-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathAudioPreprocessorConfig.cs
More file actions
36 lines (31 loc) · 1.21 KB
/
Copy pathAudioPreprocessorConfig.cs
File metadata and controls
36 lines (31 loc) · 1.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AssetPreprocessor.Scripts.Editor
{
[CreateAssetMenu(menuName="ScriptableObject/AssetPreprocessor/AudioPreprocessorConfig")]
public class AudioPreprocessorConfig : BasePreprocessorConfig
{
[Header("Platforms")]
public List<string> PlatformsRegexList = new List<string>
{
"Android",
"iOS",
"Standalone",
"Default"
};
[Header("Match Criteria")]
public float MaxClipLengthInSeconds = 999f;
[Header("Load Settings")]
public bool LoadInBackground;
public AudioClipLoadType AudioClipLoadType = AudioClipLoadType.DecompressOnLoad;
public bool PreloadAudioData = true;
[Header("Quality Settings")]
public bool ForceToMono;
public bool Ambisonic;
public AudioCompressionFormat AudioCompressionFormat = AudioCompressionFormat.Vorbis;
[Range(0, 1)] public float Quality = 1f;
[Header("Sample Settings")]
public AudioSampleRateSetting AudioSampleRateSetting = AudioSampleRateSetting.PreserveSampleRate;
}
}