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Copy pathStatic_object.py
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31 lines (27 loc) · 1.08 KB
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from utilities import load_image
import pygame
class Static_object:
def __init__(self,column,row,image_name, img_dir_name = 'Images/Static_objs',w=62,h=62):
self.row = row
self.column = column
self.type = 'type'
self.image_name = image_name
self.image = load_image(image_name, path=img_dir_name, alpha_channel=True)
self.image = pygame.transform.scale(self.image,(w,h))
self.rect = self.image.get_rect()
self.rect.x = self.column*self.rect.w
self.rect.y = self.row*self.rect.h
# self.permeability = False
# if int(image_name[0])>=6:
# self.permeability = True
def get_brush(self):
return ('st_obj',self.image_name)
def check_mouse_coords(self,xy): #проверяет, находятся ли координаты мыши в нужном ректе
if self.rect.collidepoint(xy):
return True
else:
return False
def render(self,surf,rect=None):
if not rect:
rect = self.rect
surf.blit(self.image,rect)