Skip to content

spatial audio with steamaudio #123

Description

@brightening-eyes

hello.
steamaudio is a 3d spatializer audio library.
implementing this into halley seems a reasonable decision (it can be embedded as a static library as well).
another question that comes to mind is that which classes are needs to be subclassed to implement it into halley? (I will make a pull request for it as well).
thanks.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions