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main.go
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346 lines (303 loc) · 6.12 KB
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package main
import (
"fmt"
"log"
"os"
"time"
"github.com/danicat/simpleansi"
"github.com/google/uuid"
"github.com/markbates/pkger"
)
var keys = map[string]Move{
"A": up,
"B": down,
"C": right,
"D": left,
}
var player Player
var boulders []*Boulder
var targets []*Target
var flightRecorder PairStack
func initBlackbox() *PairStack {
flightRecorder = PairStack{}
flightRecorder.New()
return &flightRecorder
}
func initPlayer(level []string) Player {
for x, line := range level {
for y, char := range line {
switch char {
case '@':
return Player{x, y}
}
}
}
return Player{}
}
func initBoulder(level []string) []*Boulder {
var boulders []*Boulder
for x, line := range level {
for y, char := range line {
switch char {
case '*':
boulders = append(boulders, &Boulder{x, y, uuid.New()})
}
}
}
return boulders
}
func initTarget(level []string) []*Target {
var targets []*Target
for x, line := range level {
for y, char := range line {
switch char {
case '.':
targets = append(targets, &Target{x, y, uuid.New()})
}
}
}
return targets
}
func printLevel(level []string) {
for _, line := range level {
fmt.Println(line)
}
}
func printMaps(maps [][]string) {
for _, line := range maps {
for _, s := range line {
fmt.Println(s)
}
}
}
var reset = "\x1b[0m"
var oo = "\x1b[42m" + " " + reset
func printMap(maps [][]string, idx int) {
simpleansi.ClearScreen()
for _, line := range maps[idx] {
for _, chr := range line {
switch chr {
case 'X':
fmt.Print(simpleansi.WithBackground(" ", simpleansi.GREEN))
case '.':
fmt.Printf("%c", chr)
default:
fmt.Print(" ")
}
}
fmt.Println()
}
for _, b := range boulders {
simpleansi.MoveCursor(b.X, b.Y)
fmt.Print("*")
}
simpleansi.MoveCursor(player.X, player.Y)
fmt.Print("@")
simpleansi.MoveCursor(len(maps[idx])+1, 0)
}
func readInput() (string, error) {
buffer := make([]byte, 100)
cnt, err := os.Stdin.Read(buffer)
if err != nil {
return "", err
}
if cnt == 1 {
if buffer[0] == 0x1b {
return "ESC", nil
}
if buffer[0] == 0x7f {
return "BACKSPACE", nil
}
}
if cnt >= 3 {
if buffer[0] == 0x1b && buffer[1] == '[' {
return string(buffer[2]), nil
}
}
return "", nil
}
func moveUp(level []string, x int, y int) (int, int) {
return x - 1, y
}
func moveDown(level []string, x int, y int) (int, int) {
return x + 1, y
}
func moveRight(level []string, x int, y int) (int, int) {
return x, y + 1
}
func moveLeft(level []string, x int, y int) (int, int) {
return x, y - 1
}
type Move int
const (
up Move = iota
down
left
right
none
)
var moves = map[Move]func(level []string, x int, y int) (int, int){
up: moveUp,
down: moveDown,
left: moveLeft,
right: moveRight,
}
func isPositionOfOccupied(level []string, x int, y int, positionMarker byte) bool {
if positionMarker == '*' {
b := getBoulderAtPosition(x, y)
if b != nil {
return true
}
return false
}
return level[x][y] == positionMarker
}
func hitWall(level []string, x int, y int) bool {
return isPositionOfOccupied(level, x, y, 'X')
}
func isPositionOccupied(level []string, x int, y int) bool {
return hitWall(level, x, y) || isPositionOfOccupied(level, x, y, '*')
}
func calculateMove(level []string, fromX int, fromY int, direction Move) (toX int, toY int) {
if level == nil {
return
}
if moveFunc, ok := moves[direction]; ok {
toX, toY = moveFunc(level, fromX, fromY)
if hitWall(level, toX, toY) {
toX = fromX
toY = fromY
}
//Move boulder
b := getBoulderAtPosition(toX, toY)
if b != nil {
candX, candY := moveFunc(level, toX, toY)
if isPositionOccupied(level, candX, candY) {
b.X, b.Y = toX, toY
toX, toY = fromX, fromY
} else {
b.X, b.Y = candX, candY
}
}
recordFlight(toX, toY, b)
}
return
}
func recordFlight(pX int, pY int, b *Boulder) {
p := Player{pX, pY}
var t Boulder
if b != nil {
t = Boulder{b.X, b.Y, b.ID}
}
flightRecorder.Push(Pair{p, t})
}
func getBoulderAtPosition(x int, y int) *Boulder {
for _, cand := range boulders {
if cand.X == x && cand.Y == y {
return cand
}
}
return nil
}
func boulderAtPosition(x int, y int) bool {
for _, cand := range boulders {
if cand.X == x && cand.Y == y {
return true
}
}
return false
}
func movePlayer(level []string, dir Move) {
if level != nil {
player.X, player.Y = calculateMove(level, player.X, player.Y, dir)
}
}
func moveBack(pair *Pair) {
if pair != nil {
player.X, player.Y = pair.P.X, pair.P.Y
b := getBoulderByID(pair.B.ID)
if b != nil {
b.X, b.Y = pair.B.X, pair.B.Y
}
}
}
func getBoulderByID(id uuid.UUID) *Boulder {
for _, cand := range boulders {
if cand.ID == id {
return cand
}
}
return nil
}
func matchBoulderToTarget(b *Boulder, t *Target) bool {
return b.X == t.X && b.Y == t.Y
}
func isLevelCompleted() bool {
c := 0
for _, b := range boulders {
for _, t := range targets {
if matchBoulderToTarget(b, t) {
c++
}
}
}
return c == len(boulders)
}
func initLevel(allLevels []string, startLevel int) ([][]string, []string) {
maps := ParseLevel(allLevels)
level := maps[startLevel]
player = initPlayer(level)
targets = initTarget(level)
boulders = initBoulder(level)
initBlackbox()
return maps, level
}
func main() {
Initialise()
pkger.Include("/levels/maps.txt")
allLevels, _ := LoadLevel("/levels/maps.txt")
defer Cleanup()
startLevel := 0
maps, level := initLevel(allLevels, startLevel)
input := make(chan string)
go func(ch chan<- string) {
for {
input, err := readInput()
if err != nil {
log.Println("Error reading input:", err)
ch <- "ESC"
}
ch <- input
}
}(input)
exit := false
// game loop
for {
// process movement
select {
case evt := <-input:
if evt == "ESC" {
exit = true
}
if evt == "BACKSPACE" {
moveBack(flightRecorder.Pop())
}
if dirMove, ok := keys[evt]; ok {
movePlayer(level, dirMove)
}
default:
}
printMap(maps, startLevel)
if exit {
break
}
// is completed
if isLevelCompleted() {
fmt.Println("Level completed")
startLevel++
maps, level = initLevel(allLevels, startLevel)
}
// repeat
time.Sleep(100 * time.Millisecond)
}
}