type=entity,ID=armor_stand,NBTTag=(Small=true,NoBasePlate=true,ShowArms=true,equipment=(mainhand=(id=stone_pickaxe,count=1),feet=(id=leather_boots,count=1,tag=(display=(color=#randColor))),legs=(id=leather_leggings,count=1,tag=(display=(color=#randColor))),chest=(id=leather_chestplate,count=1,tag=(display=(color=#randColor))),head=(id=player_head,count=1,tag=(SkullOwner=#pName))),Rotation=[#pYaw+180f,0f],CustomName=(text="Baby #pName"),CustomNameVisible=true)@luck=0
This is likely caused from it not using the new components system.
fixes the issue.
This also affects the armour as well.
However, in my own testing I have yet to find a fix for it.
Version: 1.21.8
Baby player doesn't work as intended
This is likely caused from it not using the new components system.
Replacing
tag=(SkullOwner=#pName)with
components=(profile=#pName)fixes the issue.
This also affects the armour as well.
However, in my own testing I have yet to find a fix for it.