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154 lines (109 loc) · 3.76 KB
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/*
This file is part of CMDQuest.
CMDQuest is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CMDQuest is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CMDQuest. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright (C) 2011 - 2019 Peter Wright
// author: Peter (apemax) Wright
// CMDQuest
#include "global.h"
using namespace std;
int main()
{
string opt1;
string running = "running";
string choice1;
int choice2 = 0;
cout << "Welcome to CMDQuest. Do you want to start a new game or load a game?" << endl;
cout << "Type new to start a new game and load to load a game." << endl;
cout << "Note: Load game doesn't work yet." << endl;
cin >> opt1;
// Still need to figure out how to save and load...
if (opt1 == "load"){
cout << "Load not working yet!" << endl;
}
else if (opt1 == "new") {
cout << "Please enter your name (Max 10 letters.): ";
cin >> name;
//The main game loop.
while (running == "running")
{
cout << "Choose what to do: ";
cin >> choice1;
if (choice1 == "explore") {
choice2 = 1;
}
else if (choice1 == "weapons") {
choice2 = 2;
}
else if (choice1 == "items") {
choice2 = 3;
}
else if (choice1 == "computer") {
choice2 = 4;
}
else if (choice1 == "stats") {
choice2 = 5;
}
else if (choice1 == "exit") {
choice2 = 6;
}
switch (choice2)
{
case 1:
{
explore();
cout << "It works!" << endl;
break;
}
case 2:
{
weapons();
cout << "It works!" << endl;
break;
}
case 3:
{
items();
cout << "It works!" << endl;
break;
}
case 4:
{
computer();
cout << "It works!" << endl;
break;
}
case 5:
{
cout << "Title: " << title << "Name: " << name << endl;
cout << "Health = " << health << " Attack = " << attack << " Defence = " << defence << endl;
cout << "Exp = " << P_exp << " Level = " << level << " Money = " << money << endl;
cout << "Equipped weapons: " << equipW1 << ", " << equipW2 << ", " << equipW3 << ", " << equipW4 << endl;
break;
}
case 6:
{
running = "stop";
break;
}
default:
cout << "exiting..." << endl;
exit (0);
break;
}
}
}
else if (opt1 == "exit") {
cout << "Exiting..." << endl;
exit (0);
}
}