From 9c31da3955f53116e65a0e78b4412a014ad43120 Mon Sep 17 00:00:00 2001 From: Yves Vogl Date: Wed, 15 Jul 2026 19:50:44 +0200 Subject: [PATCH] docs: reframe copy from symphonic metal to heavy music Per branding decision: keep the sacred-architecture identity and each plugin's character, drop the narrow symphonic-metal genre framing; suite display name is Basilica Audio. CHANGELOG untouched (history). Co-Authored-By: Claude Fable 5 --- CLAUDE.md | 2 +- docs/manual.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CLAUDE.md b/CLAUDE.md index f3653f1..db0ea10 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -1,6 +1,6 @@ # Nave — cabinet IR loader / convolution (guitar & bass) -Per-repo working memory for Claude Code sessions on this plugin. Part of the **Metal up your ass** symphonic-metal plugin suite (`github.com/basilica-audio`). +Per-repo working memory for Claude Code sessions on this plugin. Part of the **Basilica Audio** plugin suite — sacred-architecture DSP for heavy music (`github.com/basilica-audio`). ## What this is Nave is the "cabinet IR loader / convolution (guitar & bass)" member of the suite. AU / VST3 / Standalone, JUCE 8. diff --git a/docs/manual.md b/docs/manual.md index 28f217b..d558f0f 100644 --- a/docs/manual.md +++ b/docs/manual.md @@ -8,7 +8,7 @@ Nave takes a dry, un-amped instrument signal (a DI guitar or bass track, or the pre-cab output of an amp sim) and convolves it with the impulse response ("IR") of a real (or emulated) speaker cabinet and microphone. In other words: Nave is where a dry, buzzy DI signal becomes something that sounds like it was mic'd off a real cab in a room. -In a symphonic-metal production chain, Nave typically sits **after** distortion/amp-sim processing and **before** EQ/bus processing: +In a heavy production chain, Nave typically sits **after** distortion/amp-sim processing and **before** EQ/bus processing: ``` DI guitar/bass -> amp sim / preamp distortion -> Nave (cab IR) -> EQ / compression -> mix bus