forked from gizak/termui
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathlinechart.go
More file actions
407 lines (355 loc) · 9.2 KB
/
Copy pathlinechart.go
File metadata and controls
407 lines (355 loc) · 9.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
"math"
"sort"
)
// only 16 possible combinations, why bother
var braillePatterns = map[[2]int]rune{
[2]int{0, 0}: '⣀',
[2]int{0, 1}: '⡠',
[2]int{0, 2}: '⡐',
[2]int{0, 3}: '⡈',
[2]int{1, 0}: '⢄',
[2]int{1, 1}: '⠤',
[2]int{1, 2}: '⠔',
[2]int{1, 3}: '⠌',
[2]int{2, 0}: '⢂',
[2]int{2, 1}: '⠢',
[2]int{2, 2}: '⠒',
[2]int{2, 3}: '⠊',
[2]int{3, 0}: '⢁',
[2]int{3, 1}: '⠡',
[2]int{3, 2}: '⠑',
[2]int{3, 3}: '⠉',
}
var lSingleBraille = [4]rune{'\u2840', '⠄', '⠂', '⠁'}
var rSingleBraille = [4]rune{'\u2880', '⠠', '⠐', '⠈'}
// LineChart has two modes: braille(default) and dot.
// A single braille character is a 2x4 grid of dots, so Using braille
// gives 2x X resolution and 4x Y resolution over dot mode.
/*
lc := termui.NewLineChart()
lc.Border.Label = "braille-mode Line Chart"
lc.Data["name'] = [1.2, 1.3, 1.5, 1.7, 1.5, 1.6, 1.8, 2.0]
lc.Width = 50
lc.Height = 12
lc.AxesColor = termui.ColorWhite
lc.LineColor = termui.ColorGreen | termui.AttrBold
// termui.Render(lc)...
*/
type LineChart struct {
Block
Data map[string][]float64
DataLabels []string // if unset, the data indices will be used
Mode string // braille | dot
DotStyle rune
LineColor map[string]Attribute
defaultLineColor Attribute
scale float64 // data span per cell on y-axis
AxesColor Attribute
drawingX int
drawingY int
axisYHeight int
axisXWidth int
axisYLabelGap int
axisXLabelGap int
topValue float64
bottomValue float64
labelX [][]rune
labelY [][]rune
labelYSpace int
maxY float64
minY float64
YPadding float64
YFloor float64
YCeil float64
}
// NewLineChart returns a new LineChart with current theme.
func NewLineChart() *LineChart {
return &LineChart{
Block: *NewBlock(),
AxesColor: ThemeAttr("linechart.axes.fg"),
defaultLineColor: ThemeAttr("linechart.line.fg"),
Mode: "braille",
DotStyle: '•',
Data: make(map[string][]float64),
LineColor: make(map[string]Attribute),
axisXLabelGap: 2,
axisYLabelGap: 1,
bottomValue: math.Inf(1),
topValue: math.Inf(-1),
YPadding: 0.2,
YFloor: math.Inf(-1),
YCeil: math.Inf(1),
}
}
// one cell contains two data points, so capicity is 2x dot mode
func (lc *LineChart) renderBraille() Buffer {
buf := NewBuffer()
// return: b -> which cell should the point be in
// m -> in the cell, divided into 4 equal height levels, which subcell?
getPos := func(d float64) (b, m int) {
cnt4 := int((d-lc.bottomValue)/(lc.scale/4) + 0.5)
b = cnt4 / 4
m = cnt4 % 4
return
}
// Sort the series so that overlapping data will overlap the same way each time
seriesList := make([]string, len(lc.Data))
i := 0
for seriesName := range lc.Data {
seriesList[i] = seriesName
i++
}
sort.Strings(seriesList)
// plot points
for _, seriesName := range seriesList {
seriesData := lc.Data[seriesName]
if len(seriesData) == 0 {
continue
}
thisLineColor, ok := lc.LineColor[seriesName]
if !ok {
thisLineColor = lc.defaultLineColor
}
minCell := lc.innerArea.Min.X + lc.labelYSpace
cellPos := lc.innerArea.Max.X - 1
for dataPos := len(seriesData) - 1; dataPos >= 0 && cellPos > minCell; {
b0, m0 := getPos(seriesData[dataPos])
var b1, m1 int
if dataPos > 0 {
b1, m1 = getPos(seriesData[dataPos-1])
if b0 == b1 {
c := Cell{
Ch: braillePatterns[[2]int{m1, m0}],
Bg: lc.Bg,
Fg: thisLineColor,
}
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b0
buf.Set(cellPos, y, c)
} else {
c0 := Cell{
Ch: rSingleBraille[m0],
Fg: thisLineColor,
Bg: lc.Bg,
}
y0 := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b0
buf.Set(cellPos, y0, c0)
c1 := Cell{
Ch: lSingleBraille[m1],
Fg: thisLineColor,
Bg: lc.Bg,
}
y1 := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b1
buf.Set(cellPos, y1, c1)
}
} else {
c0 := Cell{
Ch: rSingleBraille[m0],
Fg: thisLineColor,
Bg: lc.Bg,
}
x0 := cellPos
y0 := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b0
buf.Set(x0, y0, c0)
}
dataPos -= 2
cellPos--
}
}
return buf
}
func (lc *LineChart) renderDot() Buffer {
buf := NewBuffer()
for seriesName, seriesData := range lc.Data {
thisLineColor, ok := lc.LineColor[seriesName]
if !ok {
thisLineColor = lc.defaultLineColor
}
minCell := lc.innerArea.Min.X + lc.labelYSpace
cellPos := lc.innerArea.Max.X - 1
for dataPos := len(seriesData) - 1; dataPos >= 0 && cellPos > minCell; {
c := Cell{
Ch: lc.DotStyle,
Fg: thisLineColor,
Bg: lc.Bg,
}
x := cellPos
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - int((seriesData[dataPos]-lc.bottomValue)/lc.scale+0.5)
buf.Set(x, y, c)
cellPos--
dataPos--
}
}
return buf
}
func (lc *LineChart) calcLabelX() {
lc.labelX = [][]rune{}
for i, l := 0, 0; i < len(lc.DataLabels) && l < lc.axisXWidth; i++ {
if lc.Mode == "dot" {
if l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[l])
w := strWidth(lc.DataLabels[l])
if l+w <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += w + lc.axisXLabelGap
} else { // braille
if 2*l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[2*l])
w := strWidth(lc.DataLabels[2*l])
if l+w <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += w + lc.axisXLabelGap
}
}
}
func shortenFloatVal(x float64) string {
s := fmt.Sprintf("%.2f", x)
if len(s)-3 > 3 {
s = fmt.Sprintf("%.2e", x)
}
if x < 0 {
s = fmt.Sprintf("%.2f", x)
}
return s
}
func (lc *LineChart) calcLabelY() {
span := lc.topValue - lc.bottomValue
// where does -2 come from? Without it, we might draw on the top border or past the block
lc.scale = span / float64(lc.axisYHeight-2)
n := (1 + lc.axisYHeight) / (lc.axisYLabelGap + 1)
lc.labelY = make([][]rune, n)
maxLen := 0
for i := 0; i < n; i++ {
s := str2runes(shortenFloatVal(lc.bottomValue + float64(i)*span/float64(n)))
if len(s) > maxLen {
maxLen = len(s)
}
lc.labelY[i] = s
}
lc.labelYSpace = maxLen
}
func (lc *LineChart) calcLayout() {
for _, seriesData := range lc.Data {
if seriesData == nil || len(seriesData) == 0 {
continue
}
// set datalabels if not provided
if lc.DataLabels == nil || len(lc.DataLabels) == 0 {
lc.DataLabels = make([]string, len(seriesData))
for i := range seriesData {
lc.DataLabels[i] = fmt.Sprint(i)
}
}
// lazy increase, to avoid y shaking frequently
lc.minY = seriesData[0]
lc.maxY = seriesData[0]
// valid visible range
vrange := lc.innerArea.Dx()
if lc.Mode == "braille" {
vrange = 2 * lc.innerArea.Dx()
}
if vrange > len(seriesData) {
vrange = len(seriesData)
}
for _, v := range seriesData[:vrange] {
if v > lc.maxY {
lc.maxY = v
}
if v < lc.minY {
lc.minY = v
}
}
span := lc.maxY - lc.minY
// allow some padding unless we are beyond the flor/ceil
if lc.minY <= lc.bottomValue {
lc.bottomValue = lc.minY - lc.YPadding*span
if lc.bottomValue < lc.YFloor {
lc.bottomValue = lc.YFloor
}
}
if lc.maxY >= lc.topValue {
lc.topValue = lc.maxY + lc.YPadding*span
if lc.topValue > lc.YCeil {
lc.topValue = lc.YCeil
}
}
}
lc.axisYHeight = lc.innerArea.Dy() - 1
lc.calcLabelY()
lc.axisXWidth = lc.innerArea.Dx() - 1 - lc.labelYSpace
lc.calcLabelX()
lc.drawingX = lc.innerArea.Min.X + 1 + lc.labelYSpace
lc.drawingY = lc.innerArea.Min.Y
}
func (lc *LineChart) plotAxes() Buffer {
buf := NewBuffer()
origY := lc.innerArea.Min.Y + lc.innerArea.Dy() - 2
origX := lc.innerArea.Min.X + lc.labelYSpace
buf.Set(origX, origY, Cell{Ch: ORIGIN, Fg: lc.AxesColor, Bg: lc.Bg})
for x := origX + 1; x < origX+lc.axisXWidth; x++ {
buf.Set(x, origY, Cell{Ch: HDASH, Fg: lc.AxesColor, Bg: lc.Bg})
}
for y := origY - 1; y > origY-lc.axisYHeight; y-- {
buf.Set(origX, y, Cell{Ch: VDASH, Fg: lc.AxesColor, Bg: lc.Bg})
}
// x label
oft := 0
for _, rs := range lc.labelX {
if oft+len(rs) > lc.axisXWidth {
break
}
for j, r := range rs {
c := Cell{
Ch: r,
Fg: lc.AxesColor,
Bg: lc.Bg,
}
x := origX + oft + j
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 1
buf.Set(x, y, c)
}
oft += len(rs) + lc.axisXLabelGap
}
// y labels
for i, rs := range lc.labelY {
for j, r := range rs {
buf.Set(
lc.innerArea.Min.X+j,
origY-i*(lc.axisYLabelGap+1),
Cell{Ch: r, Fg: lc.AxesColor, Bg: lc.Bg})
}
}
return buf
}
// Buffer implements Bufferer interface.
func (lc *LineChart) Buffer() Buffer {
buf := lc.Block.Buffer()
seriesCount := 0
for _, data := range lc.Data {
if len(data) > 0 {
seriesCount++
}
}
if seriesCount == 0 {
return buf
}
lc.calcLayout()
buf.Merge(lc.plotAxes())
if lc.Mode == "dot" {
buf.Merge(lc.renderDot())
} else {
buf.Merge(lc.renderBraille())
}
return buf
}