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Copy pathserver.js
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143 lines (120 loc) · 4.03 KB
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const { createServer } = require("http");
const { parse } = require("url");
const next = require("next");
const { Server: SocketIOServer } = require("socket.io");
const { v4: uuidv4 } = require("uuid");
const dev = process.env.NODE_ENV !== "production";
const hostname = "localhost";
const port = process.env.PORT || 3000;
const app = next({ dev, hostname, port });
const handle = app.getRequestHandler();
// In-memory storage for rooms (no persistence as requested)
const rooms = new Map();
app.prepare().then(() => {
const httpServer = createServer(async (req, res) => {
try {
const parsedUrl = parse(req.url, true);
await handle(req, res, parsedUrl);
} catch (err) {
console.error("Error occurred handling", req.url, err);
res.statusCode = 500;
res.end("internal server error");
}
});
const io = new SocketIOServer(httpServer, {
cors: {
origin: "*",
methods: ["GET", "POST"],
},
});
io.on("connection", (socket) => {
console.log("User connected:", socket.id);
socket.on("join-room", ({ roomCode, username }) => {
console.log(`User ${username} joining room ${roomCode}`);
socket.join(roomCode);
// Add user to room tracking
if (!rooms.has(roomCode)) {
rooms.set(roomCode, new Set());
}
const roomUsers = rooms.get(roomCode);
roomUsers.add({ id: socket.id, username });
// Store user info in socket
socket.roomCode = roomCode;
socket.username = username;
// Notify others that user joined (but not the user who just joined)
const joinMessage = {
id: uuidv4(),
type: "user_joined",
content: `${username} joined the chat`,
timestamp: Date.now(),
};
socket
.to(roomCode)
.emit("user-joined", { username, message: joinMessage });
// Send updated online users list to everyone
const onlineUsers = Array.from(roomUsers).map((user) => user.username);
io.to(roomCode).emit("online-users", onlineUsers);
});
socket.on("send-message", ({ roomCode, content, username }) => {
const message = {
id: uuidv4(),
type: "message",
content,
username,
timestamp: Date.now(),
};
// Send to all users in the room (including sender)
io.to(roomCode).emit("message", message);
});
socket.on("typing", ({ roomCode, username, isTyping }) => {
// Send typing status to all other users in the room (not the sender)
socket.to(roomCode).emit("user-typing", { username, isTyping });
});
socket.on("disconnect", () => {
console.log("User disconnected:", socket.id);
const roomCode = socket.roomCode;
const username = socket.username;
if (roomCode && username) {
const roomUsers = rooms.get(roomCode);
if (roomUsers) {
// Remove user from room
for (const user of Array.from(roomUsers)) {
if (user.id === socket.id) {
roomUsers.delete(user);
break;
}
}
// If room is empty, remove it
if (roomUsers.size === 0) {
rooms.delete(roomCode);
console.log(`Room ${roomCode} deleted (empty)`);
} else {
// Notify others that user left
const leaveMessage = {
id: uuidv4(),
type: "user_left",
content: `${username} left the chat`,
timestamp: Date.now(),
};
socket
.to(roomCode)
.emit("user-left", { username, message: leaveMessage });
// Send updated online users list
const onlineUsers = Array.from(roomUsers).map(
(user) => user.username
);
socket.to(roomCode).emit("online-users", onlineUsers);
}
}
}
});
});
httpServer
.once("error", (err) => {
console.error(err);
process.exit(1);
})
.listen(port, () => {
console.log(`> Ready on http://${hostname}:${port}`);
});
});