-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathBaimAndDamageOverride.lua
More file actions
109 lines (100 loc) · 5.66 KB
/
BaimAndDamageOverride.lua
File metadata and controls
109 lines (100 loc) · 5.66 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
local guiSet = gui.SetValue
local guiGet = gui.GetValue
local b_toggle = input.IsButtonDown
local rage_ref_extra = gui.Reference("RAGEBOT", "AIMBOT", "AUTOMATION");
local chengeDamageText = gui.Text(rage_ref_extra, "--- Changer Damage ---");
local newDamage = gui.Slider(rage_ref_extra, "NewDamage", "Min damage", 1, 0, 100);
local changeKey = gui.Keybox(rage_ref_extra, "ChangeDmgKey", "Change damage key", 0);
local baimcheck = gui.Checkbox( rage_ref_extra, "BaimCheck", "Turn on baim priority", 1 )
local firstTime = 1;
local auto = guiGet("rbot.accuracy.weapon.asniper.mindmg")
local sniper = guiGet("rbot.accuracy.weapon.sniper.mindmg")
local pistol = guiGet("rbot.accuracy.weapon.pistol.mindmg")
local revolver = guiGet("rbot.accuracy.weapon.hpistol.mindmg")
local smg = guiGet("rbot.accuracy.weapon.smg.mindmg")
local rifle = guiGet("rbot.accuracy.weapon.rifle.mindmg")
local shotgun = guiGet("rbot.accuracy.weapon.shotgun.mindmg")
local scout = guiGet("rbot.accuracy.weapon.scout.mindmg")
local lmg = guiGet("rbot.accuracy.weapon.lmg.mindmg")
local bauto = guiGet("rbot.hitscan.mode.asniper.bodyaim")
local bsniper = guiGet("rbot.hitscan.mode.sniper.bodyaim")
local bpistol = guiGet("rbot.hitscan.mode.pistol.bodyaim")
local brevolver = guiGet("rbot.hitscan.mode.hpistol.bodyaim")
local bsmg = guiGet("rbot.hitscan.mode.smg.bodyaim")
local brifle = guiGet("rbot.hitscan.mode.rifle.bodyaim")
local bshotgun = guiGet("rbot.hitscan.mode.shotgun.bodyaim")
local bscout = guiGet("rbot.hitscan.mode.scout.bodyaim")
local blmg = guiGet("rbot.hitscan.mode.lmg.bodyaim")
function changeDmgMain()
if (changeKey:GetValue() == 0) then
return -1;
end
if (input.IsButtonPressed(changeKey:GetValue())) then
if (firstTime == 1) then
auto = guiGet("rbot.accuracy.weapon.asniper.mindmg")
sniper = guiGet("rbot.accuracy.weapon.sniper.mindmg")
pistol = guiGet("rbot.accuracy.weapon.pistol.mindmg")
revolver = guiGet("rbot.accuracy.weapon.hpistol.mindmg")
smg = guiGet("rbot.accuracy.weapon.smg.mindmg")
rifle = guiGet("rbot.accuracy.weapon.rifle.mindmg")
shotgun = guiGet("rbot.accuracy.weapon.shotgun.mindmg")
scout = guiGet("rbot.accuracy.weapon.scout.mindmg")
lmg = guiGet("rbot.accuracy.weapon.lmg.mindmg")
guiSet("rbot.accuracy.weapon.asniper.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.sniper.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.pistol.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.hpistol.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.smg.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.rifle.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.shotgun.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.scout.mindmg", math.floor(newDamage:GetValue()))
guiSet("rbot.accuracy.weapon.lmg.mindmg", math.floor(newDamage:GetValue()))
if baimcheck:GetValue() then
bauto = guiGet("rbot.hitscan.mode.asniper.bodyaim")
bsniper = guiGet("rbot.hitscan.mode.sniper.bodyaim")
bpistol = guiGet("rbot.hitscan.mode.pistol.bodyaim")
brevolver = guiGet("rbot.hitscan.mode.hpistol.bodyaim")
bsmg = guiGet("rbot.hitscan.mode.smg.bodyaim")
brifle = guiGet("rbot.hitscan.mode.rifle.bodyaim")
bshotgun = guiGet("rbot.hitscan.mode.shotgun.bodyaim")
bscout = guiGet("rbot.hitscan.mode.scout.bodyaim")
blmg = guiGet("rbot.hitscan.mode.lmg.bodyaim")
guiSet("rbot.hitscan.mode.asniper.bodyaim", 1)
guiSet("rbot.hitscan.mode.sniper.bodyaim", 1)
guiSet("rbot.hitscan.mode.pistol.bodyaim", 1)
guiSet("rbot.hitscan.mode.hpistol.bodyaim", 1)
guiSet("rbot.hitscan.mode.smg.bodyaim", 1)
guiSet("rbot.hitscan.mode.rifle.bodyaim", 1)
guiSet("rbot.hitscan.mode.shotgun.bodyaim", 1)
guiSet("rbot.hitscan.mode.scout.bodyaim", 1)
guiSet("rbot.hitscan.mode.lmg.bodyaim", 1)
end
firstTime = 0
end
elseif (b_toggle(changeKey:GetValue())) then
-- do nothing ;)
elseif (input.IsButtonReleased(changeKey:GetValue())) then
guiSet("rbot.accuracy.weapon.asniper.mindmg", auto)
guiSet("rbot.accuracy.weapon.sniper.mindmg", sniper)
guiSet("rbot.accuracy.weapon.pistol.mindmg", pistol)
guiSet("rbot.accuracy.weapon.hpistol.mindmg", revolver)
guiSet("rbot.accuracy.weapon.smg.mindmg", smg)
guiSet("rbot.accuracy.weapon.rifle.mindmg", rifle)
guiSet("rbot.accuracy.weapon.shotgun.mindmg", shotgun)
guiSet("rbot.accuracy.weapon.scout.mindmg", scout)
guiSet("rbot.accuracy.weapon.lmg.mindmg", lmg)
if baimcheck:GetValue() then
guiSet("rbot.hitscan.mode.asniper.bodyaim", bauto)
guiSet("rbot.hitscan.mode.sniper.bodyaim", bsniper)
guiSet("rbot.hitscan.mode.pistol.bodyaim", bpistol)
guiSet("rbot.hitscan.mode.hpistol.bodyaim", brevolver)
guiSet("rbot.hitscan.mode.smg.bodyaim", bsmg)
guiSet("rbot.hitscan.mode.rifle.bodyaim", brifle)
guiSet("rbot.hitscan.mode.shotgun.bodyaim", bshotgun)
guiSet("rbot.hitscan.mode.scout.bodyaim", bscout)
guiSet("rbot.hitscan.mode.lmg.bodyaim", blmg)
end
firstTime = 1;
end
end
callbacks.Register("Draw", "changeDmgMain", changeDmgMain);