public const nint m_bIsPlantingViaUse = 0x1F21; // bool - public const nint m_entitySpottedState = 0x1F28; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1F40; // int32 - public const nint m_bPlayedArmingBeeps = 0x1F44; // bool[7] - public const nint m_bBombPlanted = 0x1F4B; // bool + public const nint m_activeLightParticleIndex = 0x1F20; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1F24; // C4LightEffect_t + public const nint m_bStartedArming = 0x1F28; // bool + public const nint m_fArmedTime = 0x1F2C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1F30; // bool + public const nint m_bIsPlantingViaUse = 0x1F31; // bool + public const nint m_entitySpottedState = 0x1F38; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1F50; // int32 + public const nint m_bPlayedArmingBeeps = 0x1F54; // bool[7] + public const nint m_bBombPlanted = 0x1F5B; // bool } // Parent: C_BasePlayerPawn // Field count: 26 @@ -1417,7 +1417,7 @@ public static class C_AttributeContainer { public const nint m_ullRegisteredAsItemID = 0x608; // uint64 } // Parent: C_BasePlayerWeapon - // Field count: 55 + // Field count: 56 public static class C_CSWeaponBase { public const nint m_iWeaponGameplayAnimState = 0x19A8; // WeaponGameplayAnimState public const nint m_flWeaponGameplayAnimStateTimestamp = 0x19AC; // GameTime_t @@ -1449,31 +1449,32 @@ public static class C_CSWeaponBase { public const nint m_bStealthy = 0x1A54; // bool public const nint m_bInSilentReloadSection = 0x1A55; // bool public const nint m_flStealthHoldStartTime = 0x1A58; // GameTime_t - public const nint m_flWeaponActionPlaybackRate = 0x1A5C; // float32 - public const nint m_iOriginalTeamNumber = 0x1A60; // int32 - public const nint m_iMostRecentTeamNumber = 0x1A64; // int32 - public const nint m_bDroppedNearBuyZone = 0x1A68; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x1A6C; // float32 - public const nint m_bClearWeaponIdentifyingUGC = 0x1B18; // bool - public const nint m_bVisualsDataSet = 0x1B19; // bool - public const nint m_bUIWeapon = 0x1B1A; // bool - public const nint m_nCustomEconReloadEventId = 0x1B1C; // int32 - public const nint m_bCanBePickedUp = 0x1B28; // bool - public const nint m_nextPrevOwnerUseTime = 0x1B2C; // GameTime_t - public const nint m_hPrevOwner = 0x1B30; // CHandle - public const nint m_nDropTick = 0x1B34; // GameTick_t - public const nint m_bWasActiveWeaponWhenDropped = 0x1B38; // bool - public const nint m_donated = 0x1B5C; // bool - public const nint m_fLastShotTime = 0x1B60; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1B64; // bool - public const nint m_bWasOwnedByTerrorist = 0x1B65; // bool - public const nint m_flNextClientFireBulletTime = 0x1B68; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1B6C; // float32 - public const nint m_IronSightController = 0x1BC0; // C_IronSightController - public const nint m_iIronSightMode = 0x1C70; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x1CE8; // GameTime_t - public const nint m_flWatTickOffset = 0x1D48; // float32 - public const nint m_flLastShakeTime = 0x1D5C; // GameTime_t + public const nint m_bReloadHeldSinceStart = 0x1A5C; // bool + public const nint m_flWeaponActionPlaybackRate = 0x1A60; // float32 + public const nint m_iOriginalTeamNumber = 0x1A64; // int32 + public const nint m_iMostRecentTeamNumber = 0x1A68; // int32 + public const nint m_bDroppedNearBuyZone = 0x1A6C; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x1A70; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x1B20; // bool + public const nint m_bVisualsDataSet = 0x1B21; // bool + public const nint m_bUIWeapon = 0x1B22; // bool + public const nint m_nCustomEconReloadEventId = 0x1B24; // int32 + public const nint m_bCanBePickedUp = 0x1B30; // bool + public const nint m_nextPrevOwnerUseTime = 0x1B34; // GameTime_t + public const nint m_hPrevOwner = 0x1B38; // CHandle + public const nint m_nDropTick = 0x1B3C; // GameTick_t + public const nint m_bWasActiveWeaponWhenDropped = 0x1B40; // bool + public const nint m_donated = 0x1B64; // bool + public const nint m_fLastShotTime = 0x1B68; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1B6C; // bool + public const nint m_bWasOwnedByTerrorist = 0x1B6D; // bool + public const nint m_flNextClientFireBulletTime = 0x1B70; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x1B74; // float32 + public const nint m_IronSightController = 0x1BD0; // C_IronSightController + public const nint m_iIronSightMode = 0x1C80; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x1CF8; // GameTime_t + public const nint m_flWatTickOffset = 0x1D58; // float32 + public const nint m_flLastShakeTime = 0x1D6C; // GameTime_t } // Parent: None // Field count: 7 @@ -2609,7 +2610,7 @@ public static class CBombTarget { // Parent: None // Field count: 1 public static class C_Knife { - public const nint m_bFirstAttack = 0x1F10; // bool + public const nint m_bFirstAttack = 0x1F20; // bool } // Parent: None // Field count: 0 @@ -2880,20 +2881,20 @@ public static class CPulseCell_Inflow_EntOutputHandler { // Parent: None // Field count: 14 public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x1F10; // bool - public const nint m_bRedraw = 0x1F11; // bool - public const nint m_bIsHeldByPlayer = 0x1F12; // bool - public const nint m_bPinPulled = 0x1F13; // bool - public const nint m_bJumpThrow = 0x1F14; // bool - public const nint m_bThrowAnimating = 0x1F15; // bool - public const nint m_fThrowTime = 0x1F18; // GameTime_t - public const nint m_flThrowStrength = 0x1F20; // float32 - public const nint m_fDropTime = 0x1F98; // GameTime_t - public const nint m_fPinPullTime = 0x1F9C; // GameTime_t - public const nint m_bJustPulledPin = 0x1FA0; // bool - public const nint m_nNextHoldTick = 0x1FA4; // GameTick_t - public const nint m_flNextHoldFrac = 0x1FA8; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x1FAC; // CHandle + public const nint m_bClientPredictDelete = 0x1F20; // bool + public const nint m_bRedraw = 0x1F21; // bool + public const nint m_bIsHeldByPlayer = 0x1F22; // bool + public const nint m_bPinPulled = 0x1F23; // bool + public const nint m_bJumpThrow = 0x1F24; // bool + public const nint m_bThrowAnimating = 0x1F25; // bool + public const nint m_fThrowTime = 0x1F28; // GameTime_t + public const nint m_flThrowStrength = 0x1F30; // float32 + public const nint m_fDropTime = 0x1FA8; // GameTime_t + public const nint m_fPinPullTime = 0x1FAC; // GameTime_t + public const nint m_bJustPulledPin = 0x1FB0; // bool + public const nint m_nNextHoldTick = 0x1FB4; // GameTick_t + public const nint m_flNextHoldFrac = 0x1FB8; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x1FBC; // CHandle } // Parent: CBaseFilter // Field count: 1 @@ -3105,8 +3106,8 @@ public static class C_TintController { // Parent: None // Field count: 2 public static class C_WeaponBaseItem { - public const nint m_bSequenceInProgress = 0x1F10; // bool - public const nint m_bRedraw = 0x1F11; // bool + public const nint m_bSequenceInProgress = 0x1F20; // bool + public const nint m_bRedraw = 0x1F21; // bool } // Parent: None // Field count: 0 @@ -3154,7 +3155,7 @@ public static class CPulseCell_LimitCount__InstanceState_t { // Parent: None // Field count: 1 public static class C_WeaponCZ75a { - public const nint m_bMagazineRemoved = 0x1F40; // bool + public const nint m_bMagazineRemoved = 0x1F50; // bool } // Parent: None // Field count: 7 @@ -3507,13 +3508,13 @@ public static class CPulseCell_Outflow_CycleOrdered { // Parent: None // Field count: 7 public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x1F10; // int32 - public const nint m_iBurstShotsRemaining = 0x1F14; // int32 - public const nint m_iSilencerBodygroup = 0x1F18; // int32 - public const nint m_silencedModelIndex = 0x1F28; // int32 - public const nint m_inPrecache = 0x1F2C; // bool - public const nint m_bNeedsBoltAction = 0x1F2D; // bool - public const nint m_nRevolverCylinderIdx = 0x1F30; // int32 + public const nint m_zoomLevel = 0x1F20; // int32 + public const nint m_iBurstShotsRemaining = 0x1F24; // int32 + public const nint m_iSilencerBodygroup = 0x1F28; // int32 + public const nint m_silencedModelIndex = 0x1F38; // int32 + public const nint m_inPrecache = 0x1F3C; // bool + public const nint m_bNeedsBoltAction = 0x1F3D; // bool + public const nint m_nRevolverCylinderIdx = 0x1F40; // int32 } // Parent: None // Field count: 1 @@ -5036,8 +5037,8 @@ public static class C_LocalTempEntity { // Parent: None // Field count: 2 public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1F40; // GameTime_t - public const nint m_nLastAttackTick = 0x1F44; // int32 + public const nint m_fFireTime = 0x1F50; // GameTime_t + public const nint m_nLastAttackTick = 0x1F54; // int32 } // Parent: C_BaseEntity // Field count: 0 diff --git a/output/client_dll.hpp b/output/client_dll.hpp index 1e39176ff..e62612dbf 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once @@ -608,16 +608,16 @@ namespace cs2_dumper { // Parent: None // Field count: 10 namespace C_C4 { - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1F10; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1F14; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1F18; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1F1C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1F20; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1F21; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1F28; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1F40; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1F44; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1F4B; // bool + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1F20; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1F24; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1F28; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1F2C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1F30; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1F31; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1F38; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1F50; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1F54; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1F5B; // bool } // Parent: C_BasePlayerPawn // Field count: 26 @@ -1423,7 +1423,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x608; // uint64 } // Parent: C_BasePlayerWeapon - // Field count: 55 + // Field count: 56 namespace C_CSWeaponBase { constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0x19A8; // WeaponGameplayAnimState constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0x19AC; // GameTime_t @@ -1455,31 +1455,32 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStealthy = 0x1A54; // bool constexpr std::ptrdiff_t m_bInSilentReloadSection = 0x1A55; // bool constexpr std::ptrdiff_t m_flStealthHoldStartTime = 0x1A58; // GameTime_t - constexpr std::ptrdiff_t m_flWeaponActionPlaybackRate = 0x1A5C; // float32 - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A60; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A64; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A68; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A6C; // float32 - constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1B18; // bool - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1B19; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x1B1A; // bool - constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1B1C; // int32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1B28; // bool - constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1B2C; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0x1B30; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x1B34; // GameTick_t - constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0x1B38; // bool - constexpr std::ptrdiff_t m_donated = 0x1B5C; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1B60; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1B64; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B65; // bool - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B68; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B6C; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x1BC0; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x1C70; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1CE8; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1D48; // float32 - constexpr std::ptrdiff_t m_flLastShakeTime = 0x1D5C; // GameTime_t + constexpr std::ptrdiff_t m_bReloadHeldSinceStart = 0x1A5C; // bool + constexpr std::ptrdiff_t m_flWeaponActionPlaybackRate = 0x1A60; // float32 + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A64; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A68; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A6C; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A70; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1B20; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1B21; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x1B22; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1B24; // int32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1B30; // bool + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1B34; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x1B38; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1B3C; // GameTick_t + constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0x1B40; // bool + constexpr std::ptrdiff_t m_donated = 0x1B64; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1B68; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1B6C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B6D; // bool + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B70; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B74; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x1BD0; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1C80; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1CF8; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1D58; // float32 + constexpr std::ptrdiff_t m_flLastShakeTime = 0x1D6C; // GameTime_t } // Parent: None // Field count: 7 @@ -2615,7 +2616,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace C_Knife { - constexpr std::ptrdiff_t m_bFirstAttack = 0x1F10; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0x1F20; // bool } // Parent: None // Field count: 0 @@ -2886,20 +2887,20 @@ namespace cs2_dumper { // Parent: None // Field count: 14 namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1F10; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1F11; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1F12; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1F13; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1F14; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1F15; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1F18; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1F20; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x1F98; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x1F9C; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x1FA0; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x1FA4; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1FA8; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1FAC; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1F20; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1F21; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1F22; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1F23; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1F24; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1F25; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1F28; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1F30; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x1FA8; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x1FAC; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x1FB0; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x1FB4; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1FB8; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1FBC; // CHandle } // Parent: CBaseFilter // Field count: 1 @@ -3111,8 +3112,8 @@ namespace cs2_dumper { // Parent: None // Field count: 2 namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_bSequenceInProgress = 0x1F10; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1F11; // bool + constexpr std::ptrdiff_t m_bSequenceInProgress = 0x1F20; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1F21; // bool } // Parent: None // Field count: 0 @@ -3160,7 +3161,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace C_WeaponCZ75a { - constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1F40; // bool + constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1F50; // bool } // Parent: None // Field count: 7 @@ -3513,13 +3514,13 @@ namespace cs2_dumper { // Parent: None // Field count: 7 namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1F10; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1F14; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1F18; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1F28; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x1F2C; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1F2D; // bool - constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1F30; // int32 + constexpr std::ptrdiff_t m_zoomLevel = 0x1F20; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1F24; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1F28; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1F38; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1F3C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1F3D; // bool + constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1F40; // int32 } // Parent: None // Field count: 1 @@ -5042,8 +5043,8 @@ namespace cs2_dumper { // Parent: None // Field count: 2 namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1F40; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x1F44; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x1F50; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1F54; // int32 } // Parent: C_BaseEntity // Field count: 0 diff --git a/output/client_dll.json b/output/client_dll.json index e8fd43a4c..9e9b8f7f4 100644 --- a/output/client_dll.json +++ b/output/client_dll.json @@ -3281,20 +3281,20 @@ }, "C_BaseCSGrenade": { "fields": { - "m_bClientPredictDelete": 7952, - "m_bIsHeldByPlayer": 7954, - "m_bJumpThrow": 7956, - "m_bJustPulledPin": 8096, - "m_bPinPulled": 7955, - "m_bRedraw": 7953, - "m_bThrowAnimating": 7957, - "m_fDropTime": 8088, - "m_fPinPullTime": 8092, - "m_fThrowTime": 7960, - "m_flNextHoldFrac": 8104, - "m_flThrowStrength": 7968, - "m_hSwitchToWeaponAfterThrow": 8108, - "m_nNextHoldTick": 8100 + "m_bClientPredictDelete": 7968, + "m_bIsHeldByPlayer": 7970, + "m_bJumpThrow": 7972, + "m_bJustPulledPin": 8112, + "m_bPinPulled": 7971, + "m_bRedraw": 7969, + "m_bThrowAnimating": 7973, + "m_fDropTime": 8104, + "m_fPinPullTime": 8108, + "m_fThrowTime": 7976, + "m_flNextHoldFrac": 8120, + "m_flThrowStrength": 7984, + "m_hSwitchToWeaponAfterThrow": 8124, + "m_nNextHoldTick": 8116 }, "metadata": [], "parent": null @@ -3709,16 +3709,16 @@ }, "C_C4": { "fields": { - "m_activeLightParticleIndex": 7952, - "m_bBombPlacedAnimation": 7968, - "m_bBombPlanted": 8011, - "m_bIsPlantingViaUse": 7969, - "m_bPlayedArmingBeeps": 8004, - "m_bStartedArming": 7960, - "m_eActiveLightEffect": 7956, - "m_entitySpottedState": 7976, - "m_fArmedTime": 7964, - "m_nSpotRules": 8000 + "m_activeLightParticleIndex": 7968, + "m_bBombPlacedAnimation": 7984, + "m_bBombPlanted": 8027, + "m_bIsPlantingViaUse": 7985, + "m_bPlayedArmingBeeps": 8020, + "m_bStartedArming": 7976, + "m_eActiveLightEffect": 7972, + "m_entitySpottedState": 7992, + "m_fArmedTime": 7980, + "m_nSpotRules": 8016 }, "metadata": [], "parent": null @@ -4233,59 +4233,60 @@ }, "C_CSWeaponBase": { "fields": { - "m_IronSightController": 7104, + "m_IronSightController": 7120, "m_OnPlayerPickup": 6632, "m_bBurstMode": 6700, - "m_bCanBePickedUp": 6952, - "m_bClearWeaponIdentifyingUGC": 6936, - "m_bDroppedNearBuyZone": 6760, + "m_bCanBePickedUp": 6960, + "m_bClearWeaponIdentifyingUGC": 6944, + "m_bDroppedNearBuyZone": 6764, "m_bFireOnEmpty": 6628, "m_bInReload": 6716, "m_bInSilentReloadSection": 6741, "m_bInspectPending": 6580, "m_bInspectShouldLoop": 6581, "m_bIsHauledBack": 6732, + "m_bReloadHeldSinceStart": 6748, "m_bSilencerOn": 6733, "m_bStealthy": 6740, - "m_bUIWeapon": 6938, - "m_bVisualsDataSet": 6937, - "m_bWasActiveWeaponWhenDropped": 6968, - "m_bWasOwnedByCT": 7012, - "m_bWasOwnedByTerrorist": 7013, - "m_donated": 7004, + "m_bUIWeapon": 6946, + "m_bVisualsDataSet": 6945, + "m_bWasActiveWeaponWhenDropped": 6976, + "m_bWasOwnedByCT": 7020, + "m_bWasOwnedByTerrorist": 7021, + "m_donated": 7012, "m_fAccuracyPenalty": 6680, "m_fAccuracySmoothedForZoom": 6688, - "m_fLastShotTime": 7008, + "m_fLastShotTime": 7016, "m_flDroppedAtTime": 6724, "m_flInspectCancelCompleteTime": 6576, "m_flLastAccuracyUpdateTime": 6684, "m_flLastBurstModeChangeTime": 6704, - "m_flLastLOSTraceFailureTime": 7400, - "m_flLastShakeTime": 7516, - "m_flNextAttackRenderTimeOffset": 6764, - "m_flNextClientFireBulletTime": 7016, - "m_flNextClientFireBulletTime_Repredict": 7020, + "m_flLastLOSTraceFailureTime": 7416, + "m_flLastShakeTime": 7532, + "m_flNextAttackRenderTimeOffset": 6768, + "m_flNextClientFireBulletTime": 7024, + "m_flNextClientFireBulletTime_Repredict": 7028, "m_flPostponeFireReadyFrac": 6712, "m_flRecoilIndex": 6696, "m_flStealthHoldStartTime": 6744, "m_flTimeSilencerSwitchComplete": 6736, "m_flTurningInaccuracy": 6676, "m_flTurningInaccuracyDelta": 6660, - "m_flWatTickOffset": 7496, - "m_flWeaponActionPlaybackRate": 6748, + "m_flWatTickOffset": 7512, + "m_flWeaponActionPlaybackRate": 6752, "m_flWeaponGameplayAnimStateTimestamp": 6572, - "m_hPrevOwner": 6960, - "m_iIronSightMode": 7280, - "m_iMostRecentTeamNumber": 6756, - "m_iOriginalTeamNumber": 6752, + "m_hPrevOwner": 6968, + "m_iIronSightMode": 7296, + "m_iMostRecentTeamNumber": 6760, + "m_iOriginalTeamNumber": 6756, "m_iRecoilIndex": 6692, "m_iWeaponGameplayAnimState": 6568, - "m_nCustomEconReloadEventId": 6940, + "m_nCustomEconReloadEventId": 6948, "m_nDeployTick": 6720, - "m_nDropTick": 6964, + "m_nDropTick": 6972, "m_nLastEmptySoundCmdNum": 6624, "m_nPostponeFireReadyTicks": 6708, - "m_nextPrevOwnerUseTime": 6956, + "m_nextPrevOwnerUseTime": 6964, "m_vecTurningInaccuracyEyeDirLast": 6664, "m_weaponMode": 6656 }, @@ -4294,13 +4295,13 @@ }, "C_CSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 7981, - "m_iBurstShotsRemaining": 7956, - "m_iSilencerBodygroup": 7960, - "m_inPrecache": 7980, - "m_nRevolverCylinderIdx": 7984, - "m_silencedModelIndex": 7976, - "m_zoomLevel": 7952 + "m_bNeedsBoltAction": 7997, + "m_iBurstShotsRemaining": 7972, + "m_iSilencerBodygroup": 7976, + "m_inPrecache": 7996, + "m_nRevolverCylinderIdx": 8000, + "m_silencedModelIndex": 7992, + "m_zoomLevel": 7968 }, "metadata": [], "parent": null @@ -5222,7 +5223,7 @@ }, "C_Knife": { "fields": { - "m_bFirstAttack": 7952 + "m_bFirstAttack": 7968 }, "metadata": [], "parent": null @@ -6311,8 +6312,8 @@ }, "C_WeaponBaseItem": { "fields": { - "m_bRedraw": 7953, - "m_bSequenceInProgress": 7952 + "m_bRedraw": 7969, + "m_bSequenceInProgress": 7968 }, "metadata": [], "parent": null @@ -6324,7 +6325,7 @@ }, "C_WeaponCZ75a": { "fields": { - "m_bMagazineRemoved": 8000 + "m_bMagazineRemoved": 8016 }, "metadata": [], "parent": null @@ -6451,8 +6452,8 @@ }, "C_WeaponTaser": { "fields": { - "m_fFireTime": 8000, - "m_nLastAttackTick": 8004 + "m_fFireTime": 8016, + "m_nLastAttackTick": 8020 }, "metadata": [], "parent": null diff --git a/output/client_dll.rs b/output/client_dll.rs index a6b8ea58d..a928b0347 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -619,16 +619,16 @@ pub mod cs2_dumper { // Parent: None // Field count: 10 pub mod C_C4 { - pub const m_activeLightParticleIndex: usize = 0x1F10; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1F14; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1F18; // bool - pub const m_fArmedTime: usize = 0x1F1C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1F20; // bool - pub const m_bIsPlantingViaUse: usize = 0x1F21; // bool - pub const m_entitySpottedState: usize = 0x1F28; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1F40; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1F44; // bool[7] - pub const m_bBombPlanted: usize = 0x1F4B; // bool + pub const m_activeLightParticleIndex: usize = 0x1F20; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1F24; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1F28; // bool + pub const m_fArmedTime: usize = 0x1F2C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1F30; // bool + pub const m_bIsPlantingViaUse: usize = 0x1F31; // bool + pub const m_entitySpottedState: usize = 0x1F38; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1F50; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1F54; // bool[7] + pub const m_bBombPlanted: usize = 0x1F5B; // bool } // Parent: C_BasePlayerPawn // Field count: 26 @@ -1434,7 +1434,7 @@ pub mod cs2_dumper { pub const m_ullRegisteredAsItemID: usize = 0x608; // uint64 } // Parent: C_BasePlayerWeapon - // Field count: 55 + // Field count: 56 pub mod C_CSWeaponBase { pub const m_iWeaponGameplayAnimState: usize = 0x19A8; // WeaponGameplayAnimState pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0x19AC; // GameTime_t @@ -1466,31 +1466,32 @@ pub mod cs2_dumper { pub const m_bStealthy: usize = 0x1A54; // bool pub const m_bInSilentReloadSection: usize = 0x1A55; // bool pub const m_flStealthHoldStartTime: usize = 0x1A58; // GameTime_t - pub const m_flWeaponActionPlaybackRate: usize = 0x1A5C; // float32 - pub const m_iOriginalTeamNumber: usize = 0x1A60; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1A64; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1A68; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x1A6C; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x1B18; // bool - pub const m_bVisualsDataSet: usize = 0x1B19; // bool - pub const m_bUIWeapon: usize = 0x1B1A; // bool - pub const m_nCustomEconReloadEventId: usize = 0x1B1C; // int32 - pub const m_bCanBePickedUp: usize = 0x1B28; // bool - pub const m_nextPrevOwnerUseTime: usize = 0x1B2C; // GameTime_t - pub const m_hPrevOwner: usize = 0x1B30; // CHandle - pub const m_nDropTick: usize = 0x1B34; // GameTick_t - pub const m_bWasActiveWeaponWhenDropped: usize = 0x1B38; // bool - pub const m_donated: usize = 0x1B5C; // bool - pub const m_fLastShotTime: usize = 0x1B60; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1B64; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1B65; // bool - pub const m_flNextClientFireBulletTime: usize = 0x1B68; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B6C; // float32 - pub const m_IronSightController: usize = 0x1BC0; // C_IronSightController - pub const m_iIronSightMode: usize = 0x1C70; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x1CE8; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1D48; // float32 - pub const m_flLastShakeTime: usize = 0x1D5C; // GameTime_t + pub const m_bReloadHeldSinceStart: usize = 0x1A5C; // bool + pub const m_flWeaponActionPlaybackRate: usize = 0x1A60; // float32 + pub const m_iOriginalTeamNumber: usize = 0x1A64; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1A68; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1A6C; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x1A70; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x1B20; // bool + pub const m_bVisualsDataSet: usize = 0x1B21; // bool + pub const m_bUIWeapon: usize = 0x1B22; // bool + pub const m_nCustomEconReloadEventId: usize = 0x1B24; // int32 + pub const m_bCanBePickedUp: usize = 0x1B30; // bool + pub const m_nextPrevOwnerUseTime: usize = 0x1B34; // GameTime_t + pub const m_hPrevOwner: usize = 0x1B38; // CHandle + pub const m_nDropTick: usize = 0x1B3C; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0x1B40; // bool + pub const m_donated: usize = 0x1B64; // bool + pub const m_fLastShotTime: usize = 0x1B68; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1B6C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1B6D; // bool + pub const m_flNextClientFireBulletTime: usize = 0x1B70; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B74; // float32 + pub const m_IronSightController: usize = 0x1BD0; // C_IronSightController + pub const m_iIronSightMode: usize = 0x1C80; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x1CF8; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1D58; // float32 + pub const m_flLastShakeTime: usize = 0x1D6C; // GameTime_t } // Parent: None // Field count: 7 @@ -2626,7 +2627,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod C_Knife { - pub const m_bFirstAttack: usize = 0x1F10; // bool + pub const m_bFirstAttack: usize = 0x1F20; // bool } // Parent: None // Field count: 0 @@ -2897,20 +2898,20 @@ pub mod cs2_dumper { // Parent: None // Field count: 14 pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1F10; // bool - pub const m_bRedraw: usize = 0x1F11; // bool - pub const m_bIsHeldByPlayer: usize = 0x1F12; // bool - pub const m_bPinPulled: usize = 0x1F13; // bool - pub const m_bJumpThrow: usize = 0x1F14; // bool - pub const m_bThrowAnimating: usize = 0x1F15; // bool - pub const m_fThrowTime: usize = 0x1F18; // GameTime_t - pub const m_flThrowStrength: usize = 0x1F20; // float32 - pub const m_fDropTime: usize = 0x1F98; // GameTime_t - pub const m_fPinPullTime: usize = 0x1F9C; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1FA0; // bool - pub const m_nNextHoldTick: usize = 0x1FA4; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1FA8; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1FAC; // CHandle + pub const m_bClientPredictDelete: usize = 0x1F20; // bool + pub const m_bRedraw: usize = 0x1F21; // bool + pub const m_bIsHeldByPlayer: usize = 0x1F22; // bool + pub const m_bPinPulled: usize = 0x1F23; // bool + pub const m_bJumpThrow: usize = 0x1F24; // bool + pub const m_bThrowAnimating: usize = 0x1F25; // bool + pub const m_fThrowTime: usize = 0x1F28; // GameTime_t + pub const m_flThrowStrength: usize = 0x1F30; // float32 + pub const m_fDropTime: usize = 0x1FA8; // GameTime_t + pub const m_fPinPullTime: usize = 0x1FAC; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1FB0; // bool + pub const m_nNextHoldTick: usize = 0x1FB4; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1FB8; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1FBC; // CHandle } // Parent: CBaseFilter // Field count: 1 @@ -3122,8 +3123,8 @@ pub mod cs2_dumper { // Parent: None // Field count: 2 pub mod C_WeaponBaseItem { - pub const m_bSequenceInProgress: usize = 0x1F10; // bool - pub const m_bRedraw: usize = 0x1F11; // bool + pub const m_bSequenceInProgress: usize = 0x1F20; // bool + pub const m_bRedraw: usize = 0x1F21; // bool } // Parent: None // Field count: 0 @@ -3171,7 +3172,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod C_WeaponCZ75a { - pub const m_bMagazineRemoved: usize = 0x1F40; // bool + pub const m_bMagazineRemoved: usize = 0x1F50; // bool } // Parent: None // Field count: 7 @@ -3524,13 +3525,13 @@ pub mod cs2_dumper { // Parent: None // Field count: 7 pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1F10; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1F14; // int32 - pub const m_iSilencerBodygroup: usize = 0x1F18; // int32 - pub const m_silencedModelIndex: usize = 0x1F28; // int32 - pub const m_inPrecache: usize = 0x1F2C; // bool - pub const m_bNeedsBoltAction: usize = 0x1F2D; // bool - pub const m_nRevolverCylinderIdx: usize = 0x1F30; // int32 + pub const m_zoomLevel: usize = 0x1F20; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1F24; // int32 + pub const m_iSilencerBodygroup: usize = 0x1F28; // int32 + pub const m_silencedModelIndex: usize = 0x1F38; // int32 + pub const m_inPrecache: usize = 0x1F3C; // bool + pub const m_bNeedsBoltAction: usize = 0x1F3D; // bool + pub const m_nRevolverCylinderIdx: usize = 0x1F40; // int32 } // Parent: None // Field count: 1 @@ -5053,8 +5054,8 @@ pub mod cs2_dumper { // Parent: None // Field count: 2 pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1F40; // GameTime_t - pub const m_nLastAttackTick: usize = 0x1F44; // int32 + pub const m_fFireTime: usize = 0x1F50; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1F54; // int32 } // Parent: C_BaseEntity // Field count: 0 diff --git a/output/client_dll.zig b/output/client_dll.zig index 2310207a5..959f07eff 100644 --- a/output/client_dll.zig +++ b/output/client_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { @@ -603,16 +603,16 @@ pub const cs2_dumper = struct { // Parent: None // Field count: 10 pub const C_C4 = struct { - pub const m_activeLightParticleIndex: usize = 0x1F10; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1F14; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1F18; // bool - pub const m_fArmedTime: usize = 0x1F1C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1F20; // bool - pub const m_bIsPlantingViaUse: usize = 0x1F21; // bool - pub const m_entitySpottedState: usize = 0x1F28; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1F40; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1F44; // bool[7] - pub const m_bBombPlanted: usize = 0x1F4B; // bool + pub const m_activeLightParticleIndex: usize = 0x1F20; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1F24; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1F28; // bool + pub const m_fArmedTime: usize = 0x1F2C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1F30; // bool + pub const m_bIsPlantingViaUse: usize = 0x1F31; // bool + pub const m_entitySpottedState: usize = 0x1F38; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1F50; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1F54; // bool[7] + pub const m_bBombPlanted: usize = 0x1F5B; // bool }; // Parent: C_BasePlayerPawn // Field count: 26 @@ -1418,7 +1418,7 @@ pub const cs2_dumper = struct { pub const m_ullRegisteredAsItemID: usize = 0x608; // uint64 }; // Parent: C_BasePlayerWeapon - // Field count: 55 + // Field count: 56 pub const C_CSWeaponBase = struct { pub const m_iWeaponGameplayAnimState: usize = 0x19A8; // WeaponGameplayAnimState pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0x19AC; // GameTime_t @@ -1450,31 +1450,32 @@ pub const cs2_dumper = struct { pub const m_bStealthy: usize = 0x1A54; // bool pub const m_bInSilentReloadSection: usize = 0x1A55; // bool pub const m_flStealthHoldStartTime: usize = 0x1A58; // GameTime_t - pub const m_flWeaponActionPlaybackRate: usize = 0x1A5C; // float32 - pub const m_iOriginalTeamNumber: usize = 0x1A60; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1A64; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1A68; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x1A6C; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x1B18; // bool - pub const m_bVisualsDataSet: usize = 0x1B19; // bool - pub const m_bUIWeapon: usize = 0x1B1A; // bool - pub const m_nCustomEconReloadEventId: usize = 0x1B1C; // int32 - pub const m_bCanBePickedUp: usize = 0x1B28; // bool - pub const m_nextPrevOwnerUseTime: usize = 0x1B2C; // GameTime_t - pub const m_hPrevOwner: usize = 0x1B30; // CHandle - pub const m_nDropTick: usize = 0x1B34; // GameTick_t - pub const m_bWasActiveWeaponWhenDropped: usize = 0x1B38; // bool - pub const m_donated: usize = 0x1B5C; // bool - pub const m_fLastShotTime: usize = 0x1B60; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1B64; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1B65; // bool - pub const m_flNextClientFireBulletTime: usize = 0x1B68; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B6C; // float32 - pub const m_IronSightController: usize = 0x1BC0; // C_IronSightController - pub const m_iIronSightMode: usize = 0x1C70; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x1CE8; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1D48; // float32 - pub const m_flLastShakeTime: usize = 0x1D5C; // GameTime_t + pub const m_bReloadHeldSinceStart: usize = 0x1A5C; // bool + pub const m_flWeaponActionPlaybackRate: usize = 0x1A60; // float32 + pub const m_iOriginalTeamNumber: usize = 0x1A64; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1A68; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1A6C; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x1A70; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x1B20; // bool + pub const m_bVisualsDataSet: usize = 0x1B21; // bool + pub const m_bUIWeapon: usize = 0x1B22; // bool + pub const m_nCustomEconReloadEventId: usize = 0x1B24; // int32 + pub const m_bCanBePickedUp: usize = 0x1B30; // bool + pub const m_nextPrevOwnerUseTime: usize = 0x1B34; // GameTime_t + pub const m_hPrevOwner: usize = 0x1B38; // CHandle + pub const m_nDropTick: usize = 0x1B3C; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0x1B40; // bool + pub const m_donated: usize = 0x1B64; // bool + pub const m_fLastShotTime: usize = 0x1B68; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1B6C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1B6D; // bool + pub const m_flNextClientFireBulletTime: usize = 0x1B70; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B74; // float32 + pub const m_IronSightController: usize = 0x1BD0; // C_IronSightController + pub const m_iIronSightMode: usize = 0x1C80; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x1CF8; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1D58; // float32 + pub const m_flLastShakeTime: usize = 0x1D6C; // GameTime_t }; // Parent: None // Field count: 7 @@ -2610,7 +2611,7 @@ pub const cs2_dumper = struct { // Parent: None // Field count: 1 pub const C_Knife = struct { - pub const m_bFirstAttack: usize = 0x1F10; // bool + pub const m_bFirstAttack: usize = 0x1F20; // bool }; // Parent: None // Field count: 0 @@ -2881,20 +2882,20 @@ pub const cs2_dumper = struct { // Parent: None // Field count: 14 pub const C_BaseCSGrenade = struct { - pub const m_bClientPredictDelete: usize = 0x1F10; // bool - pub const m_bRedraw: usize = 0x1F11; // bool - pub const m_bIsHeldByPlayer: usize = 0x1F12; // bool - pub const m_bPinPulled: usize = 0x1F13; // bool - pub const m_bJumpThrow: usize = 0x1F14; // bool - pub const m_bThrowAnimating: usize = 0x1F15; // bool - pub const m_fThrowTime: usize = 0x1F18; // GameTime_t - pub const m_flThrowStrength: usize = 0x1F20; // float32 - pub const m_fDropTime: usize = 0x1F98; // GameTime_t - pub const m_fPinPullTime: usize = 0x1F9C; // GameTime_t - pub const m_bJustPulledPin: usize = 0x1FA0; // bool - pub const m_nNextHoldTick: usize = 0x1FA4; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x1FA8; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x1FAC; // CHandle + pub const m_bClientPredictDelete: usize = 0x1F20; // bool + pub const m_bRedraw: usize = 0x1F21; // bool + pub const m_bIsHeldByPlayer: usize = 0x1F22; // bool + pub const m_bPinPulled: usize = 0x1F23; // bool + pub const m_bJumpThrow: usize = 0x1F24; // bool + pub const m_bThrowAnimating: usize = 0x1F25; // bool + pub const m_fThrowTime: usize = 0x1F28; // GameTime_t + pub const m_flThrowStrength: usize = 0x1F30; // float32 + pub const m_fDropTime: usize = 0x1FA8; // GameTime_t + pub const m_fPinPullTime: usize = 0x1FAC; // GameTime_t + pub const m_bJustPulledPin: usize = 0x1FB0; // bool + pub const m_nNextHoldTick: usize = 0x1FB4; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x1FB8; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x1FBC; // CHandle }; // Parent: CBaseFilter // Field count: 1 @@ -3106,8 +3107,8 @@ pub const cs2_dumper = struct { // Parent: None // Field count: 2 pub const C_WeaponBaseItem = struct { - pub const m_bSequenceInProgress: usize = 0x1F10; // bool - pub const m_bRedraw: usize = 0x1F11; // bool + pub const m_bSequenceInProgress: usize = 0x1F20; // bool + pub const m_bRedraw: usize = 0x1F21; // bool }; // Parent: None // Field count: 0 @@ -3155,7 +3156,7 @@ pub const cs2_dumper = struct { // Parent: None // Field count: 1 pub const C_WeaponCZ75a = struct { - pub const m_bMagazineRemoved: usize = 0x1F40; // bool + pub const m_bMagazineRemoved: usize = 0x1F50; // bool }; // Parent: None // Field count: 7 @@ -3508,13 +3509,13 @@ pub const cs2_dumper = struct { // Parent: None // Field count: 7 pub const C_CSWeaponBaseGun = struct { - pub const m_zoomLevel: usize = 0x1F10; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1F14; // int32 - pub const m_iSilencerBodygroup: usize = 0x1F18; // int32 - pub const m_silencedModelIndex: usize = 0x1F28; // int32 - pub const m_inPrecache: usize = 0x1F2C; // bool - pub const m_bNeedsBoltAction: usize = 0x1F2D; // bool - pub const m_nRevolverCylinderIdx: usize = 0x1F30; // int32 + pub const m_zoomLevel: usize = 0x1F20; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1F24; // int32 + pub const m_iSilencerBodygroup: usize = 0x1F28; // int32 + pub const m_silencedModelIndex: usize = 0x1F38; // int32 + pub const m_inPrecache: usize = 0x1F3C; // bool + pub const m_bNeedsBoltAction: usize = 0x1F3D; // bool + pub const m_nRevolverCylinderIdx: usize = 0x1F40; // int32 }; // Parent: None // Field count: 1 @@ -5037,8 +5038,8 @@ pub const cs2_dumper = struct { // Parent: None // Field count: 2 pub const C_WeaponTaser = struct { - pub const m_fFireTime: usize = 0x1F40; // GameTime_t - pub const m_nLastAttackTick: usize = 0x1F44; // int32 + pub const m_fFireTime: usize = 0x1F50; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1F54; // int32 }; // Parent: C_BaseEntity // Field count: 0 diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index b1318d89d..77adcb4d0 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index 236d31d92..b10a34975 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index e12e96377..318b882eb 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/engine2_dll.zig b/output/engine2_dll.zig index d7154c4e1..64bdf64e7 100644 --- a/output/engine2_dll.zig +++ b/output/engine2_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/host_dll.cs b/output/host_dll.cs index 52908cd16..143242491 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index 0172a5105..5b3f6528b 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 0a6e29378..d6079492f 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/host_dll.zig b/output/host_dll.zig index 146932748..71578caf5 100644 --- a/output/host_dll.zig +++ b/output/host_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/info.json b/output/info.json index e17d53525..897e83f83 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14183, - "timestamp": "2026-09-24T10:14:33.382116800+00:00" + "build_number": 14184, + "timestamp": "2026-09-25T07:07:05.929442400+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 639195d5d..f48b9dcb6 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll @@ -9,52 +9,52 @@ public static class AnimationsystemDll { } // Module: client.dll public static class ClientDll { - public const nint ClientBugBugServic001_Client = 0x222B850; - public const nint ClientToolsInfo_001 = 0x222B820; - public const nint EmptyWorldService001_Client = 0x220F320; - public const nint GameClientExports001 = 0x22284C8; - public const nint LegacyGameUI001 = 0x2238170; - public const nint Source2Client002 = 0x2555D10; - public const nint Source2ClientConfig001 = 0x24B2A40; - public const nint Source2ClientPrediction001 = 0x255C4B0; - public const nint Source2ClientUI001 = 0x22369E0; + public const nint ClientBugBugServic001_Client = 0x222D8D0; + public const nint ClientToolsInfo_001 = 0x222D8A0; + public const nint EmptyWorldService001_Client = 0x2211370; + public const nint GameClientExports001 = 0x222A548; + public const nint LegacyGameUI001 = 0x223A1E0; + public const nint Source2Client002 = 0x2557DC0; + public const nint Source2ClientConfig001 = 0x24B4B20; + public const nint Source2ClientPrediction001 = 0x255E560; + public const nint Source2ClientUI001 = 0x2238A50; } // Module: engine2.dll public static class Engine2Dll { - public const nint BenchmarkService001 = 0x621E60; - public const nint BugBugService001 = 0x621F60; - public const nint BugService001 = 0x8DA980; - public const nint ClientServerEngineLoopService_001 = 0x91BFC0; - public const nint ClientServerSharedHandleSystem001 = 0x91B5D0; - public const nint EngineGameUI001 = 0x61F8E0; - public const nint EngineServiceMgr001 = 0x91B890; - public const nint GameEventSystemClientV001 = 0x91BB70; - public const nint GameEventSystemServerV001 = 0x91BCA0; - public const nint GameResourceServiceClientV001 = 0x621FA0; - public const nint GameResourceServiceServerV001 = 0x622000; - public const nint GameUIService_001 = 0x8DADD0; - public const nint HostStateMgr001 = 0x622720; - public const nint INETSUPPORT_001 = 0x61AE30; - public const nint InputService_001 = 0x8DB0B0; - public const nint KeyValueCache001 = 0x6227D0; - public const nint MapListService_001 = 0x919F20; - public const nint NetworkClientService_001 = 0x91A0B0; - public const nint NetworkP2PService_001 = 0x91A3F0; - public const nint NetworkServerService_001 = 0x91A5A0; - public const nint NetworkService_001 = 0x622170; - public const nint RenderService_001 = 0x91A810; - public const nint ScreenshotService001 = 0x91AAD0; - public const nint SimpleEngineLoopService_001 = 0x622830; - public const nint SoundService_001 = 0x6221B0; - public const nint Source2EngineToClient001 = 0x61F1F0; - public const nint Source2EngineToClientStringTable001 = 0x61F250; - public const nint Source2EngineToServer001 = 0x61F2C8; - public const nint Source2EngineToServerStringTable001 = 0x61F2F0; - public const nint SplitScreenService_001 = 0x622490; - public const nint StatsService_001 = 0x91AE10; - public const nint ToolService_001 = 0x622590; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x61F970; - public const nint VProfService_001 = 0x6225D0; + public const nint BenchmarkService001 = 0x622E80; + public const nint BugBugService001 = 0x622F80; + public const nint BugService001 = 0x8DB9F0; + public const nint ClientServerEngineLoopService_001 = 0x91D030; + public const nint ClientServerSharedHandleSystem001 = 0x91C640; + public const nint EngineGameUI001 = 0x6208E0; + public const nint EngineServiceMgr001 = 0x91C900; + public const nint GameEventSystemClientV001 = 0x91CBE0; + public const nint GameEventSystemServerV001 = 0x91CD10; + public const nint GameResourceServiceClientV001 = 0x622FC0; + public const nint GameResourceServiceServerV001 = 0x623020; + public const nint GameUIService_001 = 0x8DBE40; + public const nint HostStateMgr001 = 0x623740; + public const nint INETSUPPORT_001 = 0x61BE30; + public const nint InputService_001 = 0x8DC120; + public const nint KeyValueCache001 = 0x6237F0; + public const nint MapListService_001 = 0x91AF90; + public const nint NetworkClientService_001 = 0x91B120; + public const nint NetworkP2PService_001 = 0x91B460; + public const nint NetworkServerService_001 = 0x91B610; + public const nint NetworkService_001 = 0x623190; + public const nint RenderService_001 = 0x91B880; + public const nint ScreenshotService001 = 0x91BB40; + public const nint SimpleEngineLoopService_001 = 0x623850; + public const nint SoundService_001 = 0x6231D0; + public const nint Source2EngineToClient001 = 0x6201F0; + public const nint Source2EngineToClientStringTable001 = 0x620250; + public const nint Source2EngineToServer001 = 0x6202C8; + public const nint Source2EngineToServerStringTable001 = 0x6202F0; + public const nint SplitScreenService_001 = 0x6234B0; + public const nint StatsService_001 = 0x91BE80; + public const nint ToolService_001 = 0x6235B0; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x620970; + public const nint VProfService_001 = 0x6235F0; } // Module: filesystem_stdio.dll public static class FilesystemStdioDll { @@ -108,10 +108,10 @@ public static class NavsystemDll { } // Module: networksystem.dll public static class NetworksystemDll { - public const nint FlattenedSerializersVersion001 = 0x276A30; - public const nint NetworkMessagesVersion001 = 0x2A2DB0; - public const nint NetworkSystemVersion001 = 0x290180; - public const nint SerializedEntitiesVersion001 = 0x290270; + public const nint FlattenedSerializersVersion001 = 0x277A50; + public const nint NetworkMessagesVersion001 = 0x2A3F10; + public const nint NetworkSystemVersion001 = 0x2911A0; + public const nint SerializedEntitiesVersion001 = 0x291290; } // Module: panorama.dll public static class PanoramaDll { @@ -160,16 +160,16 @@ public static class SchemasystemDll { } // Module: server.dll public static class ServerDll { - public const nint EmptyWorldService001_Server = 0x1E0A240; - public const nint EntitySubclassUtilsV001 = 0x1DB9BD0; - public const nint NavGameTest001 = 0x1E51E60; - public const nint ServerToolsInfo_001 = 0x1E30D58; - public const nint Source2GameClients001 = 0x1E30280; - public const nint Source2GameDirector001 = 0x1F9A4B0; - public const nint Source2GameEntities001 = 0x1E30500; - public const nint Source2Server001 = 0x1E30340; - public const nint Source2ServerConfig001 = 0x2116088; - public const nint customnavsystem001 = 0x1DA74E0; + public const nint EmptyWorldService001_Server = 0x1E0B290; + public const nint EntitySubclassUtilsV001 = 0x1DBABF0; + public const nint NavGameTest001 = 0x1E52ED0; + public const nint ServerToolsInfo_001 = 0x1E31DD8; + public const nint Source2GameClients001 = 0x1E31300; + public const nint Source2GameDirector001 = 0x1F9B570; + public const nint Source2GameEntities001 = 0x1E31580; + public const nint Source2Server001 = 0x1E313C0; + public const nint Source2ServerConfig001 = 0x2116E68; + public const nint customnavsystem001 = 0x1DA8508; } // Module: soundsystem.dll public static class SoundsystemDll { @@ -194,6 +194,10 @@ public static class Tier0Dll { public static class V8systemDll { public const nint Source2V8System001 = 0x34790; } + // Module: vconcomm.dll + public static class VconcommDll { + public const nint VConComm001 = 0x3C750; + } // Module: vphysics2.dll public static class Vphysics2Dll { public const nint VPhysics2_Interface_001 = 0x460E70; diff --git a/output/interfaces.hpp b/output/interfaces.hpp index d927873f0..3d74f92a5 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once @@ -15,52 +15,52 @@ namespace cs2_dumper { } // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t ClientBugBugServic001_Client = 0x222B850; - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x222B820; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x220F320; - constexpr std::ptrdiff_t GameClientExports001 = 0x22284C8; - constexpr std::ptrdiff_t LegacyGameUI001 = 0x2238170; - constexpr std::ptrdiff_t Source2Client002 = 0x2555D10; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x24B2A40; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x255C4B0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x22369E0; + constexpr std::ptrdiff_t ClientBugBugServic001_Client = 0x222D8D0; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x222D8A0; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x2211370; + constexpr std::ptrdiff_t GameClientExports001 = 0x222A548; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x223A1E0; + constexpr std::ptrdiff_t Source2Client002 = 0x2557DC0; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x24B4B20; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x255E560; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x2238A50; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t BenchmarkService001 = 0x621E60; - constexpr std::ptrdiff_t BugBugService001 = 0x621F60; - constexpr std::ptrdiff_t BugService001 = 0x8DA980; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x91BFC0; - constexpr std::ptrdiff_t ClientServerSharedHandleSystem001 = 0x91B5D0; - constexpr std::ptrdiff_t EngineGameUI001 = 0x61F8E0; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x91B890; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x91BB70; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x91BCA0; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x621FA0; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x622000; - constexpr std::ptrdiff_t GameUIService_001 = 0x8DADD0; - constexpr std::ptrdiff_t HostStateMgr001 = 0x622720; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0x61AE30; - constexpr std::ptrdiff_t InputService_001 = 0x8DB0B0; - constexpr std::ptrdiff_t KeyValueCache001 = 0x6227D0; - constexpr std::ptrdiff_t MapListService_001 = 0x919F20; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x91A0B0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x91A3F0; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x91A5A0; - constexpr std::ptrdiff_t NetworkService_001 = 0x622170; - constexpr std::ptrdiff_t RenderService_001 = 0x91A810; - constexpr std::ptrdiff_t ScreenshotService001 = 0x91AAD0; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x622830; - constexpr std::ptrdiff_t SoundService_001 = 0x6221B0; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x61F1F0; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x61F250; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x61F2C8; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x61F2F0; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x622490; - constexpr std::ptrdiff_t StatsService_001 = 0x91AE10; - constexpr std::ptrdiff_t ToolService_001 = 0x622590; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x61F970; - constexpr std::ptrdiff_t VProfService_001 = 0x6225D0; + constexpr std::ptrdiff_t BenchmarkService001 = 0x622E80; + constexpr std::ptrdiff_t BugBugService001 = 0x622F80; + constexpr std::ptrdiff_t BugService001 = 0x8DB9F0; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x91D030; + constexpr std::ptrdiff_t ClientServerSharedHandleSystem001 = 0x91C640; + constexpr std::ptrdiff_t EngineGameUI001 = 0x6208E0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x91C900; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x91CBE0; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x91CD10; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x622FC0; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x623020; + constexpr std::ptrdiff_t GameUIService_001 = 0x8DBE40; + constexpr std::ptrdiff_t HostStateMgr001 = 0x623740; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0x61BE30; + constexpr std::ptrdiff_t InputService_001 = 0x8DC120; + constexpr std::ptrdiff_t KeyValueCache001 = 0x6237F0; + constexpr std::ptrdiff_t MapListService_001 = 0x91AF90; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x91B120; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x91B460; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x91B610; + constexpr std::ptrdiff_t NetworkService_001 = 0x623190; + constexpr std::ptrdiff_t RenderService_001 = 0x91B880; + constexpr std::ptrdiff_t ScreenshotService001 = 0x91BB40; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x623850; + constexpr std::ptrdiff_t SoundService_001 = 0x6231D0; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x6201F0; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x620250; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x6202C8; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x6202F0; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x6234B0; + constexpr std::ptrdiff_t StatsService_001 = 0x91BE80; + constexpr std::ptrdiff_t ToolService_001 = 0x6235B0; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x620970; + constexpr std::ptrdiff_t VProfService_001 = 0x6235F0; } // Module: filesystem_stdio.dll namespace filesystem_stdio_dll { @@ -114,10 +114,10 @@ namespace cs2_dumper { } // Module: networksystem.dll namespace networksystem_dll { - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x276A30; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2A2DB0; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x290180; - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x290270; + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x277A50; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2A3F10; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x2911A0; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x291290; } // Module: panorama.dll namespace panorama_dll { @@ -166,16 +166,16 @@ namespace cs2_dumper { } // Module: server.dll namespace server_dll { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1E0A240; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x1DB9BD0; - constexpr std::ptrdiff_t NavGameTest001 = 0x1E51E60; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x1E30D58; - constexpr std::ptrdiff_t Source2GameClients001 = 0x1E30280; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x1F9A4B0; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x1E30500; - constexpr std::ptrdiff_t Source2Server001 = 0x1E30340; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x2116088; - constexpr std::ptrdiff_t customnavsystem001 = 0x1DA74E0; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1E0B290; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x1DBABF0; + constexpr std::ptrdiff_t NavGameTest001 = 0x1E52ED0; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x1E31DD8; + constexpr std::ptrdiff_t Source2GameClients001 = 0x1E31300; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x1F9B570; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x1E31580; + constexpr std::ptrdiff_t Source2Server001 = 0x1E313C0; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x2116E68; + constexpr std::ptrdiff_t customnavsystem001 = 0x1DA8508; } // Module: soundsystem.dll namespace soundsystem_dll { @@ -200,6 +200,10 @@ namespace cs2_dumper { namespace v8system_dll { constexpr std::ptrdiff_t Source2V8System001 = 0x34790; } + // Module: vconcomm.dll + namespace vconcomm_dll { + constexpr std::ptrdiff_t VConComm001 = 0x3C750; + } // Module: vphysics2.dll namespace vphysics2_dll { constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x460E70; diff --git a/output/interfaces.json b/output/interfaces.json index 0eb782b18..ae6d4852f 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -4,51 +4,51 @@ "AnimationSystem_001": 8615416 }, "client.dll": { - "ClientBugBugServic001_Client": 35829840, - "ClientToolsInfo_001": 35829792, - "EmptyWorldService001_Client": 35713824, - "GameClientExports001": 35816648, - "LegacyGameUI001": 35881328, - "Source2Client002": 39148816, - "Source2ClientConfig001": 38480448, - "Source2ClientPrediction001": 39175344, - "Source2ClientUI001": 35875296 + "ClientBugBugServic001_Client": 35838160, + "ClientToolsInfo_001": 35838112, + "EmptyWorldService001_Client": 35722096, + "GameClientExports001": 35824968, + "LegacyGameUI001": 35889632, + "Source2Client002": 39157184, + "Source2ClientConfig001": 38488864, + "Source2ClientPrediction001": 39183712, + "Source2ClientUI001": 35883600 }, "engine2.dll": { - "BenchmarkService001": 6430304, - "BugBugService001": 6430560, - "BugService001": 9283968, - "ClientServerEngineLoopService_001": 9551808, - "ClientServerSharedHandleSystem001": 9549264, - "EngineGameUI001": 6420704, - "EngineServiceMgr001": 9549968, - "GameEventSystemClientV001": 9550704, - "GameEventSystemServerV001": 9551008, - "GameResourceServiceClientV001": 6430624, - "GameResourceServiceServerV001": 6430720, - "GameUIService_001": 9285072, - "HostStateMgr001": 6432544, - "INETSUPPORT_001": 6401584, - "InputService_001": 9285808, - "KeyValueCache001": 6432720, - "MapListService_001": 9543456, - "NetworkClientService_001": 9543856, - "NetworkP2PService_001": 9544688, - "NetworkServerService_001": 9545120, - "NetworkService_001": 6431088, - "RenderService_001": 9545744, - "ScreenshotService001": 9546448, - "SimpleEngineLoopService_001": 6432816, - "SoundService_001": 6431152, - "Source2EngineToClient001": 6418928, - "Source2EngineToClientStringTable001": 6419024, - "Source2EngineToServer001": 6419144, - "Source2EngineToServerStringTable001": 6419184, - "SplitScreenService_001": 6431888, - "StatsService_001": 9547280, - "ToolService_001": 6432144, - "VENGINE_GAMEUIFUNCS_VERSION005": 6420848, - "VProfService_001": 6432208 + "BenchmarkService001": 6434432, + "BugBugService001": 6434688, + "BugService001": 9288176, + "ClientServerEngineLoopService_001": 9556016, + "ClientServerSharedHandleSystem001": 9553472, + "EngineGameUI001": 6424800, + "EngineServiceMgr001": 9554176, + "GameEventSystemClientV001": 9554912, + "GameEventSystemServerV001": 9555216, + "GameResourceServiceClientV001": 6434752, + "GameResourceServiceServerV001": 6434848, + "GameUIService_001": 9289280, + "HostStateMgr001": 6436672, + "INETSUPPORT_001": 6405680, + "InputService_001": 9290016, + "KeyValueCache001": 6436848, + "MapListService_001": 9547664, + "NetworkClientService_001": 9548064, + "NetworkP2PService_001": 9548896, + "NetworkServerService_001": 9549328, + "NetworkService_001": 6435216, + "RenderService_001": 9549952, + "ScreenshotService001": 9550656, + "SimpleEngineLoopService_001": 6436944, + "SoundService_001": 6435280, + "Source2EngineToClient001": 6423024, + "Source2EngineToClientStringTable001": 6423120, + "Source2EngineToServer001": 6423240, + "Source2EngineToServerStringTable001": 6423280, + "SplitScreenService_001": 6436016, + "StatsService_001": 9551488, + "ToolService_001": 6436272, + "VENGINE_GAMEUIFUNCS_VERSION005": 6424944, + "VProfService_001": 6436336 }, "filesystem_stdio.dll": { "VAsyncFileSystem2_001": 2180624, @@ -92,10 +92,10 @@ "NavSystem001": 1228800 }, "networksystem.dll": { - "FlattenedSerializersVersion001": 2583088, - "NetworkMessagesVersion001": 2764208, - "NetworkSystemVersion001": 2687360, - "SerializedEntitiesVersion001": 2687600 + "FlattenedSerializersVersion001": 2587216, + "NetworkMessagesVersion001": 2768656, + "NetworkSystemVersion001": 2691488, + "SerializedEntitiesVersion001": 2691728 }, "panorama.dll": { "PanoramaUIEngine001": 5796192 @@ -133,16 +133,16 @@ "SchemaSystem_001": 485136 }, "server.dll": { - "EmptyWorldService001_Server": 31498816, - "EntitySubclassUtilsV001": 31169488, - "NavGameTest001": 31792736, - "ServerToolsInfo_001": 31657304, - "Source2GameClients001": 31654528, - "Source2GameDirector001": 33137840, - "Source2GameEntities001": 31655168, - "Source2Server001": 31654720, - "Source2ServerConfig001": 34693256, - "customnavsystem001": 31093984 + "EmptyWorldService001_Server": 31502992, + "EntitySubclassUtilsV001": 31173616, + "NavGameTest001": 31796944, + "ServerToolsInfo_001": 31661528, + "Source2GameClients001": 31658752, + "Source2GameDirector001": 33142128, + "Source2GameEntities001": 31659392, + "Source2Server001": 31658944, + "Source2ServerConfig001": 34696808, + "customnavsystem001": 31098120 }, "soundsystem.dll": { "SoundBugBugService001_Client": 5462944, @@ -163,6 +163,9 @@ "v8system.dll": { "Source2V8System001": 214928 }, + "vconcomm.dll": { + "VConComm001": 247632 + }, "vphysics2.dll": { "VPhysics2_Interface_001": 4591216 }, diff --git a/output/interfaces.rs b/output/interfaces.rs index cc14851dc..e699e7792 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, unused)] @@ -12,52 +12,52 @@ pub mod cs2_dumper { } // Module: client.dll pub mod client_dll { - pub const ClientBugBugServic001_Client: usize = 0x222B850; - pub const ClientToolsInfo_001: usize = 0x222B820; - pub const EmptyWorldService001_Client: usize = 0x220F320; - pub const GameClientExports001: usize = 0x22284C8; - pub const LegacyGameUI001: usize = 0x2238170; - pub const Source2Client002: usize = 0x2555D10; - pub const Source2ClientConfig001: usize = 0x24B2A40; - pub const Source2ClientPrediction001: usize = 0x255C4B0; - pub const Source2ClientUI001: usize = 0x22369E0; + pub const ClientBugBugServic001_Client: usize = 0x222D8D0; + pub const ClientToolsInfo_001: usize = 0x222D8A0; + pub const EmptyWorldService001_Client: usize = 0x2211370; + pub const GameClientExports001: usize = 0x222A548; + pub const LegacyGameUI001: usize = 0x223A1E0; + pub const Source2Client002: usize = 0x2557DC0; + pub const Source2ClientConfig001: usize = 0x24B4B20; + pub const Source2ClientPrediction001: usize = 0x255E560; + pub const Source2ClientUI001: usize = 0x2238A50; } // Module: engine2.dll pub mod engine2_dll { - pub const BenchmarkService001: usize = 0x621E60; - pub const BugBugService001: usize = 0x621F60; - pub const BugService001: usize = 0x8DA980; - pub const ClientServerEngineLoopService_001: usize = 0x91BFC0; - pub const ClientServerSharedHandleSystem001: usize = 0x91B5D0; - pub const EngineGameUI001: usize = 0x61F8E0; - pub const EngineServiceMgr001: usize = 0x91B890; - pub const GameEventSystemClientV001: usize = 0x91BB70; - pub const GameEventSystemServerV001: usize = 0x91BCA0; - pub const GameResourceServiceClientV001: usize = 0x621FA0; - pub const GameResourceServiceServerV001: usize = 0x622000; - pub const GameUIService_001: usize = 0x8DADD0; - pub const HostStateMgr001: usize = 0x622720; - pub const INETSUPPORT_001: usize = 0x61AE30; - pub const InputService_001: usize = 0x8DB0B0; - pub const KeyValueCache001: usize = 0x6227D0; - pub const MapListService_001: usize = 0x919F20; - pub const NetworkClientService_001: usize = 0x91A0B0; - pub const NetworkP2PService_001: usize = 0x91A3F0; - pub const NetworkServerService_001: usize = 0x91A5A0; - pub const NetworkService_001: usize = 0x622170; - pub const RenderService_001: usize = 0x91A810; - pub const ScreenshotService001: usize = 0x91AAD0; - pub const SimpleEngineLoopService_001: usize = 0x622830; - pub const SoundService_001: usize = 0x6221B0; - pub const Source2EngineToClient001: usize = 0x61F1F0; - pub const Source2EngineToClientStringTable001: usize = 0x61F250; - pub const Source2EngineToServer001: usize = 0x61F2C8; - pub const Source2EngineToServerStringTable001: usize = 0x61F2F0; - pub const SplitScreenService_001: usize = 0x622490; - pub const StatsService_001: usize = 0x91AE10; - pub const ToolService_001: usize = 0x622590; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x61F970; - pub const VProfService_001: usize = 0x6225D0; + pub const BenchmarkService001: usize = 0x622E80; + pub const BugBugService001: usize = 0x622F80; + pub const BugService001: usize = 0x8DB9F0; + pub const ClientServerEngineLoopService_001: usize = 0x91D030; + pub const ClientServerSharedHandleSystem001: usize = 0x91C640; + pub const EngineGameUI001: usize = 0x6208E0; + pub const EngineServiceMgr001: usize = 0x91C900; + pub const GameEventSystemClientV001: usize = 0x91CBE0; + pub const GameEventSystemServerV001: usize = 0x91CD10; + pub const GameResourceServiceClientV001: usize = 0x622FC0; + pub const GameResourceServiceServerV001: usize = 0x623020; + pub const GameUIService_001: usize = 0x8DBE40; + pub const HostStateMgr001: usize = 0x623740; + pub const INETSUPPORT_001: usize = 0x61BE30; + pub const InputService_001: usize = 0x8DC120; + pub const KeyValueCache001: usize = 0x6237F0; + pub const MapListService_001: usize = 0x91AF90; + pub const NetworkClientService_001: usize = 0x91B120; + pub const NetworkP2PService_001: usize = 0x91B460; + pub const NetworkServerService_001: usize = 0x91B610; + pub const NetworkService_001: usize = 0x623190; + pub const RenderService_001: usize = 0x91B880; + pub const ScreenshotService001: usize = 0x91BB40; + pub const SimpleEngineLoopService_001: usize = 0x623850; + pub const SoundService_001: usize = 0x6231D0; + pub const Source2EngineToClient001: usize = 0x6201F0; + pub const Source2EngineToClientStringTable001: usize = 0x620250; + pub const Source2EngineToServer001: usize = 0x6202C8; + pub const Source2EngineToServerStringTable001: usize = 0x6202F0; + pub const SplitScreenService_001: usize = 0x6234B0; + pub const StatsService_001: usize = 0x91BE80; + pub const ToolService_001: usize = 0x6235B0; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x620970; + pub const VProfService_001: usize = 0x6235F0; } // Module: filesystem_stdio.dll pub mod filesystem_stdio_dll { @@ -111,10 +111,10 @@ pub mod cs2_dumper { } // Module: networksystem.dll pub mod networksystem_dll { - pub const FlattenedSerializersVersion001: usize = 0x276A30; - pub const NetworkMessagesVersion001: usize = 0x2A2DB0; - pub const NetworkSystemVersion001: usize = 0x290180; - pub const SerializedEntitiesVersion001: usize = 0x290270; + pub const FlattenedSerializersVersion001: usize = 0x277A50; + pub const NetworkMessagesVersion001: usize = 0x2A3F10; + pub const NetworkSystemVersion001: usize = 0x2911A0; + pub const SerializedEntitiesVersion001: usize = 0x291290; } // Module: panorama.dll pub mod panorama_dll { @@ -163,16 +163,16 @@ pub mod cs2_dumper { } // Module: server.dll pub mod server_dll { - pub const EmptyWorldService001_Server: usize = 0x1E0A240; - pub const EntitySubclassUtilsV001: usize = 0x1DB9BD0; - pub const NavGameTest001: usize = 0x1E51E60; - pub const ServerToolsInfo_001: usize = 0x1E30D58; - pub const Source2GameClients001: usize = 0x1E30280; - pub const Source2GameDirector001: usize = 0x1F9A4B0; - pub const Source2GameEntities001: usize = 0x1E30500; - pub const Source2Server001: usize = 0x1E30340; - pub const Source2ServerConfig001: usize = 0x2116088; - pub const customnavsystem001: usize = 0x1DA74E0; + pub const EmptyWorldService001_Server: usize = 0x1E0B290; + pub const EntitySubclassUtilsV001: usize = 0x1DBABF0; + pub const NavGameTest001: usize = 0x1E52ED0; + pub const ServerToolsInfo_001: usize = 0x1E31DD8; + pub const Source2GameClients001: usize = 0x1E31300; + pub const Source2GameDirector001: usize = 0x1F9B570; + pub const Source2GameEntities001: usize = 0x1E31580; + pub const Source2Server001: usize = 0x1E313C0; + pub const Source2ServerConfig001: usize = 0x2116E68; + pub const customnavsystem001: usize = 0x1DA8508; } // Module: soundsystem.dll pub mod soundsystem_dll { @@ -197,6 +197,10 @@ pub mod cs2_dumper { pub mod v8system_dll { pub const Source2V8System001: usize = 0x34790; } + // Module: vconcomm.dll + pub mod vconcomm_dll { + pub const VConComm001: usize = 0x3C750; + } // Module: vphysics2.dll pub mod vphysics2_dll { pub const VPhysics2_Interface_001: usize = 0x460E70; diff --git a/output/interfaces.zig b/output/interfaces.zig index 2904eb025..01c204a78 100644 --- a/output/interfaces.zig +++ b/output/interfaces.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const interfaces = struct { @@ -10,52 +10,52 @@ pub const cs2_dumper = struct { }; // Module: client.dll pub const client_dll = struct { - pub const ClientBugBugServic001_Client: usize = 0x222B850; - pub const ClientToolsInfo_001: usize = 0x222B820; - pub const EmptyWorldService001_Client: usize = 0x220F320; - pub const GameClientExports001: usize = 0x22284C8; - pub const LegacyGameUI001: usize = 0x2238170; - pub const Source2Client002: usize = 0x2555D10; - pub const Source2ClientConfig001: usize = 0x24B2A40; - pub const Source2ClientPrediction001: usize = 0x255C4B0; - pub const Source2ClientUI001: usize = 0x22369E0; + pub const ClientBugBugServic001_Client: usize = 0x222D8D0; + pub const ClientToolsInfo_001: usize = 0x222D8A0; + pub const EmptyWorldService001_Client: usize = 0x2211370; + pub const GameClientExports001: usize = 0x222A548; + pub const LegacyGameUI001: usize = 0x223A1E0; + pub const Source2Client002: usize = 0x2557DC0; + pub const Source2ClientConfig001: usize = 0x24B4B20; + pub const Source2ClientPrediction001: usize = 0x255E560; + pub const Source2ClientUI001: usize = 0x2238A50; }; // Module: engine2.dll pub const engine2_dll = struct { - pub const BenchmarkService001: usize = 0x621E60; - pub const BugBugService001: usize = 0x621F60; - pub const BugService001: usize = 0x8DA980; - pub const ClientServerEngineLoopService_001: usize = 0x91BFC0; - pub const ClientServerSharedHandleSystem001: usize = 0x91B5D0; - pub const EngineGameUI001: usize = 0x61F8E0; - pub const EngineServiceMgr001: usize = 0x91B890; - pub const GameEventSystemClientV001: usize = 0x91BB70; - pub const GameEventSystemServerV001: usize = 0x91BCA0; - pub const GameResourceServiceClientV001: usize = 0x621FA0; - pub const GameResourceServiceServerV001: usize = 0x622000; - pub const GameUIService_001: usize = 0x8DADD0; - pub const HostStateMgr001: usize = 0x622720; - pub const INETSUPPORT_001: usize = 0x61AE30; - pub const InputService_001: usize = 0x8DB0B0; - pub const KeyValueCache001: usize = 0x6227D0; - pub const MapListService_001: usize = 0x919F20; - pub const NetworkClientService_001: usize = 0x91A0B0; - pub const NetworkP2PService_001: usize = 0x91A3F0; - pub const NetworkServerService_001: usize = 0x91A5A0; - pub const NetworkService_001: usize = 0x622170; - pub const RenderService_001: usize = 0x91A810; - pub const ScreenshotService001: usize = 0x91AAD0; - pub const SimpleEngineLoopService_001: usize = 0x622830; - pub const SoundService_001: usize = 0x6221B0; - pub const Source2EngineToClient001: usize = 0x61F1F0; - pub const Source2EngineToClientStringTable001: usize = 0x61F250; - pub const Source2EngineToServer001: usize = 0x61F2C8; - pub const Source2EngineToServerStringTable001: usize = 0x61F2F0; - pub const SplitScreenService_001: usize = 0x622490; - pub const StatsService_001: usize = 0x91AE10; - pub const ToolService_001: usize = 0x622590; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x61F970; - pub const VProfService_001: usize = 0x6225D0; + pub const BenchmarkService001: usize = 0x622E80; + pub const BugBugService001: usize = 0x622F80; + pub const BugService001: usize = 0x8DB9F0; + pub const ClientServerEngineLoopService_001: usize = 0x91D030; + pub const ClientServerSharedHandleSystem001: usize = 0x91C640; + pub const EngineGameUI001: usize = 0x6208E0; + pub const EngineServiceMgr001: usize = 0x91C900; + pub const GameEventSystemClientV001: usize = 0x91CBE0; + pub const GameEventSystemServerV001: usize = 0x91CD10; + pub const GameResourceServiceClientV001: usize = 0x622FC0; + pub const GameResourceServiceServerV001: usize = 0x623020; + pub const GameUIService_001: usize = 0x8DBE40; + pub const HostStateMgr001: usize = 0x623740; + pub const INETSUPPORT_001: usize = 0x61BE30; + pub const InputService_001: usize = 0x8DC120; + pub const KeyValueCache001: usize = 0x6237F0; + pub const MapListService_001: usize = 0x91AF90; + pub const NetworkClientService_001: usize = 0x91B120; + pub const NetworkP2PService_001: usize = 0x91B460; + pub const NetworkServerService_001: usize = 0x91B610; + pub const NetworkService_001: usize = 0x623190; + pub const RenderService_001: usize = 0x91B880; + pub const ScreenshotService001: usize = 0x91BB40; + pub const SimpleEngineLoopService_001: usize = 0x623850; + pub const SoundService_001: usize = 0x6231D0; + pub const Source2EngineToClient001: usize = 0x6201F0; + pub const Source2EngineToClientStringTable001: usize = 0x620250; + pub const Source2EngineToServer001: usize = 0x6202C8; + pub const Source2EngineToServerStringTable001: usize = 0x6202F0; + pub const SplitScreenService_001: usize = 0x6234B0; + pub const StatsService_001: usize = 0x91BE80; + pub const ToolService_001: usize = 0x6235B0; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x620970; + pub const VProfService_001: usize = 0x6235F0; }; // Module: filesystem_stdio.dll pub const filesystem_stdio_dll = struct { @@ -109,10 +109,10 @@ pub const cs2_dumper = struct { }; // Module: networksystem.dll pub const networksystem_dll = struct { - pub const FlattenedSerializersVersion001: usize = 0x276A30; - pub const NetworkMessagesVersion001: usize = 0x2A2DB0; - pub const NetworkSystemVersion001: usize = 0x290180; - pub const SerializedEntitiesVersion001: usize = 0x290270; + pub const FlattenedSerializersVersion001: usize = 0x277A50; + pub const NetworkMessagesVersion001: usize = 0x2A3F10; + pub const NetworkSystemVersion001: usize = 0x2911A0; + pub const SerializedEntitiesVersion001: usize = 0x291290; }; // Module: panorama.dll pub const panorama_dll = struct { @@ -161,16 +161,16 @@ pub const cs2_dumper = struct { }; // Module: server.dll pub const server_dll = struct { - pub const EmptyWorldService001_Server: usize = 0x1E0A240; - pub const EntitySubclassUtilsV001: usize = 0x1DB9BD0; - pub const NavGameTest001: usize = 0x1E51E60; - pub const ServerToolsInfo_001: usize = 0x1E30D58; - pub const Source2GameClients001: usize = 0x1E30280; - pub const Source2GameDirector001: usize = 0x1F9A4B0; - pub const Source2GameEntities001: usize = 0x1E30500; - pub const Source2Server001: usize = 0x1E30340; - pub const Source2ServerConfig001: usize = 0x2116088; - pub const customnavsystem001: usize = 0x1DA74E0; + pub const EmptyWorldService001_Server: usize = 0x1E0B290; + pub const EntitySubclassUtilsV001: usize = 0x1DBABF0; + pub const NavGameTest001: usize = 0x1E52ED0; + pub const ServerToolsInfo_001: usize = 0x1E31DD8; + pub const Source2GameClients001: usize = 0x1E31300; + pub const Source2GameDirector001: usize = 0x1F9B570; + pub const Source2GameEntities001: usize = 0x1E31580; + pub const Source2Server001: usize = 0x1E313C0; + pub const Source2ServerConfig001: usize = 0x2116E68; + pub const customnavsystem001: usize = 0x1DA8508; }; // Module: soundsystem.dll pub const soundsystem_dll = struct { @@ -195,6 +195,10 @@ pub const cs2_dumper = struct { pub const v8system_dll = struct { pub const Source2V8System001: usize = 0x34790; }; + // Module: vconcomm.dll + pub const vconcomm_dll = struct { + pub const VConComm001: usize = 0x3C750; + }; // Module: vphysics2.dll pub const vphysics2_dll = struct { pub const VPhysics2_Interface_001: usize = 0x460E70; diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index 3ce038907..72b774df6 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 604a93d98..c16d471ec 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index f29389171..e8db4b63f 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/materialsystem2_dll.zig b/output/materialsystem2_dll.zig index b70256151..5c7335c89 100644 --- a/output/materialsystem2_dll.zig +++ b/output/materialsystem2_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index fed66eb35..46e266b9d 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index 2c84406e7..dfa46a940 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 5de4284bd..8c250a4d2 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/networksystem_dll.zig b/output/networksystem_dll.zig index 7a92ce225..6f4e8e972 100644 --- a/output/networksystem_dll.zig +++ b/output/networksystem_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/offsets.cs b/output/offsets.cs index dca25c9d3..ed3bc46ab 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,31 +1,31 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { - public const nint dwCSGOInput = 0x2571A90; - public const nint dwEntityList = 0x2711048; - public const nint dwGameEntitySystem = 0x2711048; + public const nint dwCSGOInput = 0x2573B40; + public const nint dwEntityList = 0x27130E8; + public const nint dwGameEntitySystem = 0x27130E8; public const nint dwGameEntitySystem_highestEntityIndex = 0x2120; - public const nint dwGameRules = 0x255BA98; - public const nint dwGlobalVars = 0x2227F08; - public const nint dwGlowManager = 0x25587B0; - public const nint dwLocalPlayerController = 0x25334D8; - public const nint dwLocalPlayerPawn = 0x255C5A8; - public const nint dwPlantedC4 = 0x24C4E20; - public const nint dwPrediction = 0x255C4B0; - public const nint dwSensitivity = 0x25592E8; + public const nint dwGameRules = 0x255A858; + public const nint dwGlobalVars = 0x2229F88; + public const nint dwGlowManager = 0x255A870; + public const nint dwLocalPlayerController = 0x2535598; + public const nint dwLocalPlayerPawn = 0x255E658; + public const nint dwPlantedC4 = 0x24C7380; + public const nint dwPrediction = 0x255E560; + public const nint dwSensitivity = 0x255B3A8; public const nint dwSensitivity_sensitivity = 0x58; - public const nint dwViewAngles = 0x2572118; - public const nint dwViewMatrix = 0x25618F0; - public const nint dwViewRender = 0x25621B0; - public const nint dwWeaponC4 = 0x24C0530; + public const nint dwViewAngles = 0x25741C8; + public const nint dwViewMatrix = 0x25639A0; + public const nint dwViewRender = 0x2564260; + public const nint dwWeaponC4 = 0x24C2650; } // Module: engine2.dll public static class Engine2Dll { - public const nint dwBuildNumber = 0x61C1EC; - public const nint dwNetworkGameClient = 0x91A150; + public const nint dwBuildNumber = 0x61D1E8; + public const nint dwNetworkGameClient = 0x91B1C0; public const nint dwNetworkGameClient_clientTickCount = 0x398; public const nint dwNetworkGameClient_deltaTick = 0x24C; public const nint dwNetworkGameClient_isBackgroundMap = 0x2C143F; @@ -33,8 +33,8 @@ public static class Engine2Dll { public const nint dwNetworkGameClient_maxClients = 0x240; public const nint dwNetworkGameClient_serverTickCount = 0x24C; public const nint dwNetworkGameClient_signOnState = 0x230; - public const nint dwWindowHeight = 0x91E4DC; - public const nint dwWindowWidth = 0x91E4D8; + public const nint dwWindowHeight = 0x91F544; + public const nint dwWindowWidth = 0x91F540; } // Module: inputsystem.dll public static class InputsystemDll { diff --git a/output/offsets.hpp b/output/offsets.hpp index 186b85d51..b66c6d966 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once @@ -10,28 +10,28 @@ namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x2571A90; - constexpr std::ptrdiff_t dwEntityList = 0x2711048; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x2711048; + constexpr std::ptrdiff_t dwCSGOInput = 0x2573B40; + constexpr std::ptrdiff_t dwEntityList = 0x27130E8; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x27130E8; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x2120; - constexpr std::ptrdiff_t dwGameRules = 0x255BA98; - constexpr std::ptrdiff_t dwGlobalVars = 0x2227F08; - constexpr std::ptrdiff_t dwGlowManager = 0x25587B0; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x25334D8; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x255C5A8; - constexpr std::ptrdiff_t dwPlantedC4 = 0x24C4E20; - constexpr std::ptrdiff_t dwPrediction = 0x255C4B0; - constexpr std::ptrdiff_t dwSensitivity = 0x25592E8; + constexpr std::ptrdiff_t dwGameRules = 0x255A858; + constexpr std::ptrdiff_t dwGlobalVars = 0x2229F88; + constexpr std::ptrdiff_t dwGlowManager = 0x255A870; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x2535598; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x255E658; + constexpr std::ptrdiff_t dwPlantedC4 = 0x24C7380; + constexpr std::ptrdiff_t dwPrediction = 0x255E560; + constexpr std::ptrdiff_t dwSensitivity = 0x255B3A8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x58; - constexpr std::ptrdiff_t dwViewAngles = 0x2572118; - constexpr std::ptrdiff_t dwViewMatrix = 0x25618F0; - constexpr std::ptrdiff_t dwViewRender = 0x25621B0; - constexpr std::ptrdiff_t dwWeaponC4 = 0x24C0530; + constexpr std::ptrdiff_t dwViewAngles = 0x25741C8; + constexpr std::ptrdiff_t dwViewMatrix = 0x25639A0; + constexpr std::ptrdiff_t dwViewRender = 0x2564260; + constexpr std::ptrdiff_t dwWeaponC4 = 0x24C2650; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t dwBuildNumber = 0x61C1EC; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x91A150; + constexpr std::ptrdiff_t dwBuildNumber = 0x61D1E8; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x91B1C0; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x398; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x24C; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C143F; @@ -39,8 +39,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x240; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x24C; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x230; - constexpr std::ptrdiff_t dwWindowHeight = 0x91E4DC; - constexpr std::ptrdiff_t dwWindowWidth = 0x91E4D8; + constexpr std::ptrdiff_t dwWindowHeight = 0x91F544; + constexpr std::ptrdiff_t dwWindowWidth = 0x91F540; } // Module: inputsystem.dll namespace inputsystem_dll { diff --git a/output/offsets.json b/output/offsets.json index 6e49588c9..ad46aaf7a 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,26 +1,26 @@ { "client.dll": { - "dwCSGOInput": 39262864, - "dwEntityList": 40964168, - "dwGameEntitySystem": 40964168, + "dwCSGOInput": 39271232, + "dwEntityList": 40972520, + "dwGameEntitySystem": 40972520, "dwGameEntitySystem_highestEntityIndex": 8480, - "dwGameRules": 39172760, - "dwGlobalVars": 35815176, - "dwGlowManager": 39159728, - "dwLocalPlayerController": 39007448, - "dwLocalPlayerPawn": 39175592, - "dwPlantedC4": 38555168, - "dwPrediction": 39175344, - "dwSensitivity": 39162600, + "dwGameRules": 39168088, + "dwGlobalVars": 35823496, + "dwGlowManager": 39168112, + "dwLocalPlayerController": 39015832, + "dwLocalPlayerPawn": 39183960, + "dwPlantedC4": 38564736, + "dwPrediction": 39183712, + "dwSensitivity": 39170984, "dwSensitivity_sensitivity": 88, - "dwViewAngles": 39264536, - "dwViewMatrix": 39196912, - "dwViewRender": 39199152, - "dwWeaponC4": 38536496 + "dwViewAngles": 39272904, + "dwViewMatrix": 39205280, + "dwViewRender": 39207520, + "dwWeaponC4": 38544976 }, "engine2.dll": { - "dwBuildNumber": 6406636, - "dwNetworkGameClient": 9544016, + "dwBuildNumber": 6410728, + "dwNetworkGameClient": 9548224, "dwNetworkGameClient_clientTickCount": 920, "dwNetworkGameClient_deltaTick": 588, "dwNetworkGameClient_isBackgroundMap": 2888767, @@ -28,8 +28,8 @@ "dwNetworkGameClient_maxClients": 576, "dwNetworkGameClient_serverTickCount": 588, "dwNetworkGameClient_signOnState": 560, - "dwWindowHeight": 9561308, - "dwWindowWidth": 9561304 + "dwWindowHeight": 9565508, + "dwWindowWidth": 9565504 }, "inputsystem.dll": { "dwInputSystem": 289728 @@ -41,4 +41,4 @@ "dwSoundSystem": 5460800, "dwSoundSystem_engineViewData": 108 } -} +} \ No newline at end of file diff --git a/output/offsets.rs b/output/offsets.rs index fb97014e4..467e7d07b 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, unused)] @@ -7,28 +7,28 @@ pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x2571A90; - pub const dwEntityList: usize = 0x2711048; - pub const dwGameEntitySystem: usize = 0x2711048; + pub const dwCSGOInput: usize = 0x2573B40; + pub const dwEntityList: usize = 0x27130E8; + pub const dwGameEntitySystem: usize = 0x27130E8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x2120; - pub const dwGameRules: usize = 0x255BA98; - pub const dwGlobalVars: usize = 0x2227F08; - pub const dwGlowManager: usize = 0x25587B0; - pub const dwLocalPlayerController: usize = 0x25334D8; - pub const dwLocalPlayerPawn: usize = 0x255C5A8; - pub const dwPlantedC4: usize = 0x24C4E20; - pub const dwPrediction: usize = 0x255C4B0; - pub const dwSensitivity: usize = 0x25592E8; + pub const dwGameRules: usize = 0x255A858; + pub const dwGlobalVars: usize = 0x2229F88; + pub const dwGlowManager: usize = 0x255A870; + pub const dwLocalPlayerController: usize = 0x2535598; + pub const dwLocalPlayerPawn: usize = 0x255E658; + pub const dwPlantedC4: usize = 0x24C7380; + pub const dwPrediction: usize = 0x255E560; + pub const dwSensitivity: usize = 0x255B3A8; pub const dwSensitivity_sensitivity: usize = 0x58; - pub const dwViewAngles: usize = 0x2572118; - pub const dwViewMatrix: usize = 0x25618F0; - pub const dwViewRender: usize = 0x25621B0; - pub const dwWeaponC4: usize = 0x24C0530; + pub const dwViewAngles: usize = 0x25741C8; + pub const dwViewMatrix: usize = 0x25639A0; + pub const dwViewRender: usize = 0x2564260; + pub const dwWeaponC4: usize = 0x24C2650; } // Module: engine2.dll pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x61C1EC; - pub const dwNetworkGameClient: usize = 0x91A150; + pub const dwBuildNumber: usize = 0x61D1E8; + pub const dwNetworkGameClient: usize = 0x91B1C0; pub const dwNetworkGameClient_clientTickCount: usize = 0x398; pub const dwNetworkGameClient_deltaTick: usize = 0x24C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C143F; @@ -36,8 +36,8 @@ pub mod cs2_dumper { pub const dwNetworkGameClient_maxClients: usize = 0x240; pub const dwNetworkGameClient_serverTickCount: usize = 0x24C; pub const dwNetworkGameClient_signOnState: usize = 0x230; - pub const dwWindowHeight: usize = 0x91E4DC; - pub const dwWindowWidth: usize = 0x91E4D8; + pub const dwWindowHeight: usize = 0x91F544; + pub const dwWindowWidth: usize = 0x91F540; } // Module: inputsystem.dll pub mod inputsystem_dll { diff --git a/output/offsets.zig b/output/offsets.zig index 9b47f5cda..22f9ccbe4 100644 --- a/output/offsets.zig +++ b/output/offsets.zig @@ -1,32 +1,32 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const offsets = struct { // Module: client.dll pub const client_dll = struct { - pub const dwCSGOInput: usize = 0x2571A90; - pub const dwEntityList: usize = 0x2711048; - pub const dwGameEntitySystem: usize = 0x2711048; + pub const dwCSGOInput: usize = 0x2573B40; + pub const dwEntityList: usize = 0x27130E8; + pub const dwGameEntitySystem: usize = 0x27130E8; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x2120; - pub const dwGameRules: usize = 0x255BA98; - pub const dwGlobalVars: usize = 0x2227F08; - pub const dwGlowManager: usize = 0x25587B0; - pub const dwLocalPlayerController: usize = 0x25334D8; - pub const dwLocalPlayerPawn: usize = 0x255C5A8; - pub const dwPlantedC4: usize = 0x24C4E20; - pub const dwPrediction: usize = 0x255C4B0; - pub const dwSensitivity: usize = 0x25592E8; + pub const dwGameRules: usize = 0x255A858; + pub const dwGlobalVars: usize = 0x2229F88; + pub const dwGlowManager: usize = 0x255A870; + pub const dwLocalPlayerController: usize = 0x2535598; + pub const dwLocalPlayerPawn: usize = 0x255E658; + pub const dwPlantedC4: usize = 0x24C7380; + pub const dwPrediction: usize = 0x255E560; + pub const dwSensitivity: usize = 0x255B3A8; pub const dwSensitivity_sensitivity: usize = 0x58; - pub const dwViewAngles: usize = 0x2572118; - pub const dwViewMatrix: usize = 0x25618F0; - pub const dwViewRender: usize = 0x25621B0; - pub const dwWeaponC4: usize = 0x24C0530; + pub const dwViewAngles: usize = 0x25741C8; + pub const dwViewMatrix: usize = 0x25639A0; + pub const dwViewRender: usize = 0x2564260; + pub const dwWeaponC4: usize = 0x24C2650; }; // Module: engine2.dll pub const engine2_dll = struct { - pub const dwBuildNumber: usize = 0x61C1EC; - pub const dwNetworkGameClient: usize = 0x91A150; + pub const dwBuildNumber: usize = 0x61D1E8; + pub const dwNetworkGameClient: usize = 0x91B1C0; pub const dwNetworkGameClient_clientTickCount: usize = 0x398; pub const dwNetworkGameClient_deltaTick: usize = 0x24C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C143F; @@ -34,8 +34,8 @@ pub const cs2_dumper = struct { pub const dwNetworkGameClient_maxClients: usize = 0x240; pub const dwNetworkGameClient_serverTickCount: usize = 0x24C; pub const dwNetworkGameClient_signOnState: usize = 0x230; - pub const dwWindowHeight: usize = 0x91E4DC; - pub const dwWindowWidth: usize = 0x91E4D8; + pub const dwWindowHeight: usize = 0x91F544; + pub const dwWindowWidth: usize = 0x91F540; }; // Module: inputsystem.dll pub const inputsystem_dll = struct { diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index f2b45ab27..99349b5ec 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index d656e4b06..bbc2dd79a 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index d4edce64a..eee6d28b7 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/panorama_dll.zig b/output/panorama_dll.zig index 4ee332397..176b57738 100644 --- a/output/panorama_dll.zig +++ b/output/panorama_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/particles_dll.cs b/output/particles_dll.cs index 89b4940da..82c8439bd 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: particles.dll diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index 581338e37..1fdbfa599 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/particles_dll.rs b/output/particles_dll.rs index c68e0033c..3d6cb0cfc 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.zig b/output/particles_dll.zig index 6537cbf21..09695fc1f 100644 --- a/output/particles_dll.zig +++ b/output/particles_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index b806a855f..ee8b28052 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index cde1d87e9..a83589523 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index 3092d1f1a..523980f05 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/pulse_system_dll.zig b/output/pulse_system_dll.zig index 936645f1d..ad10fc5e1 100644 --- a/output/pulse_system_dll.zig +++ b/output/pulse_system_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index a22d4db6a..fa422bc65 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index b2e14160c..bdfb220a7 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index 78a1fcaf3..8c82dadf5 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/rendersystemdx11_dll.zig b/output/rendersystemdx11_dll.zig index 2ac09e381..64ca23a4e 100644 --- a/output/rendersystemdx11_dll.zig +++ b/output/rendersystemdx11_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index ecb2c4d85..984c76d53 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index 965f4335b..b4b9f0a4f 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 22ae273e0..b872b27b9 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/resourcesystem_dll.zig b/output/resourcesystem_dll.zig index 45d7c7fee..489896332 100644 --- a/output/resourcesystem_dll.zig +++ b/output/resourcesystem_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index bebfe9b2e..06b1a6e33 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index fdf9b9685..0745fc85d 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 5858a9d39..85cca5d78 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/scenesystem_dll.zig b/output/scenesystem_dll.zig index af0f19144..5f2ea33c6 100644 --- a/output/scenesystem_dll.zig +++ b/output/scenesystem_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index bbeae4201..fef948a84 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index 5ead0ce48..8f32a2f09 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index 51d200174..defce392c 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/schemasystem_dll.zig b/output/schemasystem_dll.zig index dfa1df4dc..bab405f91 100644 --- a/output/schemasystem_dll.zig +++ b/output/schemasystem_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/server_dll.cs b/output/server_dll.cs index 33fb4a765..96c837670 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: server.dll @@ -9273,7 +9273,7 @@ public static class CLightComponent { public const nint m_bPvsModifyEntity = 0x1B8; // bool } // Parent: CBasePlayerWeapon - // Field count: 56 + // Field count: 57 public static class CCSWeaponBase { public const nint m_bRemoveable = 0xEF8; // bool public const nint m_bPlayerAmmoStockOnPickup = 0xEF9; // bool @@ -9308,11 +9308,12 @@ public static class CCSWeaponBase { public const nint m_bInSilentReloadSection = 0xFC1; // bool public const nint m_bSilentReloadStatCounted = 0xFC2; // bool public const nint m_flStealthHoldStartTime = 0xFC4; // GameTime_t - public const nint m_flWeaponActionPlaybackRate = 0xFC8; // float32 - public const nint m_iOriginalTeamNumber = 0xFCC; // int32 - public const nint m_iMostRecentTeamNumber = 0xFD0; // int32 - public const nint m_bDroppedNearBuyZone = 0xFD4; // bool - public const nint m_flNextAttackRenderTimeOffset = 0xFD8; // float32 + public const nint m_bReloadHeldSinceStart = 0xFC8; // bool + public const nint m_flWeaponActionPlaybackRate = 0xFCC; // float32 + public const nint m_iOriginalTeamNumber = 0xFD0; // int32 + public const nint m_iMostRecentTeamNumber = 0xFD4; // int32 + public const nint m_bDroppedNearBuyZone = 0xFD8; // bool + public const nint m_flNextAttackRenderTimeOffset = 0xFDC; // float32 public const nint m_bCanBePickedUp = 0xFF0; // bool public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xFF1; // bool public const nint m_nextOwnerTouchTime = 0xFF4; // GameTime_t diff --git a/output/server_dll.hpp b/output/server_dll.hpp index 594f30e2d..63e28a37e 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once @@ -9279,7 +9279,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1B8; // bool } // Parent: CBasePlayerWeapon - // Field count: 56 + // Field count: 57 namespace CCSWeaponBase { constexpr std::ptrdiff_t m_bRemoveable = 0xEF8; // bool constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xEF9; // bool @@ -9314,11 +9314,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bInSilentReloadSection = 0xFC1; // bool constexpr std::ptrdiff_t m_bSilentReloadStatCounted = 0xFC2; // bool constexpr std::ptrdiff_t m_flStealthHoldStartTime = 0xFC4; // GameTime_t - constexpr std::ptrdiff_t m_flWeaponActionPlaybackRate = 0xFC8; // float32 - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xFCC; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xFD0; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xFD4; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xFD8; // float32 + constexpr std::ptrdiff_t m_bReloadHeldSinceStart = 0xFC8; // bool + constexpr std::ptrdiff_t m_flWeaponActionPlaybackRate = 0xFCC; // float32 + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xFD0; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xFD4; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xFD8; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xFDC; // float32 constexpr std::ptrdiff_t m_bCanBePickedUp = 0xFF0; // bool constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xFF1; // bool constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xFF4; // GameTime_t diff --git a/output/server_dll.json b/output/server_dll.json index df35f19ba..167cd50a9 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -2846,7 +2846,7 @@ "m_OnPlayerPickup": 3928, "m_bBurstMode": 3996, "m_bCanBePickedUp": 4080, - "m_bDroppedNearBuyZone": 4052, + "m_bDroppedNearBuyZone": 4056, "m_bFireOnEmpty": 3920, "m_bInReload": 4008, "m_bInSilentReloadSection": 4033, @@ -2854,6 +2854,7 @@ "m_bInspectShouldLoop": 3849, "m_bIsHauledBack": 4024, "m_bPlayerAmmoStockOnPickup": 3833, + "m_bReloadHeldSinceStart": 4040, "m_bRemoveable": 3832, "m_bRequireUseToTouch": 3834, "m_bSilencerOn": 4025, @@ -2872,7 +2873,7 @@ "m_flLastAccuracyUpdateTime": 3980, "m_flLastLOSTraceFailureTime": 4268, "m_flLastShakeTime": 4288, - "m_flNextAttackRenderTimeOffset": 4056, + "m_flNextAttackRenderTimeOffset": 4060, "m_flPostponeFireReadyFrac": 4004, "m_flRecoilIndex": 3992, "m_flStealthHoldStartTime": 4036, @@ -2880,12 +2881,12 @@ "m_flTurningInaccuracy": 3972, "m_flTurningInaccuracyDelta": 3956, "m_flWatTickOffset": 4272, - "m_flWeaponActionPlaybackRate": 4040, + "m_flWeaponActionPlaybackRate": 4044, "m_flWeaponGameplayAnimStateTimestamp": 3840, "m_hPrevOwner": 4100, "m_iIronSightMode": 4264, - "m_iMostRecentTeamNumber": 4048, - "m_iOriginalTeamNumber": 4044, + "m_iMostRecentTeamNumber": 4052, + "m_iOriginalTeamNumber": 4048, "m_iRecoilIndex": 3988, "m_iWeaponGameplayAnimState": 3836, "m_nDeployTick": 4012, diff --git a/output/server_dll.rs b/output/server_dll.rs index f99a52909..c4c5b6860 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -9487,7 +9487,7 @@ pub mod cs2_dumper { pub const m_bPvsModifyEntity: usize = 0x1B8; // bool } // Parent: CBasePlayerWeapon - // Field count: 56 + // Field count: 57 pub mod CCSWeaponBase { pub const m_bRemoveable: usize = 0xEF8; // bool pub const m_bPlayerAmmoStockOnPickup: usize = 0xEF9; // bool @@ -9522,11 +9522,12 @@ pub mod cs2_dumper { pub const m_bInSilentReloadSection: usize = 0xFC1; // bool pub const m_bSilentReloadStatCounted: usize = 0xFC2; // bool pub const m_flStealthHoldStartTime: usize = 0xFC4; // GameTime_t - pub const m_flWeaponActionPlaybackRate: usize = 0xFC8; // float32 - pub const m_iOriginalTeamNumber: usize = 0xFCC; // int32 - pub const m_iMostRecentTeamNumber: usize = 0xFD0; // int32 - pub const m_bDroppedNearBuyZone: usize = 0xFD4; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0xFD8; // float32 + pub const m_bReloadHeldSinceStart: usize = 0xFC8; // bool + pub const m_flWeaponActionPlaybackRate: usize = 0xFCC; // float32 + pub const m_iOriginalTeamNumber: usize = 0xFD0; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xFD4; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xFD8; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xFDC; // float32 pub const m_bCanBePickedUp: usize = 0xFF0; // bool pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xFF1; // bool pub const m_nextOwnerTouchTime: usize = 0xFF4; // GameTime_t diff --git a/output/server_dll.zig b/output/server_dll.zig index 126da6dcd..bb941aad1 100644 --- a/output/server_dll.zig +++ b/output/server_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { @@ -9240,7 +9240,7 @@ pub const cs2_dumper = struct { pub const m_bPvsModifyEntity: usize = 0x1B8; // bool }; // Parent: CBasePlayerWeapon - // Field count: 56 + // Field count: 57 pub const CCSWeaponBase = struct { pub const m_bRemoveable: usize = 0xEF8; // bool pub const m_bPlayerAmmoStockOnPickup: usize = 0xEF9; // bool @@ -9275,11 +9275,12 @@ pub const cs2_dumper = struct { pub const m_bInSilentReloadSection: usize = 0xFC1; // bool pub const m_bSilentReloadStatCounted: usize = 0xFC2; // bool pub const m_flStealthHoldStartTime: usize = 0xFC4; // GameTime_t - pub const m_flWeaponActionPlaybackRate: usize = 0xFC8; // float32 - pub const m_iOriginalTeamNumber: usize = 0xFCC; // int32 - pub const m_iMostRecentTeamNumber: usize = 0xFD0; // int32 - pub const m_bDroppedNearBuyZone: usize = 0xFD4; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0xFD8; // float32 + pub const m_bReloadHeldSinceStart: usize = 0xFC8; // bool + pub const m_flWeaponActionPlaybackRate: usize = 0xFCC; // float32 + pub const m_iOriginalTeamNumber: usize = 0xFD0; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xFD4; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xFD8; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xFDC; // float32 pub const m_bCanBePickedUp: usize = 0xFF0; // bool pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xFF1; // bool pub const m_nextOwnerTouchTime: usize = 0xFF4; // GameTime_t diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index 69bb5b63b..60b93f2e5 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index 2df10d460..01e9bc802 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 8bfd38055..3d8bd08ee 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/soundsystem_dll.zig b/output/soundsystem_dll.zig index 152d63f00..a1e0a2da4 100644 --- a/output/soundsystem_dll.zig +++ b/output/soundsystem_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/steamaudio_dll.cs b/output/steamaudio_dll.cs index 222696acf..57d127739 100644 --- a/output/steamaudio_dll.cs +++ b/output/steamaudio_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: steamaudio.dll diff --git a/output/steamaudio_dll.hpp b/output/steamaudio_dll.hpp index 9832a9870..463fc4f6e 100644 --- a/output/steamaudio_dll.hpp +++ b/output/steamaudio_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/steamaudio_dll.rs b/output/steamaudio_dll.rs index 2cc205116..f16d0eb8b 100644 --- a/output/steamaudio_dll.rs +++ b/output/steamaudio_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/steamaudio_dll.zig b/output/steamaudio_dll.zig index bb64778fa..ec1d01991 100644 --- a/output/steamaudio_dll.zig +++ b/output/steamaudio_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 882c4b3e4..ad5b266bf 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index e78261ed0..28af725e8 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index 3baf69b41..c6799ef94 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/vphysics2_dll.zig b/output/vphysics2_dll.zig index 5bad68738..613ddef7e 100644 --- a/output/vphysics2_dll.zig +++ b/output/vphysics2_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct { diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index 1890ac83e..192391a6c 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index 8ae4e9d51..a86099db7 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #pragma once diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index 3dbf2828e..692f8ad2c 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/worldrenderer_dll.zig b/output/worldrenderer_dll.zig index cf2bae204..5b2db2ccd 100644 --- a/output/worldrenderer_dll.zig +++ b/output/worldrenderer_dll.zig @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2026-09-24 10:14:33.382116800 UTC +// 2026-09-25 07:07:05.929442400 UTC pub const cs2_dumper = struct { pub const schemas = struct {