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Improve Buff/Debuff Display #25

Description

@rebasedkon

Feature Description

  1. Reverse buff/debuff order for neutral and hostile targets.
    Currently, when both Buffs and Debuffs on the Target Unit Frame are positioned in the Bottom Left corner, buffs are displayed first (top row), while debuffs are shown below them on a separate row.
    This behavior makes sense for friendly targets. However, for neutral and hostile (yellow/red) targets, debuffs should be displayed first, as they are generally the more important information during combat. This is also how the default UI behaves in later expansions and is a more intuitive layout.

  2. Configurable spacing between aura icons.
    At the moment, buff and debuff icons are placed directly next to each other with no horizontal or vertical spacing, making the display look cluttered. Buffs and debuffs are already separated into distinct rows with a small gap between them, which works well.
    Adding configurable spacing between icons would significantly improve readability and overall visual clarity. Screenshot shows how it works currently.

Image
  1. Configurable size and positioning for player buffs and debuffs.
    Currently, it's impossible to distinguish your own buffs and debuffs from those applied by another player of the same class (for example, in a raid).
    Player-owned auras should:
  • always be displayed before other players' auras;
  • be larger than other auras, making them immediately recognizable.
    Making the size and positioning configurable would provide additional flexibility for different UI preferences.

Why?

These changes would improve both usability and visual clarity while making aura behavior more consistent with player expectations and the default UI from later expansions.


Examples

The following WOTLK (3.3.5) videos demonstrate the expected behavior:
https://www.youtube.com/watch?v=C_35NMFZOOg
https://www.youtube.com/watch?v=uYTQgIAzp_M

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