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Enhancement: Decreasing ranges #13

@acarabott

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@acarabott

Often it's useful to have ranges that decrease, with the highest value on the left and the lowest on the right, currently this isn't possible with the OS X client.

My use case: controlling a pixelation shader where a high value (lots of pixels) has low visual effect, but a low value (few pixels) has a high visual effect.

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