stats: floor energy at 1 when on USB power#28
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sleep=Donald Duck, idle=Bongo Cat, busy=SpongeBob multitasking, attention=Surprised Pikachu (Nouns glasses), celebrate=Peanuts party, dizzy=Powerpuff Girls spiral eyes, heart=heart eyes ghost. Source GIFs in characters/memes-src/, device-ready pack in characters/memes/. Built with prep_character.py at 96x98px, 64 colours per frame. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Track the current peer BD address in onConnect (extended overload). bleRemoveCurrentBond() removes only that peer's LTK from NVS. The "unpair" JSON command now calls this instead of bleClearBonds(), so each host unpairs itself independently. bleClearBonds() is reserved for factory reset only. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The pet could show fully depleted (0/5 energy) even while plugged in, which looks wrong — a charging device should never appear dead. Pass _onUsb to statsEnergyTier() and use it to clamp the minimum to 1 when on USB power. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
bool onUsb = falseparameter tostatsEnergyTier()_onUsbat the single call site inmain.cppMotivation
The pet could show fully depleted energy (0/5) even while plugged in. This looks wrong — a device sitting on a desk charging should never appear dead. When USB power is detected the energy display floors at 1 so it always shows at least a trace of life.
_onUsbis already tracked viaM5.Axp.GetVBusVoltage() > 4.0finclockRefreshRtc(); no new state is introduced.Behaviour after this change
Test plan
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