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210 lines (173 loc) · 4.1 KB
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Copy pathmain.c
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210 lines (173 loc) · 4.1 KB
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
#include <conio.h>
//SNAKE GAME
struct player{
int position_x;
int position_y;
int x_dir;
int y_dir;
};
struct food{
int position_x;
int position_y;
bool spawned;
};
void print_grind(char grind[15][30],struct player *player,struct food food,int size){
int i;
int j;
int k;
system("cls");
printf("-------------------------Score: %d--------------------------",size);
for(i = 0; i < 15;i++){
printf("\n");
for(j = 0; j < 30; j++){
if(i == food.position_x && j == food.position_y && food.spawned){
grind[i][j] = 'F';
}
for(k = 0; k < size; k++){
if(i == player[k].position_x && j == player[k].position_y){
grind[i][j] = 'o';
}
}
printf(" %c",grind[i][j]);
grind[i][j] = ' ';
}
}
}
bool facing_up(struct player* player){
if(player->x_dir == -1){return true;}
}
bool facing_down(struct player *player){
if(player->x_dir == 1){return true;}
}
bool facing_left(struct player *player){
if(player->y_dir == -1){return true;}
}
bool facing_right(struct player *player){
if(player->y_dir == 1){return true;}
}
void control_player(struct player *player){
if(kbhit()){
int key = getch();
if(facing_up(player) || facing_down(player)){
if(key == 97){
player->y_dir = -1;
player->x_dir = 0;
}else if(key == 100){
player->y_dir = 1;
player->x_dir = 0;
}
}else if(facing_left(player) || facing_right(player)){
if(key == 119){
player->x_dir = -1;
player->y_dir = 0;
}else if(key == 115){
player->x_dir = 1;
player->y_dir = 0;
}
}
}
}
void move_player(struct player *player,int size){
int i;
int past_x_pos = player[0].position_x;
int past_y_pos = player[0].position_y;
int temp_x,temp_y;
for(i = 1; i < size; i++){
temp_x = player[i].position_x;
temp_y = player[i].position_y;
player[i].position_x = past_x_pos;
player[i].position_y = past_y_pos;
past_x_pos = temp_x;
past_y_pos = temp_y;
}
player[0].position_x += player[0].x_dir;
player[0].position_y += player[0].y_dir;
}
void wait(int miliseconds ){
unsigned int wait_time = clock() + miliseconds;
while(clock() < wait_time);
}
int rand_num(int max,int min){
return (rand() % (max + 1 - min) + min);
}
void food_position(struct food *food){
if(food->spawned == false){
food->position_x = rand_num(14,0);
food->position_y = rand_num(29,0);
food->spawned = true;
}
}
int increase_player_size(int size){
size +=1;
return size;
}
int verify_colisions(struct player *player,struct food *food,int size){
bool same_x = player[0].position_x == food->position_x;
bool same_y = player[0].position_y == food->position_y;
if( same_x && same_y ){
size += 1;
food->spawned = false;
} return size;
}
bool game_over(struct player * player,int size){
int i;
for(i = 1; i < size; i++){
if(player[i].position_x == player[0].position_x && player[i].position_y == player[0].position_y){
return true;
}
}
if(player[0].position_x > 14 || player[0].position_y > 29 || player[0].position_x < 0 || player[0].position_y < 0){
return true;
}else{
return false;
}
}
int main(int argc, char *argv[]) {
srand(time(0));
int height = 15;
int width = 30;
char grind[15][30];
int size = 1;
int *sizeP = &size;
struct player player[70];
struct player p1;
p1.position_x = 10;
p1.position_y = 0;
p1.x_dir = 0;
p1.y_dir = 1;
player[0] = p1;
//player[1] = p1;
struct food food,*foodP;
foodP = &food;
int test = 1;
while(true){
if(game_over(player,size)){
size = 1;
player[0].position_x = 5;
player[0].position_y = 0;
player[0].x_dir = 0;
player[0].y_dir = 1;
int i,j;
system("cls");
printf("-------------------------GAME OVER--------------------------\n");
for(i = 0; i < 15; i++){
printf("\n");
for(j = 0; j < 30;j++){
wait(5);
printf(" #");
}
}
wait(1000);
}
size = verify_colisions(player,foodP,size);
food_position(foodP);
control_player(player);
move_player(player,size);
print_grind(grind,player,food,size);
wait(1000/15);
}
}