Description
Control rig blueprint are not render correctly.
Steps to reproduce this issue
- Create a control rig blueprint
- Copy paste
Expected behavior
Have nodes, pins and position showing correctly.
Actual behavior
All nodes have no pins and no body, title are incorrect and position are 0,0.
Additional context
Someone at Epic Games decide to use another way to generate blueprint code.
For example the position of a node is using 2 properties with integer values NodePosX=-4208 and NodePosY=1728 but in case of control rig they use 1 property with float value Position=(X=-6527.000000,Y=-1739.000000).
First Begin Object are the nodes at the begining using hiearchical pin declaration.
Then at the end Begin Object are the links. They are now an external object at the end of twith a source and a target instead og being a property of the current node.
Description
Control rig blueprint are not render correctly.
Steps to reproduce this issue
Expected behavior
Have nodes, pins and position showing correctly.
Actual behavior
All nodes have no pins and no body, title are incorrect and position are 0,0.
Additional context
Someone at Epic Games decide to use another way to generate blueprint code.
For example the position of a node is using 2 properties with integer values
NodePosX=-4208andNodePosY=1728but in case of control rig they use 1 property with float valuePosition=(X=-6527.000000,Y=-1739.000000).First
Begin Objectare the nodes at the begining using hiearchical pin declaration.Then at the end
Begin Objectare the links. They are now an external object at the end of twith a source and a target instead og being a property of the current node.