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Copy pathgui.py
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123 lines (99 loc) · 4.97 KB
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import sys
from PyQt4 import QtCore, QtGui, uic
class MainWindow(QtGui.QMainWindow):
def __init__(self,parent=None):
QtGui.QMainWindow.__init__(self,parent)
self.ui = uic.loadUi("gui/mainWindow.ui")
self.ui.show()
self.character = None
self.connect(self.ui.powersTree, QtCore.SIGNAL('itemSelectionChanged()'), self.displayPowerDetails)
self.connect(self.ui.atWillCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.encounterCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.dailyCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.standardCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.moveCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.minorCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.interruptCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.usedCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.unusedCheck, QtCore.SIGNAL('stateChanged(int)'), self.loadPowers)
self.connect(self.ui.weaponCombo,QtCore.SIGNAL('activated(QString)'),self.equipWeapon)
self.connect(self.ui.usedButton,QtCore.SIGNAL('clicked()'),self.usePower)
self.connect(self.ui.unusedButton,QtCore.SIGNAL('clicked()'),self.unusePower)
self.connect(self.ui.shortRestButton,QtCore.SIGNAL('clicked()'),self.shortRest)
self.connect(self.ui.extendedRestButton,QtCore.SIGNAL('clicked()'),self.extendedRest)
def setCharacter(self,character):
self.character = character
self.loadPowers()
self.loadWeapons()
def loadPowers(self):
if not self.character: return
self.ui.powersTree.clear()
atWills = QtGui.QTreeWidgetItem(['at-will'])
encounters = QtGui.QTreeWidgetItem(['encounter'])
dailies = QtGui.QTreeWidgetItem(['daily'])
self.ui.powersTree.addTopLevelItems([atWills,encounters,dailies])
frequency = []
if self.ui.atWillCheck.isChecked(): frequency.append('at-will')
if self.ui.encounterCheck.isChecked(): frequency.append('encounter')
if self.ui.dailyCheck.isChecked(): frequency.append('daily')
action = []
if self.ui.standardCheck.isChecked(): action.append('standard')
if self.ui.moveCheck.isChecked(): action.append('move')
if self.ui.minorCheck.isChecked(): action.append('minor')
if self.ui.interruptCheck.isChecked(): action.append('interrupt')
usage = []
if self.ui.unusedCheck.isChecked(): usage.append('unused')
if self.ui.usedCheck.isChecked(): usage.append('used')
for power in self.character.getPowers(frequency=frequency,action=action,usage=usage):
if self.character.powers[power].frequency == 'at-will':
QtGui.QTreeWidgetItem(atWills,[power])
if self.character.powers[power].frequency == 'encounter':
QtGui.QTreeWidgetItem(encounters,[power])
if self.character.powers[power].frequency == 'daily':
QtGui.QTreeWidgetItem(dailies,[power])
self.ui.powersTree.expandAll()
def usePower(self):
power = self.getCurrentPower()
if power:
self.character.powers[power].setUsed(True)
self.loadPowers()
def unusePower(self):
power = self.getCurrentPower()
if power:
self.character.powers[power].setUsed(False)
self.loadPowers()
def shortRest(self):
if self.character: self.character.shortRest()
self.loadPowers()
def extendedRest(self):
if self.character: self.character.extendedRest()
self.loadPowers()
def loadWeapons(self):
if not self.character: return
for weapon in self.character.weapons:
self.ui.weaponCombo.addItem(weapon)
if 'main' in self.character.equipped:
index = self.ui.weaponCombo.findText(self.character.equipped['main'])
if index >= 0:
self.ui.weaponCombo.setCurrentIndex(index)
def getCurrentPower(self):
selection = self.ui.powersTree.selectedItems()
if len(selection):
power = str(selection[0].text(0))
return power if power in self.character.powers else None
def equipWeapon(self,weapon):
if not self.character or not weapon: return
weapon = str(weapon)
self.character.setEquip(main=weapon)
self.displayPowerDetails()
def displayPowerDetails(self):
power = self.getCurrentPower()
if not power:
self.ui.powerText.setText('')
self.ui.powerImageLabel.setPixmap(QtGui.QPixmap.fromImage(QtGui.QImage()))
return
self.character.getPowerStats(power,output=False)
self.ui.powerText.setText(self.character.powers[power].text())
imageName = 'gui/'+power+'.jpeg'
image = QtGui.QImage(imageName) if QtCore.QFileInfo(imageName).isReadable() else QtGui.QImage()
self.ui.powerImageLabel.setPixmap(QtGui.QPixmap.fromImage(image))