diff --git a/.vscode/settings.json b/.vscode/settings.json index 3624842..3684d50 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -19,7 +19,7 @@ // Autosnippet settings "autoSnippet.snippets": [ { - "pattern": "**/*.ts", + "pattern": "**/*.ts", "snippet": "ns-template" }, ], diff --git a/.vscode/snippets.code-snippets b/.vscode/snippets.code-snippets index a337168..7f089fa 100644 --- a/.vscode/snippets.code-snippets +++ b/.vscode/snippets.code-snippets @@ -5,7 +5,7 @@ "body": [ "import { NS } from '@ns'", "", - "export async function main(ns : NS) : Promise {", + "export async function main(ns: NS): Promise {", "\t//", "}" ] diff --git a/README.md b/README.md index b72ec0e..e1d90b9 100644 --- a/README.md +++ b/README.md @@ -55,7 +55,7 @@ To import `someFunction` from the file `main.ts` located in the `src/` directory import { someFunction } from 'main' ``` -## Deugging +## Debugging For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add `--remote-debugging-port=9222` [Thanks @DarkMio] diff --git a/updateDefs.js b/updateDefs.js index 2dd9a77..d5b18e4 100644 --- a/updateDefs.js +++ b/updateDefs.js @@ -1,7 +1,7 @@ const https = require("https") const fs = require("fs") -const url = 'https://raw.githubusercontent.com/danielyxie/bitburner/dev/src/ScriptEditor/NetscriptDefinitions.d.ts' +const url = 'https://raw.githubusercontent.com/bitburner-official/bitburner-src/dev/src/ScriptEditor/NetscriptDefinitions.d.ts' const path = './NetscriptDefinitions.d.ts' https.get(url, (res) => {