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game.js
File metadata and controls
97 lines (76 loc) · 2.33 KB
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var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
var highscore = 0;
$(document).keypress(function () {
if (!started) {
if (highscore) {
$("#highscore").text("Highscore: " + (highscore-1));
}
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function () {
var userChosenColor = $(this).attr("id");
userClickedPattern.push(userChosenColor);
console.log(userClickedPattern.length);
checkAnswer(userClickedPattern.length - 1);
playSound(userChosenColor);
animatePress(userChosenColor);
});
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
if (level > highscore) {
highscore = level;
$("#level-title").text("New Highscore, Press Any Key to Restart");
$("#highscore").text("Highscore: " + (highscore-1));
}
else {
$("#level-title").text("Game Over, Press Any Key to Restart");
}
console.log("wrong");
startOver();
}
};
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
console.log(gamePattern.length);
$("#" + randomChosenColor).fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
};
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
};
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
};
function startOver() {
level = 0;
gamePattern = [];
started = false;
}