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With "progress_corruption" we have a way to move corruption along in a more controlled fashion than just timed, or number of popups. So, it would be nice to see a way to move back or skip forward in the corruption progression.
With "progress_corruption" we have a way to move corruption along in a more controlled fashion than just timed, or number of popups. So, it would be nice to see a way to move back or skip forward in the corruption progression.