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shader.h
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60 lines (51 loc) · 1.41 KB
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/** Copyright (C) 2016, Gavin J Stark. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* @file shader.h
* @brief OpenGL glsl shader handling
*
*/
/*a Wrapper
*/
#ifdef __INC_SHADER
#else
#define __INC_SHADER
/*a Includes
*/
#include <OpenGL/gl3.h>
/*a Defines
*/
/*a External functions
*/
extern int
shader_init(void);
extern GLuint
shader_load(const char *shader_filename, GLenum shader_type, const char *shader_defines);
/*f shader_load_and_link
*/
extern GLuint
shader_load_and_link(GLuint program_id, const char *vertex_shader, const char *fragment_shader, const char *shader_defines);
/*f shader_delete
*/
extern void
shader_delete(GLuint program_id);
/*a Wrapper
*/
#endif
/*a Editor preferences and notes
mode: c ***
c-basic-offset: 4 ***
c-default-style: (quote ((c-mode . "k&r") (c++-mode . "k&r"))) ***
outline-regexp: "/\\\*a\\\|[\t ]*\/\\\*[b-z][\t ]" ***
*/