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Log signals for debugging purposes #801

Description

@bitwes

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What versions of Godot do you want to use this feature in?
latest

The Feature

It would be nice to be able to log any signals that are emitted by an object during a test.

Implementation

Maybe a flag in test.gd that gets reset after each test called print_signals. This would make the signal watcher print all signals it detects. Output could be disabled based on log level since this should only be used for debugging purposes.

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