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pworld.cpp
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168 lines (142 loc) · 3.83 KB
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#include "pworld.h"
using namespace Gorgon::Physics;
using namespace Gorgon::Containers;
ParticleWorld::ParticleWorld(unsigned maxContacts, unsigned iterations)
: resolver(iterations),
maxContacts(maxContacts)
{
contacts = new ParticleContact[maxContacts];
calculateIterations = (iterations == 0);
}
ParticleWorld::~ParticleWorld()
{
delete[] contacts;
}
void ParticleWorld::StartFrame()
{
for(Particle &p : particles){
p.ClearAccumulator();
}
/// Loop over all particles in the world
// for(Particles::iterator itr = particles.begin();
// itr != particles.end();
// itr++
// )
// {
// (*itr)->ClearAccumulator();
// }
}
unsigned ParticleWorld::GenerateContacts()
{
unsigned limit = maxContacts;
ParticleContact *nextContact = contacts;
for(ParticleContactGenerator &gen : contactGens){
unsigned used = gen.AddContact(nextContact, limit);
limit -= used;
nextContact += used;
if (limit<=0) break;
}
/// Loop over all contact generators
// for(ContactGenerators::iterator itr = contactGens.begin();
// itr != contactGens.end();
// itr++)
// {
// unsigned used = (*itr)->AddContact(nextContact, limit);
// limit -= used;
// nextContact += used;
//
// if(limit <= 0) break;
// }
/// Returns the number of contacts used
return maxContacts - limit;
}
void ParticleWorld::Integrate(unsigned time)
{
for(Particle &p : particles){
p.Integrator(time);
}
/*for(Particles::iterator itr = particles.begin();
itr != particles.end();
itr++)
{
(*itr)->Integrator(time);
}*/
}
void ParticleWorld::RunPhysics(unsigned time)
{
/// First apply the forces generators
registry.UpdateForces(time);
/// Then integrate the object
Integrate(time);
/// Generate contacts
unsigned usedContacts = GenerateContacts();
/// Process these contacts
if(usedContacts)
{
if(calculateIterations)
{
resolver.SetIterations(usedContacts * 2);
}
resolver.ResolveContacts(contacts, usedContacts, time);
}
}
// Collection<ParticleContactGenerator>& ParticleWorld::GetContactGens(){
// return contactGens;
// }
Collection<Particle> &ParticleWorld::GetParticles(){
return particles;
}
// ParticleWorld::Particles& ParticleWorld::GetParticles()
// {
// return particles;
// }
void GroundContacts::init(Containers::Collection<Particle> &particle)
{
// GroundContacts::particles = particle;
}
unsigned GroundContacts::AddContact(ParticleContact *contact, unsigned limit) const
{
unsigned count = 0;
Point3D UP(0, 1, 0);
for(Particle &p : particles){
double y = p.GetPosition().Y;
if(y<0.0f){
contact->ContactNormal = UP;
contact->particle[0] = &p;
contact->particle[1] = NULL;
contact->penetration = -y;
contact->restitution = 0.2f;
contact++;
count++;
}
if(count >= limit)
{
return count;
}
}
// for (ParticleWorld::Particles::iterator itr = particles->begin();
// itr != particles->end();
// itr++)
// {
// double y = (*itr)->GetPosition().Y;
// if(y < 0.0f)
// {
// //contact->ContactNormal = Point3D::UP;
// contact->particle[0] = *itr;
// contact->particle[1] = NULL;
// contact->penetration = -y;
// contact->restitution = 0.2f;
// contact++;
// count++;
// }
//
// if(count >= limit)
// {
// return count;
// }
// }
return count;
}
ParticleForceRegistry& ParticleWorld::GetForceRegistry(){
return registry;
}