From ae0b95c99e0f43707fa5b26547100db1305ecb14 Mon Sep 17 00:00:00 2001 From: _h3llyet <74832935+hellyet@users.noreply.github.com> Date: Fri, 13 Dec 2024 14:06:06 +0300 Subject: [PATCH] fix: wrong Types in gamemodeBroadcastGameMessage --- modding/lua-api.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modding/lua-api.adoc b/modding/lua-api.adoc index 03be0af..a84346f 100644 --- a/modding/lua-api.adoc +++ b/modding/lua-api.adoc @@ -1834,7 +1834,7 @@ Messages will normally be queued. Alternatively, specifying a negative duration will cause all current messages to be flushed. Specifying a duration of 0 will display the message indefinitely (until another message flushes the display, or the round stage ends). -Possible [.var]#Types# (corresponding to screen locations) are: `+Engine+` (top left, small orange text), `+Upper+`, `+Centre+`, `+Lower+`. +Possible [.var]#Types# (corresponding to screen locations) are: `+Engine+` (top left, small orange text), `+Upper+`, `+Center+`, `+Lower+`. `+Player.ShowGameMessage()+` can be used to send messages to individual players (see <> below).