-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpainter.cpp
More file actions
454 lines (337 loc) · 11 KB
/
painter.cpp
File metadata and controls
454 lines (337 loc) · 11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
#include "painter.h"
#include "circle.h"
#include <iostream>
using namespace cs40;
Painter::Painter(QWidget *parent) : QOpenGLWidget(parent) {
//initialize any added variables
m_blurFactor = 1.0;
m_threshold = 30;
m_texture = NULL;
m_vertexShader = NULL;
m_fragmentShader = NULL;
m_shaderProgram = NULL;
vboVertices = NULL;
vao = NULL;
vertices = new QVector3D[4];
vertices[0] = QVector3D(-1, -1, 0);
vertices[1] = QVector3D(1, -1, 0);
vertices[2] = QVector3D(-1, 1, 0);
vertices[3] = QVector3D(1, 1, 0);
}
Painter::~Painter(){
//delete dynamically allocated members
m_texture->destroy();
delete m_vertexShader; m_vertexShader=NULL;
delete m_fragmentShader; m_fragmentShader=NULL;
if(m_shaderProgram){
m_shaderProgram->release();
delete m_shaderProgram; m_shaderProgram=NULL;
}
for(int i = 0; i < m_strokes.length(); i++){
delete m_strokes.last();
m_strokes.pop_back();
}
delete [] vertices;
vboVertices->destroy();
vao->destroy();
}
QImage Painter::paintImage(int layers, int stopSize){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(stopSize > layers){
std::cout << "Specified smallest brush size not valid, setting to 1." << std::endl;
stopSize = 1;
}
QVector3D currentColor;
QImage canvas = QImage(m_img);
canvas.fill(Qt::white);
QPixmap* dev = new QPixmap(m_img.size());
dev->convertFromImage(canvas);
QPainter painter;
painter.begin(dev);
int i = layers;
while(i >= stopSize){
//generate list of data for painter to draw
//add to master list
//draw master list with painter
//create image for reference for next iteration
std::cout << "Painting layer " << layers-i+1 << "..." << std::endl;
m_strokes.append(getLayer(pow(2, i), canvas, m_threshold));
//draw all strokes added to m_strokes
for(int j = 0; j < m_strokes.length(); j++){
currentColor = m_strokes[j]->getColor();
painter.setPen(QColor(currentColor.x(), currentColor.y(),
currentColor.z()));
painter.setBrush(QColor(currentColor.x(), currentColor.y(),
currentColor.z()));
if(i == 1){
painter.drawPoint(m_strokes[j]->getCenter().x(), m_strokes[j]->getCenter().y());
}else{
painter.drawEllipse(m_strokes[j]->getCenter().x(),
m_strokes[j]->getCenter().y(), pow(2, i-1), pow(2, i-1));
}
}
canvas = dev->toImage();
i--;
}
painter.end();
canvas.save("../canvas.png");
std::cout << "It's a masterpiece!" << std::endl;
return canvas;
}
void Painter::initializeGL(){
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
createShaders();
createVBOs();
glClearColor(1, 1, 1, 1);
m_img = QImage("../images/swat.jpg");
m_img.fill(Qt::white);
if(m_img.isNull()){
std::cout << "No image loaded" << std::endl;
return;
}
m_texture = new QOpenGLTexture(m_img.mirrored());
if(m_texture == NULL){
std::cout << "Could not load texture" << std::endl;
return;
} else{
std::cout << "Texture successfully loaded" << std::endl;
}
m_shaderProgram->bind();
}
void Painter::resizeGL(int w, int h)
{
glViewport(0,0,w, h);
}
QImage Painter:: createReferenceImage(qreal brushSize){
QGraphicsBlurEffect *blur = new QGraphicsBlurEffect();
blur->setBlurRadius(brushSize);
QGraphicsScene scene;
QGraphicsPixmapItem item;
item.setPixmap(QPixmap::fromImage(m_img));
item.setGraphicsEffect(blur);
scene.addItem(&item);
QImage result = QImage(m_img.size(), QImage::Format_RGB32);
result.fill(Qt::transparent);
QPainter painter(&result);
scene.render(&painter);
return result;
}
//get the vector form of a QRgb color
QVector3D Painter::toVector(QRgb color){
QColor col = QColor(color);
int r = col.red();
int g = col.green();
int b = col.blue();
return QVector3D(r, g, b);
}
QList<cs40::Drawable*> Painter::getLayer(qreal brushSize, QImage canvas,
qreal threshold){
//create blurred reference image
//for each position of the image with spacing brushSize
// get the area of point plus/minus brushSize/2 on all four sides
// calculate error of area compared to reference image
// if error is greater than threshold
// add stroke for point with the max error in the area
QList<cs40::Drawable*> outList;
QList<qreal> region = QList<qreal>(); //temporary region color error
QImage ref = createReferenceImage(brushSize*m_blurFactor); //reference image
qreal left, right, up, down, max, current;
QVector2D maxErrorPoint;
max = -1;
//get the area and errors
for(int x = 0; x < ref.width(); x += std::max(1.0, brushSize/2.0)){
for(int y = 0; y < ref.height(); y += std::max(1.0, brushSize/2.0)){
region.clear();
maxErrorPoint = QVector2D(x, y);
//GOOD PLACE TO USE CUDA OR PARALLEL PROCESSES
//get points within desired region
left = x;
right = x+1;
up = y;
down = y-1;
//left points
while(left > x-brushSize/2.0 && left >= 0){
//points greater than y
while(up < y+brushSize/2.0 && up < ref.height()){
current = (toVector(ref.pixel(left, up))-toVector(canvas.pixel(left,up))).length();
if(current > max){
max = current;
maxErrorPoint = QVector2D(left, up);
}
region.append(current);
up++;
}
//points less than y
while(down > y-brushSize/2.0 && down >= 0){
current = (toVector(ref.pixel(left, down))-toVector(canvas.pixel(left, down))).length();
if(current > max){
max = current;
maxErrorPoint = QVector2D(left, down);
}
region.append(current);
down--;
}
left--;
}
//right points -- do same thing
while(right < x+brushSize/2.0 && right < ref.width()){
//points greater than y
while(up < y+brushSize/2.0 && up < ref.height()){
current = (toVector(ref.pixel(left, up))-toVector(canvas.pixel(left,up))).length();
if(current > max){
max = current;
maxErrorPoint = QVector2D(right, up);
}
region.append(current);
up++;
}
//points less than y
while(down > y-brushSize/2.0 && down >= 0){
current = (toVector(ref.pixel(left, down))-toVector(canvas.pixel(left, down))).length();
if(current > max){
max = current;
maxErrorPoint = QVector2D(right, down);
}
region.append(current);
down--;
}
right++;
}
//get total error of area
qreal areaError = 0;
for(int j = 0; j < region.size(); j++){
areaError += region[j];
}
//if error is greater than threshold, then add a stoke for max point
if(float(areaError)/region.size() > threshold){
Circle* circ = new Circle(m_shaderProgram, maxErrorPoint,
brushSize/2.0);
circ->setColor(toVector(ref.pixel(maxErrorPoint.x(),
maxErrorPoint.y())));
circ->setCenter(maxErrorPoint.x(), maxErrorPoint.y());
outList.append(circ);
}
}
}
//shuffle contents of outList for painterly effects
for(int k = 0; k < outList.length(); k++){
int first = qrand() % outList.size();
int second = qrand() % outList.size();
outList.swap(first, second);
}
return outList;
}
void Painter::paintGL(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(m_texture != NULL){
m_texture->bind();
} else{
std::cout << "Texture not loaded." << std::endl;
return;
}
if(!m_shaderProgram){
std::cout << "No shader program" << std::endl;
return;
}
if(!vboVertices) {
std::cout << "No vertices loaded" << std::endl;
return;
}
vao->bind();
vboVertices->bind();
m_shaderProgram->bind();
m_shaderProgram->setUniformValue("tex0",0);
m_shaderProgram->enableAttributeArray("vPosition");
m_shaderProgram->setAttributeBuffer("vPosition", GL_FLOAT, 0, 3, 0);
m_shaderProgram->enableAttributeArray("vTexture");
m_shaderProgram->setAttributeBuffer("vTexture", GL_FLOAT, 4*sizeof(QVector3D), 2, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glFlush();
vao->release();
vboVertices->release();
}
void Painter::createShaders(){
destroyShaders();
m_vertexShader = new QOpenGLShader(QOpenGLShader::Vertex);
if(!m_vertexShader->compileSourceFile("shaders/vshader.glsl")){
std::cout << "error with vShader" << std::endl;
qWarning() << m_vertexShader->log();
}
m_fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment);
if(!m_fragmentShader->compileSourceFile("shaders/fshader.glsl")){
std::cout << "error with fShader" << std::endl;
qWarning() << m_fragmentShader->log();
}
m_shaderProgram = new QOpenGLShaderProgram();
m_shaderProgram->addShader(m_vertexShader);
m_shaderProgram->addShader(m_fragmentShader);
if(!m_shaderProgram->link()){
qWarning() << m_shaderProgram->log();
}
}
void Painter::createVBOs(){
//destroy current
vao = new QOpenGLVertexArrayObject();
bool vaoOK = vao->create();
if(!vaoOK){
std::cout << "Could not create VAO" << std::endl;
return;
}
vboVertices = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
bool vboOK = vboVertices->create();
if(!vboOK){
std::cout << "Coud not create VBO" << std::endl;
return;
}
vboVertices->bind();
vboVertices->setUsagePattern(QOpenGLBuffer::StaticDraw);
vboVertices->allocate(4*sizeof(QVector3D));
vboVertices->write(0, vertices, 4*sizeof(QVector3D));
vboVertices->release();
}
void Painter::setupVAO(){
if(!vboVertices or !m_shaderProgram->isLinked()){
return;
}
vao->bind();
m_shaderProgram->bind();
vboVertices->bind();
m_shaderProgram->enableAttributeArray("vPosition");
m_shaderProgram->setAttributeBuffer("vPosition", GL_FLOAT, 0, 4, 0);
m_shaderProgram->release();
vao->release();
}
void Painter::open() {
/* get filename from dialog menu */
QString fileName = QFileDialog::getOpenFileName(this,
"Open File", QString(".."));
if (!fileName.isEmpty()) {
/* attempt to make an image object */
m_img = QImage(fileName);
if (m_img.isNull()) {
QMessageBox::information((QWidget*)parent(), "Image Viewer",
QString("Cannot load %1.").arg(fileName));
return;
}
m_texture->destroy();
m_texture = new QOpenGLTexture(m_img.mirrored());
}
update();
}
void Painter::paint(){
m_texture->destroy();
m_texture = new QOpenGLTexture(paintImage(6).mirrored());
update();
}
void Painter::setThreshold(qreal value){
m_threshold = value;
}
void Painter::destroyShaders(){
delete m_vertexShader; m_vertexShader=NULL;
delete m_fragmentShader; m_fragmentShader=NULL;
if(m_shaderProgram){
m_shaderProgram->release();
delete m_shaderProgram; m_shaderProgram=NULL;
}
}