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New to BlitzMax but what to use Vulkan #53

@lonnietc

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@lonnietc

Hello,

I am exploring BlitzMax (NG maybe) for rapid prototyping for a project that I was doing in C++ and it looks like, although a bit dated, it still might be a very good tool.

With this in mind, I would like to explore Ray Tracing and the BlitxMax Vulkan mod and am wondering if there are any examples or documentation to help with this?

Thanks

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