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const Globals = require("./bin/Globals.js");
const Translator = require("./bin/Translator/Translator");
const FightManager = require("./bin/FightManager");
const crypto = require("crypto");
const AreasManager = require("./bin/Areas/AreasManager.js");
const conf = require("./conf/conf");
const DatabaseInitializer = require("./bin/DatabaseInitializer");
const ModuleHandler = require("./bin/Modules/ModuleHandler");
const User = require("./bin/User");
const LootSystem = require("./bin/LootSystem");
const DBL = require("dblapi.js");
const WorldBossSpawner = require("./bin/WorldBosses/WorldBossSpawner");
const axios = require("axios").default;
const Character = require("./bin/Character");
const options = {
webhookPort: 5000,
webhookAuth: conf.webhookkey
};
const dbl = new DBL(conf.discordbotskey, options);
dbl.webhook.on('ready', hook => {
console.log(`Webhook running at http://${hook.hostname}:${hook.port}${hook.path}`);
});
if (conf.env === "prod") {
dbl.webhook.on('vote', async (vote) => {
let idAndLang = await User.getIdAndLang(vote.user);
if (idAndLang != null) {
let ls = new LootSystem();
await ls.giveToPlayerDatabase(idAndLang.idCharacter, 41, 1, vote.isWeekend ? 2 : 1);
let lang = idAndLang.lang;
let msg = Translator.getString(lang, "vote_daily", "you_voted");
if (vote.isWeekend) {
msg += Translator.getString(lang, "vote_daily", "vote_week_end");
} else {
msg += Translator.getString(lang, "vote_daily", "vote_no_week_end");
}
User.tell(vote.user, msg);
}
});
}
process.on('unhandledRejection', up => {
throw up;
});
//console.log(Globals);
//let moduleHandler = new ModuleHandler();
let startUp = async () => {
await Globals.loadGlobals();
await Translator.load();
let syncStartWith = Date.now();
let totalGameStartTime = Date.now();
console.log("Initializing Database ...");
await DatabaseInitializer.initialize();
console.log("Database initialized, took : " + ((Date.now() - syncStartWith) / 1000) + " seconds");
syncStartWith = Date.now();
console.log("Loading Areas...");
Globals.areasManager = new AreasManager();
await Globals.areasManager.loadAreasManager();
console.log("Areas loaded, took : " + ((Date.now() - syncStartWith) / 1000) + " seconds");
syncStartWith = Date.now();
console.log("Loading Fight Manager...");
Globals.fightManager = new FightManager();
console.log("Fight Manager loaded, took : " + ((Date.now() - syncStartWith) / 1000) + " seconds");
let wbs = new WorldBossSpawner();
await wbs.startUp();
var connectedUsers = {};
var connectedGuilds = {};
Globals.connectedUsers = connectedUsers;
Globals.connectedGuilds = connectedGuilds;
console.log("Game World loaded, took : " + ((Date.now() - totalGameStartTime) / 1000) + " seconds");
// Load api after all
const mHandler = new ModuleHandler();
let c = new Character(1);
};
startUp();