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CustomMenuText.csproj
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95 lines (95 loc) · 4.64 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{EDDC5D97-A7C1-41F3-ADE7-54871D0CA453}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomMenuText</RootNamespace>
<AssemblyName>CustomMenuText</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PathMap>$(SolutionDir)=C:\</PathMap>
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BeatSaberCustomUI">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Plugins\BeatSaberCustomUI.dll</HintPath>
</Reference>
<Reference Include="BS_Utils">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Plugins\BS_Utils.dll</HintPath>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\..\..\..\..\..\..\Programs\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Log.cs" />
<Compile Include="CustomMenuTextPlugin.cs" />
<Compile Include="Logger.cs" />
<Compile Include="PluginConfig.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
<EmbeddedResource Include="Properties\Resources.resx" />
</ItemGroup>
<ItemGroup>
<None Include="Beon" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /Y "$(TargetDir)$(TargetName).dll" "C:\Programs\Steam\steamapps\common\Beat Saber\Plugins\$(TargetName).dll"</PostBuildEvent>
</PropertyGroup>
</Project>