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Elemental Monsters

A simple monster battler using a 5 element rock, paper, scissor inspired system. The element count is configurable based upon the elements listed in dmgmodifiers.csv. The elements currently in use are:

  • Water
  • Fire
  • Earth
  • Wind
  • Death

A visual representation of their interation is below:

Interactions

TODO

  • Save / Load
  • Buff implementation (Move healing to a buff. Give to level 1 monsters rather than purchase.)
  • Block 0 health pets from going to hunt
  • Make initial monster selection and stables view consistent
  • Complete re-implementation of combat system
  • Enable player to capture defeated monsters
  • Save at additional places in the game loop (After creation, leveling up, returning from hunting)

Also:

  • Refactor player class
  • Refactor main program (Move input handling and "menu" output to functions)