Initially deepbots was developed to support Reinforcement Learning algorithms however we expect that easily can be extended to support Evolutionary Algorithms. When it comes to evolutionary algorithm a population of agents are trained and mutated to solve a given task. At every episode the best agents are chosen to mutate in order to reach in a good enough solution.
This project is quite open. We recommend to choose an easy task such as Cartpole and adjust it on Evolutionary manner. We expect a grid of different agents that they try to solve the problem while the episodes are passed. We are open on using any evolutionary algorithm but we highly recommend to use a well established one. Finally, we expect to integrate the Evolution-Guided Policy Gradient in Reinforcement Learning as proposed in NIPS2018.
Any questions about what evolutionary algorithms can be uses, general questions or ideas are more than welcome!
Initially deepbots was developed to support Reinforcement Learning algorithms however we expect that easily can be extended to support Evolutionary Algorithms. When it comes to evolutionary algorithm a population of agents are trained and mutated to solve a given task. At every episode the best agents are chosen to mutate in order to reach in a good enough solution.
This project is quite open. We recommend to choose an easy task such as Cartpole and adjust it on Evolutionary manner. We expect a grid of different agents that they try to solve the problem while the episodes are passed. We are open on using any evolutionary algorithm but we highly recommend to use a well established one. Finally, we expect to integrate the Evolution-Guided Policy Gradient in Reinforcement Learning as proposed in NIPS2018.
Any questions about what evolutionary algorithms can be uses, general questions or ideas are more than welcome!