Often it's useful to have ranges that decrease, with the highest value on the left and the lowest on the right, currently this isn't possible with the OS X client.
My use case: controlling a pixelation shader where a high value (lots of pixels) has low visual effect, but a low value (few pixels) has a high visual effect.
Often it's useful to have ranges that decrease, with the highest value on the left and the lowest on the right, currently this isn't possible with the OS X client.
My use case: controlling a pixelation shader where a high value (lots of pixels) has low visual effect, but a low value (few pixels) has a high visual effect.