Delay starting VR until scene loaded#573
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This change delays initializing VR code until the "start" scene is loaded, which signals that the game is actually at the menu screen. The "loading" scene that appears on screen isn't captured by the UI management, so while the game is loading the user is awkardly put in an empty Unity environment.
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This change delays initializing VR code until the "start" scene is loaded, which signals that the game is actually at the menu screen. The "loading" scene that appears on screen isn't captured by the UI management, so while the game is loading the user is awkardly put in an empty Unity environment.