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77 lines (69 loc) · 3.36 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>LaunchControl</AssemblyName>
<RootNamespace>Ostranauts.Bit</RootNamespace>
<LangVersion>7.3</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>embedded</DebugType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<NoWarn>MSB3245</NoWarn>
<!-- Ostranauts installation directory - tries common Steam locations -->
<OstranautsPath Condition="'$(OstranautsPath)' == '' AND Exists('D:\Steam\steamapps\common\Ostranauts')">D:\Steam\steamapps\common\Ostranauts</OstranautsPath>
<OstranautsPath Condition="'$(OstranautsPath)' == '' AND Exists('C:\Steam\steamapps\common\Ostranauts')">C:\Steam\steamapps\common\Ostranauts</OstranautsPath>
<OstranautsPath Condition="'$(OstranautsPath)' == '' AND Exists('C:\Program Files (x86)\Steam\steamapps\common\Ostranauts')">C:\Program Files (x86)\Steam\steamapps\common\Ostranauts</OstranautsPath>
<OstranautsPath Condition="'$(OstranautsPath)' == '' AND Exists('$(USERPROFILE)\.steam\steam\steamapps\common\Ostranauts')">$(USERPROFILE)\.steam\steam\steamapps\common\Ostranauts</OstranautsPath>
<OstranautsPath Condition="'$(OstranautsPath)' == ''">C:\Program Files (x86)\Steam\steamapps\common\Ostranauts</OstranautsPath>
<GameManagedPath>$(OstranautsPath)\Ostranauts_Data\Managed</GameManagedPath>
<BepInExPath>$(OstranautsPath)\BepInEx</BepInExPath>
<!-- Output to BepInEx plugins folder -->
<OutputPath>$(BepInExPath)\plugins\LaunchControl\</OutputPath>
</PropertyGroup>
<ItemGroup>
<!-- BepInEx and Harmony from NuGet -->
<PackageReference Include="BepInEx.Core" Version="5.*">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<!-- Harmony from BepInEx installation -->
<Reference Include="0Harmony">
<HintPath>$(BepInExPath)\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Ostranauts Game Assembly -->
<Reference Include="Assembly-CSharp">
<HintPath>$(GameManagedPath)\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- .NET Framework References -->
<Reference Include="System.Core" />
<!-- Unity Engine References -->
<Reference Include="UnityEngine">
<HintPath>$(GameManagedPath)\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameManagedPath)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameManagedPath)\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameManagedPath)\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameManagedPath)\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TextMeshPro">
<HintPath>$(GameManagedPath)\TextMeshPro-5.6-Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>