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Connect4.py
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149 lines (138 loc) · 4.49 KB
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import sys, pygame, numpy as np, random, pandas as pd, board, agent, agentForest
agentType = 1
if(len(sys.argv) > 1 and not sys.argv[1].isalpha()):
agentType = int(sys.argv[1])
pygame.init
size = width, height = 600, 480
screen = pygame.display.set_mode(size)
fileName = "cnnLog5.txt"
file = open(fileName,"a")
size = 7
white = (255, 255, 255)
blue = (100,100,200)
red = (200,100,100)
green = (100,200,100)
black=(0,0,0)
colorMap = {
0: white,
1: red,
2: black
}
pygame.font.init()
myfont = pygame.font.SysFont('Comic Sans MS', 10)
b = board.board(size)
if(agentType==1):
agent1 = agentForest.agentForest(10, fileName, 2)
else:
agent1 = agent.agent(agentType, size, fileName)
agent2 = agent1 #agent.agent(3, size, fileName, "Agent JobLib/cnnAgent2.joblib")
def draw_circle(pos,color,r=20):
x, y = pos
pygame.draw.circle(screen,color,(x,y),r)
pygame.draw.circle(screen,black,(x,y),r,1)
def display_piece(row, column, player):
color = colorMap[player]
draw_circle((int(column * 60),int(row * 60)), color)
def display_board(board):
state = board.get_array()
for row in state.index:
for col in state.columns:
display_piece(row,col,0)
def find_column(pos):
x,y = pos
return round((x)/60)
class button:
def __init__(self,pos,name,color,screen,size=(80,50)):
self.tile=pygame.Rect(pos,size)
pygame.draw.rect(screen,color,self.tile)
pygame.draw.rect(screen,black,self.tile,3)
textsurface = myfont.render(name,False,white)
x,y=self.tile.center
x=x-len(name)*2.5
screen.blit(textsurface,(x,y))
def has(self,pos):
return self.tile.collidepoint(pos)
player_0=button((0,0),"0 Players",green,screen,(200,480))
player_1=button((200,0),"1 Players",blue,screen,(200,480))
player_2=button((400,0),"2 Players",red,screen,(200,480))
numPlayers=-1
while numPlayers==-1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONUP:
pos=pygame.mouse.get_pos()
if player_1.has(pos):
numPlayers=1
if player_2.has(pos):
numPlayers=2
if player_0.has(pos):
numPlayers=0
pygame.display.flip()
screen.fill(blue)
trainingstep = 1
if (numPlayers==0):
trainingstep = 3
for it in range(1,trainingstep+1):
b = board.board(size)
display_board(b)
gameStates = []
turnCount = 0
startPlayer = 1 #random.randint(1,2)
player = startPlayer
win = False
while not (win or b.check_tie()):
moveDone = False
pygame.display.flip()
for event in pygame.event.get():
pygame.display.flip()
if event.type == pygame.QUIT:
sys.exit()
if(not numPlayers==0 and (player==1 or numPlayers == 2)):
if event.type == pygame.MOUSEBUTTONUP:
pos=pygame.mouse.get_pos()
column = find_column(pos)
if column not in b.get_valid_columns():
break
moveDone = True
else:
if player == 2:
column = agent2.get_move(b,player)
else:
column = agent1.get_move(b,player)
if column not in b.get_valid_columns():
break
moveDone = True
if(moveDone):
row = b.find_row(column)
gameStates.append(b.print_board())
b.do_move(column, player)
display_piece(row, column, player)
win = b.check_win(player)
turnCount = turnCount +1
player = 3 - player
break
pygame.display.flip()
player = 3 - player
gameStates.append(b.print_board())
outcome = (player - 1.5) * 2
if(b.check_tie()): outcome = 0
counter = -1
player = startPlayer
for state in gameStates:
counter = counter + 1
val = "\n" + state + str(player) + "," + str(outcome)
file.write(val)
player = 3 - player
file.close()
#player = 3 - player
final=button((200,220),"Player " + str(player) + " wins",colorMap[player],screen,(200,40))
pygame.display.flip()
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONUP:
done = True
sys.exit()