-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathwarrior.py
More file actions
82 lines (73 loc) · 2.73 KB
/
Copy pathwarrior.py
File metadata and controls
82 lines (73 loc) · 2.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
#https://www.codewars.com/kata/5941c545f5c394fef900000c
warrior_status = ["Pushover", "Novice", "Fighter", "Warrior", "Veteran",
"Sage", "Elite", "Conqueror", "Champion", "Master", "Greatest"]
class Warrior:
def __init__(self):
'''
Initialize function
'''
self.level = 1
self.rank = warrior_status[0]
self.experience = 100
self.achievements = []
def level_up(self):
'''
Level up after gaining experience
!!!TO BE CALLED AFTER GAINING EXPERIENCE!!!
'''
self.level = self.experience // 100
if self.level > 100:
self.level = 100
if self.level == 100 and self.experience > 10000:
self.experience = 10000
self.rank = warrior_status[self.level//10]
def battle(self, enemy_level):
'''
Battle an enemy to gain experience!
CALL level_up() after every experience gain!!
'''
if enemy_level > 100 or enemy_level < 1:
return 'Invalid level'
if enemy_level - 5 >= self.level and enemy_level//10 > self.level / 10:
return "You've been defeated"
if enemy_level == self.level:
self.experience += 10
elif enemy_level + 1 == self.level:
self.experience += 5
elif enemy_level + 2 <= self.level:
self.experience += 0
else:
self.experience += 20 * (enemy_level - self.level) ** 2
prev_level = self.level
self.level_up()
if prev_level - 2 >= enemy_level:
return "Easy fight"
elif prev_level - 1 == enemy_level or prev_level == enemy_level:
return "A good fight"
else:
return "An intense fight"
def training(self, trainers):
'''
Training, call leve_up() before return
'''
if self.level < trainers[2]:
return "Not strong enough"
self.achievements.append(trainers[0])
self.experience += trainers[1]
self.level_up()
return trainers[0]
def main():
bruce_lee = Warrior()
print(bruce_lee.level) # => 1
print(bruce_lee.experience) # => 100
print(bruce_lee.rank) # => "Pushover"
print(bruce_lee.achievements) # => []
print(bruce_lee.training(["Defeated Chuck Norris", 9000, 1])) # => "Defeated Chuck Norris"
print(bruce_lee.experience) # => 9100
print(bruce_lee.level) # => 91
print(bruce_lee.rank) # => "Master"
print(bruce_lee.battle(90)) # => "A good fight"
print(bruce_lee.experience) # => 9105
print(bruce_lee.achievements) # => ["Defeated Chuck Norris"]
if __name__ == '__main__':
main()