📝 Description
When a Druid uses the !wildshape ability to transform into a dinosaur, their player model and collision height are updated accordingly. However, upon death (or when changing class), although the model reverts to a regular T/CT, the player height does not reset. The height mismatch is visible from the player's perspective, although I cannot confirm if the hitbox is different.
📋 Steps to Reproduce
- Spawn as a Druid.
- Use !wildshape to transform into a dinosaur.
- Die, respawn as a Druid, or switch to another class.
- Observe that while the model is reset to normal, the collision height remains as the dinosaur’s.
🔍 Expected Result
Upon death or class change, both the model and player height should reset to their default T/CT values.
❌ Actual Result
The player model resets correctly, but the height change persists.
⚠️ Severity / Priority
- Severity: Low
- Priority: Low
📝 Description
When a Druid uses the
!wildshapeability to transform into a dinosaur, their player model and collision height are updated accordingly. However, upon death (or when changing class), although the model reverts to a regular T/CT, the player height does not reset. The height mismatch is visible from the player's perspective, although I cannot confirm if the hitbox is different.📋 Steps to Reproduce
🔍 Expected Result
Upon death or class change, both the model and player height should reset to their default T/CT values.
❌ Actual Result
The player model resets correctly, but the height change persists.