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Spider Rules

These rules describe Spider as implemented in the app: two decks (104 cards) across ten tableau piles, cards building down regardless of suit while only same-suit runs move together, and the goal of assembling eight full King-to-Ace runs, one suit each, which bank automatically as they complete.

Objective

Complete eight King-to-Ace runs of a single suit. Each completed run is removed from the tableau automatically — the game is won when all eight are done.

Terminology

  • Tableau: Ten piles where cards are played and rearranged.
  • Run: Face-up cards of one suit in strict descending order — the only multi-card unit that moves together.
  • Completed run: A full King-to-Ace run of one suit — it leaves the tableau on its own.
  • Stock: The face-down pile that deals one card onto every tableau pile at once.
  • Suits (difficulty): The two decks are composed of 1, 2, or 4 distinct suits, always 104 cards.

Setup

  • Use two standard 52-card decks (no jokers). Difficulty changes the composition: 1 suit (eight sets of Spades), 2 suits (four sets each of Spades and Hearts), or 4 suits (two full decks).
  • Tableau: Deal 54 cards left to right: the first four piles get 6 cards, the remaining six piles get 5 cards, only the top card of each pile face up.
  • Stock: The remaining 50 cards, face down (five deals of ten).
  • Completed runs: Eight spaces bank finished runs as they leave the tableau.

Play

Tableau

  • Build tableau piles down in rank, regardless of suit (e.g., a red 6 may land on any 7).
  • Nothing may be placed on an Ace.
  • Several cards move together only as a face-up, same-suit descending run. Mixed-suit or gapped stacks move one card at a time.
  • Any card or movable run may fill an empty pile.
  • When the last face-up card leaves a pile, flip the newly exposed face-down card face up.

The stock

  • Tap the stock to deal one face-up card onto every pile (ten cards per deal, five deals in a game).
  • Dealing is not allowed while any pile is empty — fill every space first.

Completed runs

  • The moment a pile's top thirteen cards form a face-up King-to-Ace run of one suit, the run is removed automatically and banked.
  • A dealt card can complete a run, and one removal can expose another complete run beneath it.

Scoring

  • Start at 500.
  • −1 for every move, including each stock deal.
  • +100 for each completed run.
  • On a win, a time bonus is added: it starts at 900 and drops by one point per second of play.
  • The score never drops below zero.

Winning

You win when all eight runs are completed. With good play, roughly one in three 4-suit games is winnable, 2-suit games considerably more, and 1-suit games almost always.

Rule choices

Published Spider rules differ in scoring and stock handling. This implementation uses:

  • Classic Spider scoring. The 500-point start with −1 per move and +100 per run, rather than the per-card schemes some sites use.
  • Deals blocked over empty piles (the standard rule, though some implementations allow dealing across gaps).
  • Suit-count difficulty as deck composition. The two decks are made of 1, 2, or 4 suits, always totaling 104 cards, and each mode keeps its own statistics.

Sources