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led.c
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337 lines (272 loc) · 5.87 KB
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/*
* Copyright (C) 2017 John Crispin <john@phrozen.org>
*
* SPDX-License-Identifier: LGPL-2.1-only
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <libubox/avl.h>
#include <libubox/avl-cmp.h>
#include <libubox/blobmsg.h>
#include <libubox/uloop.h>
#include <libubox/utils.h>
#include "blob_led.h"
#include "log.h"
#include "led.h"
#include "timer.h"
#ifdef UNIT_TESTING
#define LED_SYSFS_PATH "/tmp/%s-brightness"
#else
#define LED_SYSFS_PATH "/sys/class/leds/%s/brightness"
#endif
static int timer_tick_interval;
static struct avl_tree led_tree = AVL_TREE_INIT(led_tree, avl_strcmp, false, NULL);
enum led_state {
LED_SET = 0,
LED_FADE_IN,
LED_FADE_OUT,
LED_BLINK_ON,
LED_BLINK_OFF,
};
struct led {
struct avl_node avl;
enum led_state state;
int current;
int delta;
struct led_timer timer;
struct blob_led *b;
};
static void
led_set(struct led *led, int brightness)
{
int r;
FILE *fp;
char path[256];
snprintf(path, sizeof(path), LED_SYSFS_PATH, led->b->path);
fp = fopen(path, "w");
if (!fp)
return;
r = fprintf(fp, "%d", brightness);
fclose(fp);
if (r < 0)
return;
DEBUG(3, "set %s to %d\n", led->b->path, brightness);
led->current = brightness;
}
static int
led_get(struct led *led)
{
return 0;
}
static const char*
led_state_str(enum led_state state)
{
struct led_state_str {
enum led_state state;
const char* str;
};
static struct led_state_str led_state_tbl[] = {
{ LED_SET, "LED_SET" },
{ LED_FADE_IN, "LED_FADE_IN" },
{ LED_FADE_OUT, "LED_FADE_OUT" },
{ LED_BLINK_ON, "LED_BLINK_ON" },
{ LED_BLINK_OFF, "LED_BLINK_OFF" },
};
if (state > sizeof(led_state_tbl))
return "unknown";
return led_state_tbl[state].str;
}
static void
led_state_set(struct led *led, enum led_state state)
{
led->state = state;
DEBUG(3, "%s to %s\n", led->b->path, led_state_str(state));
}
static int
led_fade_out(struct led *led)
{
int to = led->b->brightness;
int from = led->b->original;
int value = led->current;
if (value == 0)
value = from;
else
value -= led->delta;
if (value < 0)
value = to;
led_set(led, value);
if (led->current == to) {
led->b->original = to;
led->b->brightness = from;
led_state_set(led, led->b->on ? LED_FADE_IN : LED_SET);
}
return timer_tick_interval;
}
static int
led_fade_in(struct led *led)
{
int to = led->b->brightness;
int from = led->b->original;
int value = led->current;
if (value < from)
value = from;
else
value += led->delta;
if (value > to)
value = to;
led_set(led, value);
if (led->current == to) {
led->b->original = to;
led->b->brightness = from;
led_state_set(led, led->b->off ? LED_FADE_OUT : LED_SET);
}
return timer_tick_interval;
}
int
led_handle_timer(struct led *led)
{
int timeout = 0;
switch (led->state) {
case LED_BLINK_OFF:
timeout = led->b->on;
led->state = LED_BLINK_ON;
led_set(led, led->b->brightness);
break;
case LED_BLINK_ON:
timeout = led->b->off;
led->state = LED_BLINK_OFF;
led_set(led, led->b->original);
break;
case LED_FADE_IN:
timeout = led_fade_in(led);
break;
case LED_FADE_OUT:
timeout = led_fade_out(led);
break;
default:
return 0;
}
return timeout;
}
static void
led_timer_cb(struct led_timer *t)
{
struct led *led = container_of(t, struct led, timer);
int timeout = led_handle_timer(led);
if (timeout > 0)
led_timer_set(t, timeout);
}
static int
compute_delta(int duration, int range)
{
int num_ticks = duration / timer_tick_interval;
int delta = range / num_ticks;
return delta > 0 ? delta : 1;
}
struct led*
led_add(struct blob_led *b)
{
struct led *led;
led = led_from_path(b->path);
if (!led) {
led = calloc(1, sizeof(*led));
if (!led)
return NULL;
led->current = led_get(led);
led->avl.key = b->path;
avl_insert(&led_tree, &led->avl);
}
led->b = b;
if (b->original >= 0)
led->b->original = b->original;
else
led->b->original = led->current;
if (b->blink && b->on && b->off)
led->state = LED_BLINK_ON;
else if (b->fade && (b->brightness > b->original))
led->state = LED_FADE_IN;
else if (b->fade && (b->brightness < b->original))
led->state = LED_FADE_OUT;
else
led->state = LED_SET;
led_timer_cancel(&led->timer);
led->timer.cb = led_timer_cb;
DEBUG(3, "%s\n", blob_led_str(b));
return led;
}
int
led_run(struct led *led)
{
int timeout = 0;
if (!led)
return 0;
switch (led->state) {
case LED_SET:
led_set(led, led->b->brightness);
return 0;
case LED_FADE_OUT:
timeout = timer_tick_interval;
led->delta = compute_delta(led->b->off, led->b->original);
break;
case LED_FADE_IN:
timeout = timer_tick_interval;
led->delta = compute_delta(led->b->on, led->b->brightness);
break;
case LED_BLINK_ON:
timeout = led->b->on;
led_set(led, led->b->brightness);
break;
default:
return 0;
}
if (!led->b->scene_led)
led_timer_set(&led->timer, timeout);
DEBUG(3, "%s delta=%d timeout=%d brightness=%d original=%d blink=%d fade=%d on=%d off=%d\n",
led->b->path, led->delta, timeout, led->b->brightness, led->b->original, led->b->blink,
led->b->fade, led->b->on, led->b->off);
return timeout;
}
struct led *
led_from_path(const char *path)
{
struct led *led;
return avl_find_element(&led_tree, path, led, avl);
}
void
led_stop(struct led *led)
{
if (!led)
return;
led_timer_cancel(&led->timer);
}
void
led_state_blobmsg(struct blob_buf *b, struct led *o)
{
void *t = blobmsg_open_table(b, "");
blobmsg_add_string(b, "name", o->b->path);
blobmsg_add_string(b, "state", led_state_str(o->state));
blobmsg_add_u32(b, "current", o->current);
blobmsg_close_table(b, t);
}
void
leds_state_blobmsg(struct blob_buf *b)
{
void *arr;
struct led *led;
arr = blobmsg_open_array(b, "leds");
avl_for_each_element(&led_tree, led, avl)
led_state_blobmsg(b, led);
blobmsg_close_table(b, arr);
}
void
led_init(int tick_interval)
{
timer_tick_interval = tick_interval;
led_timers_init(tick_interval);
}
void
led_done()
{
led_timers_done();
}