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frameBuffer.py
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executable file
·406 lines (350 loc) · 13.7 KB
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""""
Comment by Anton:
This file provides multiple event recognizing buffers of which only the 'combinedFrameBuffer' was really used
The others were mostly proof of concept and remained stubs
Author: Kubik, Anton Giese changed some things for example shape of gestures
"""
from collections import deque
import numpy as np
import math
import csv
class EMAFrameBuffer():
def __init__(self, alpha_ema, alpha_sd, delta_pix, queue_len):
self.buffer = deque([], maxlen=20)
self.alpha_ema = alpha_ema
self.alpha_sd = alpha_sd
self.delta_pix = delta_pix
self.ema = 0
self.sd = 0
self.event = False
def feedFrame(self, frame):
self.buffer.append(frame)
self.ema = self.ema * (1-self.alpha_ema) + frame.mean * self.alpha_ema
self.sd = self.sd * (1-self.alpha_sd) + abs(frame.mean - self.ema) * self.alpha_sd
if len(self.buffer) == 20:
if frame.mean < self.ema - self.sd * 1.5:
self.event = True
elif self.event and not frame.pixeldiff(self.buffer[-2], self.delta_pix):
self.event = False
return True
return False
def flattenBuffer(self):
rd = np.zeros((1, 180))
i = 0
while i < 20:
j = 0
while j < 9:
rd[0][i * 9 + j] = self.buffer[i].data[j]
j = j + 1
i = i + 1
return rd
class continousEvalBuffer():
def __init__(self):
self.q = deque([], maxlen=20)
def feedFrame(self, frame):
self.q.append(frame)
if len(self.q) == 20:
return True
else:
return False
def get_buffer(self):
ret = np.empty((1,180))
i = 0
j = 0
while i < 20:
while j < 9:
ret[0][j+i*9] = self.q[i].data[j]
j = j + 1
i = i + 1
return ret
class CombindedFrameBuffer():
def __init__(self, alpha, delta, margin):
self.treshlo = 0
self.treshhi = 0
self.ema = 0
self.alpha = alpha
self.delta = delta
self.margin = margin
self.buff = deque([])
self.lastframe = None
self.gestureflag = False
self.recCountdown = 0
self.frameCounter = 0
"""
feedFrame
When there is a new frame available you can feed it into the buffer instance
The frame is an object of the class Pixelframe
If its the first frame we need to initialize some variables
If no event is happening (when the mean of the current frame is between high and low threshold)
-> If an event was happening UNTIL this frame (this frame is first frame of no event anymore),
set cooldown time of three frames, reset flag
-> If no event was happening until this frame: check if new frame differs from last one, if yes
adjust thresholds
If it detects an event (mean is higher than high threshold or lower than low threshold)
-> set flag
AFTER the cooldown: return true, telling the calling instance that an event just happend,
empty the buffer so that only 3 pictures are left
Default: empty buffer so that only three frames are left (except for if an event is happening of course)
"""
def feedFrame(self, frame):
self.frameCounter += 1
self.buff.append(frame)
if self.lastframe is None:
# if this is the first frame to be fed: initialize a few things
self.lastframe = frame
self.ema = frame.mean
self.treshlo = self.ema * (1 - self.margin)
self.treshhi = self.ema * (1 + self.margin)
elif frame.mean >= self.treshlo and frame.mean <= self.treshhi:
# if there isn't an event happening right now...
if self.gestureflag:
# but there has been right the frame before
# set "cooldown" of three frames -> tell calling instance an event happend in three frames
#print("At frame {} the event is finished".format(self.frameCounter))
self.recCountdown = 3 # fixme 5
# reset flag
self.gestureflag = False
if self.lastframe.pixeldiff(frame, self.delta): # and the image is still Anton: ???? what does he mean
# it variates from frame before, set new tresholds and new mean
# the mean is a percentage of the old mean
#print("At frame {} pixeldiff trigger".format(self.frameCounter))
self.ema = self.ema * (1-self.alpha) + frame.mean * self.alpha
self.treshlo = self.ema * (1 - self.margin)
self.treshhi = self.ema * (1 + self.margin)
elif (frame.mean < self.treshlo or frame.mean > self.treshhi) and not self.gestureflag:
# start of an event was detected
#print("At frame {} the start of an event was detected".format(self.frameCounter))
self.gestureflag = True
#self.buff = self.buff.maxlen = 5
if(self.recCountdown > 0):
self.recCountdown = self.recCountdown -1
if self.recCountdown == 0:
# cooldown countdown is OVER
#self.buff = deque([]) # todo delete (dbg)
#print("At frame {} buffer returns true".format(self.frameCounter))
#tell calling instance something happened
#self.lastframe = frame # doesnt change anything in the result
return True
# empty buffer only if no cooldown and no event right now
while not self.gestureflag and self.recCountdown == 0 and len(self.buff) > 3: # fixme 5
# empty buffer (only 3 frames left in buffer)
self.buff.popleft()
#print("delete element at frame",self.frameCounter)
#print("länge des buff: ",len(self.buff))
if len(self.buff) > 100:
print('WARN: buffer got too big! resetting')
self.lastframe = frame
self.ema = frame.mean
self.treshlo = self.ema * (1 - self.margin)
self.treshhi = self.ema * (1 + self.margin)
self.buff = deque([])
#self.lastframe = frame
return False
"""
get_buffer
Purpose: copy the the whole buffer
"""
def get_buffer(self):
rd = np.zeros((len(self.buff), 9))
i = 0
while i < len(self.buff):
j = 0
while j < 9:
# copy single pixel values
rd[i][j] = self.buff[i].data[j]
j = j + 1
i = i + 1
return rd
"""
get_scaled_buffer
The neural network wants 20 input frames. Since in real life events might be longer or shorter
we need to artificially interpolate the existing frames to 20
This can be done with pseudoindexes
Those can be calcualted using the linear function
0 = m*0+b
n-1 = m*20+b
where n is the number of actual frames we recorded
"""
def get_scaled_buffer(self, n, rot):
rotind = [6,3,0,7,4,1,8,5,2]
pseudoindexes = list()
b = self.get_buffer()
#print("Buffershape: ",b.shape)
# calculate the pseudoindexes
#for i in range(1,n+1):
for i in range(0,n):
# calculate the pseudo indexes -> the indexes the frames 0..n WOULD have if the nth frame would
# be the highest frame in the buffer
#pseudoindex = (b.shape[0]-1)/(n-1)*i+((20-b.shape[0])/19) (with different assumption)
pseudoindex = i*(b.shape[0]-1)/(n-1)
pseudoindexes.append(pseudoindex)
# due to inaccuracy the last entry might glitch, so we manually set it on the last frame NO RIGHT NOW
#pseudoindexes[len(pseudoindexes)-1] = b.shape[0] (with different assumption)
#print("Pseudindexes: ",pseudoindexes)
#print("länge des gesture arrays: ",len(pseudoindexes))
# calculate interpolated frames
gesture = np.empty((n,9))
i = 0
while i < gesture.shape[0]: #20
j = 0
while j < gesture.shape[1]: #9
if isinstance(pseudoindexes[i],int):
# if pseudoindex is an acutal int, we can just copy the according frame
#gesture[i][j] = b[int(pseudoindexes[i])-1][j] (with different assumption)
gesture[i][j] = b[int(pseudoindexes[i])][j]
else:
# normally its not an int
d1 = pseudoindexes[i] % 1 # get only the digits BEHIND the comma, how close the
# pseudoindex is to the actual index
d2 = 1-d1
#gesture[i][j] = b[int(math.floor(pseudoindexes[i]))-1][j] * d2 + b[int(math.ceil(pseudoindexes[i]))-1][j] * d1 (with different assumption)
gesture[i][j] = b[int(math.floor(pseudoindexes[i]))][j] * d2 + b[int(math.ceil(pseudoindexes[i]))][j] * d1
j = j + 1
i = i + 1
# if desired: rotate the frame to create synthetic data
while rot > 0:
rotated_gesture = np.zeros((gesture.shape))
for j in range(0,20):
for i in range(0,9):
rotated_gesture[j][rotind[i]] = gesture[j][i]
print(gesture[j][i])
gesture = rotated_gesture
rot = rot - 1
#gesture = np.reshape(gesture,(n,9))
return gesture
"""
Get buffer
n: number of frames we want
rot if we want the frames rotated or not
"""
def get_fsBuffer(self, n, rot=0):
#print(len(self.buff))
#for pixelframe in self.buff:
#print(pixelframe.data)
# d = pixelframe.data
# d = [a*1024 for a in d]
# print(d)
# d = list(map(int, d))
#print(d)
#self.writer.writerow(d)
sb = self.get_scaled_buffer(n, rot)
#print(sb*1024)
#sb = sb*1024#[e*1024 for e in sb]
#sb = sb.astype(int)
#for row in sb:
# self.writer.writerow(row)
#print(sb)
ret = np.ndarray.flatten(sb,'A') #fixme debug only; remove!
#print(ret)
return ret
#return self.get_buffer()
def rotateGesture(self,frame,rot):
if rot == 0:
return frame
gesture = np.reshape(np.copy(frame),(20,9))
# if desired: rotate the frame to create synthetic data
rotind = [6,3,0,7,4,1,8,5,2]
rotated_gesture = np.ones((20,9))
while rot > 0:
for j in range(0,20):
for i in range(0,9):
# print(gesture[j][i])
rotated_gesture[j][rotind[i]] = gesture[j][i]
gesture = np.copy(rotated_gesture)
rot = rot - 1
#gesture = np.reshape(gesture,(n,9))
#print(rotated_gesture)
return rotated_gesture.flatten()
def get_buffer_length(self):
return len(self.buff)
def clearBuffer(self): # todo cleanup
self.ema = self.lastframe.mean
self.treshlo = self.ema * (1 - self.margin)
self.buff = deque([])
return True
class SDFrameBuffer(CombindedFrameBuffer):
def __init__(self, alpha, beta, delta, margin):
def __init__(self, alpha, delta, margin):
self.tresh = 0
self.ema = 0
self.sd = 1
self.alpha = alpha
self.delta = delta
self.margin = margin
self.buff = deque([])
self.lastframe = None
self.gestureflag = False
self.recCountdown = 0
def feedFrame(self, frame):
return True
class fivePixelBuffer(CombindedFrameBuffer):
def get_fsBuffer(self, n, rot=0):
sb = self.get_scaled_buffer(n, rot)
ret = np.empty(n*5)
i = 0
j = 0
k = 0
while i < n:
while j < 8:
if j!=0 and j!=2 and j!=6:
ret[k] = sb[i][j]
k = k +1
j = j +1
i = i+1
return ret
def rotate_label(label, n):
for i in range(0,n):
if label == 0:
label = 0
elif label == 1:
label = 4
elif label == 2:
label = 3
elif label == 3:
label = 1
elif label == 4:
label = 2
return label
"""
mirror_szene
This function was implemented addiditonally by Anton
The purpose is to mirror a szene
@param szene: the szene values
@param orientation: either horiontally or vertically
"""
def mirror_szene(szene,orientation):
gesture = np.reshape(np.copy(szene),(20,9))
# if desired: mirror the frame to create synthetic data
mirrorIndexesHorizontal = [6,7,8,3,4,5,0,1,2]
mirrorIndexesVertically = [2,1,0,5,4,3,8,7,6]
mirrored_gesture = np.ones((20,9))
for j in range(0,20):
# mirror each frame
for i in range(0,9):
# copy pixel to right place
if orientation == "horizontal":
mirrored_gesture[j][mirrorIndexesHorizontal[i]] = gesture[j][i]
else:
mirrored_gesture[j][mirrorIndexesVertically[i]] = gesture[j][i]
return mirrored_gesture.flatten()
"""
mirror_label
The partner function to mirror_szene: take care of the label
"""
def mirror_label(label,orientation):
if label == 0:
return 0
if orientation == "horizontal":
if label == 4:
return 3
elif label == 3:
return 4
else:
return label
elif orientation == "vertical":
if label == 1:
return 2
elif label == 2:
return 1
else:
return label