For some reason, if an object has any modifiers that haven't been applied, the particle system modifier is returning (0, 0, 0) for every particle. Need to look into this. For now, the only workaround is to apply every modifier before running keypoint generation.
For some reason, if an object has any modifiers that haven't been applied, the particle system modifier is returning (0, 0, 0) for every particle. Need to look into this. For now, the only workaround is to apply every modifier before running keypoint generation.