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SpriteHandler.py
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335 lines (300 loc) · 16.7 KB
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import Settings
from Sprites.Background import Background
from Sprites.Base import Base
from Sprites.Pipe import Pipe
from Sprites.Bird import Bird
from Sprites.Bull import Bull
from Sprites.Score import Score, Best
from Sprites.Menu import Menu
from Sprites.Button import Button
from Sprites.Water import Wave
from Sprites.SpriteUnit import SpriteUnit
import pygame as pg
import pathlib
from random import randrange, uniform, random
import Exfont
class SpriteHandler:
def __init__(self, app):
self.app = app
self.renderer = self.app.renderer
self.images = self.load_png(Settings.SPRITE_DIR_PATH)
self.particles = self.load_png(Settings.PARTICLES_DIR_PATH)
screen_info = pg.display.Info()
Settings.WIN_W, Settings.WIN_H = screen_info.current_w,screen_info.current_h
# Adapting dimensions to screen resolution
background_sprite_w, background_sprite_h = self.compute_size()
scale = screen_info.current_h/background_sprite_h
Settings.BUMP_SPEED = Settings.BUMP_SPEED * scale
Settings.SPEED = Settings.SPEED * scale
Bull.speed_increment = Bull.speed_increment * scale
Settings.SPEED_INCREASE_FACTOR = Settings.SPEED_INCREASE_FACTOR * scale
Settings.BIRD_MASS_KG = Settings.BIRD_MASS_KG * scale
for key, image in self.images.items():
self.images[key] = pg.transform.scale(image, (image.get_rect().w * scale, image.get_rect().h * scale))
self.extend_world(Settings.WIN_W)
# Creating backgrounds sprites
self.background = Background(self, self.images['background-day'], self.images['background-night'], Settings.WIN_W//2, Settings.WIN_H//2 )
# Creating Pipes sprites
h = self.images['pipe-green'].get_height()
pipe_default_ypos = Settings.WIN_H + h/2 - h/3
pipe_reversed_default_ypos = pipe_default_ypos - h - 4*self.images[Settings.BIRD_COLOR + 'bird-midflap'].get_height()
self.pipes = []
x=-self.images['pipe-green'].get_width()/2 # pipes are hidden on the left of the screen by default
for i in range(Settings.PIPE_DENSITY):
self.pipes.append((Pipe(self, self.images['pipe-green'],x, pipe_default_ypos ),Pipe(self, self.images['reversed-pipe-green'],x, pipe_reversed_default_ypos)))
# Creating Base sprite
# self.base=Base(self, self.images['base'], self.images['base'].get_width()/2, Settings.WIN_H-self.images['base'].get_height()/2)
rect = pg.Rect(self.images['base'].get_width()/2,Settings.WIN_H-self.images['base'].get_height()/2,self.images['base'].get_width(), self.images['base'].get_height())
print(rect)
self.base=Wave(self, rect)
# Creating Bird sprite
trainee = pg.transform.scale(self.particles['smoke'],(1.5*self.images[Settings.BIRD_COLOR + 'bird-downflap'].get_rect().height, 1.5*self.images[Settings.BIRD_COLOR + 'bird-downflap'].get_rect().height))
trainee.set_alpha(50)
def offset_color(surface: pg.Surface, offset):
for i in range(surface.get_width()):
for j in range(surface.get_height()):
pixel = surface.get_at((i,j))
pixel.r = min(max(0,pixel.r+offset),255)
pixel.g = min(max(0,pixel.g+offset),255)
pixel.b = min(max(0,pixel.b+offset),255)
surface.set_at((i,j), pixel)
offset_color(trainee,60)
self.bird = Bird(self, self.images[Settings.BIRD_COLOR + 'bird-downflap'], self.images[Settings.BIRD_COLOR + 'bird-midflap'], self.images[Settings.BIRD_COLOR + 'bird-upflap'], Settings.WIN_W // 2, Settings.WIN_H // 2, Settings.BUMP_SPEED, Settings.BIRD_MASS_KG, trainee)
self.bull = Bull(self, self.images['bull'],x,Settings.WIN_H//2)
self.menu = Menu(self, Settings.WIN_W / 2, Settings.WIN_H / 2, Settings.TITLE, self.images[Settings.BIRD_COLOR + 'bird-midflap'], Settings.FONT_SIZE, scale)
def show_leaderboard():
if Settings.platform == 'android' and len(self.leaderboards) > 0:
id = list(self.leaderboards.keys())[-1]
print(f"showing {id}")
self.app.playgamesservices.leaderboards_client.show_leaderboard(id)
self.leaderboard_button = Button(self, self.images['cup'], self.images['cup'],self.images['cup'].get_width()//2, self.images['cup'].get_height()//2, show_leaderboard)
self.best = Best(self, self.leaderboard_button.x + self.leaderboard_button.image.get_rect().w, self.leaderboard_button.y, Settings.base_path, Settings.FONT_SIZE, scale)
self.leaderboards = {}
self.achievements = {}
if Settings.platform == 'android':
def get_leaderboards_cb(leaderboards):
self.leaderboards = leaderboards
if len(leaderboards) > 0:
self.app.playgamesservices.leaderboards_client.get_remote_best(list(leaderboards.keys())[-1],self.best.set_remote_best)
self.app.playgamesservices.leaderboards_client.get_leaderboards(get_leaderboards_cb)
def get_achievements_cb(achievements):
self.achievements = achievements
self.app.playgamesservices.achievements_client.get_achievements(get_achievements_cb)
self.show_settings_button = Button(self, self.images['settings'], self.images['settings'], Settings.WIN_W - self.images['settings'].get_width()//2, self.images['settings'].get_height()//2, lambda : self.app.configuration.enable())
if Settings.platform == 'android':
show_google_play_services_button_surface = self.images['games_controller']
show_google_play_services_button_surface = pg.transform.scale_by(show_google_play_services_button_surface, self.images['settings'].get_height()/show_google_play_services_button_surface.get_height())
self.show_google_play_services_button = Button(self, show_google_play_services_button_surface, show_google_play_services_button_surface, Settings.WIN_W - self.images['settings'].get_width() - show_google_play_services_button_surface.get_width()/2, show_google_play_services_button_surface.get_height()//2, lambda : self.app.play_games_intents.enable())
self._gameover = SpriteUnit(self,self.images['gameover'], Settings.WIN_W / 2, Settings.WIN_H / 2)
self.score=Score(self, Settings.WIN_W / 2, Settings.WIN_W / 8, Settings.FONT_SIZE, scale)
# Creating groups
self.group_background = pg.sprite.GroupSingle(self.background)
self.group_collide = pg.sprite.Group(self.pipes) # special group for sprites that Bird can collide on
self.group_bonus = pg.sprite.Group(self.bull)
self.group_bird = pg.sprite.GroupSingle(self.bird)
self.group_foreground = pg.sprite.Group(self.score, self.score, self.leaderboard_button)
self._started = False
self.pipe_width = self.images['pipe-green'].get_width()
self.pipe_requeue_interval = self.rand_pipe_requeue_interval(self.app.speed)
self.pipe_reque_time = 0.0
def reset(self):
self._started = False
self.background.reset()
self.bull.reset()
self.base.reset()
self.score.reset()
self.bird.reset()
for pipe, pipe_reversed in self.pipes:
pipe.reset()
pipe_reversed.reset()
self.group_foreground.empty()
self.group_foreground.add(self.menu, self.score, self.leaderboard_button, self.best, self.show_settings_button)
if Settings.platform == 'android':
self.group_foreground.add(self.show_google_play_services_button)
self.app.dt=0.0
self.app.speed = 0
self.group_background.update()
self.group_collide.update()
self.group_bonus.update()
self.group_bird.update()
self.group_foreground.update()
def count_sprites(self):
return len(self.group_bird) + len(self.group_collide) + len(self.group_background) + len(self.group_foreground)
def rand_pipe_requeue_interval(self, speed):
offset = speed/Settings.SPEED
return uniform(2.5 + offset,7.0 + offset)*self.pipe_width/speed
def update_speed(self, speed):
# print(f"update speed : {speed}")
self.base.update_speed(-speed)
self.bird.vel_x = -speed/4
self.bull.vel_x = -speed
for (pipe, pipe_reversed) in self.pipes :
pipe.vel_x = -speed
pipe_reversed.vel_x = -speed
if speed > 0:
self.pipe_requeue_interval = self.rand_pipe_requeue_interval(speed)
def compute_size(self):
w = self.images['background-day'].get_width()
h = self.images['background-day'].get_height()
return w,h
def load_png(self, path):
""" from .png to pygame Surfaces """
# loading .png images
images = dict([(png_path.stem, pg.image.load(str(png_path))) for png_path in pathlib.Path(path).rglob('*.png') if png_path.is_file()])
# reversing pipes
images.update(dict([(f'reversed-{png_path.stem}', pg.transform.flip(pg.image.load(str(png_path)), False, True)) for png_path in pathlib.Path(path).rglob('*.png') if png_path.is_file() and 'pipe' in str(png_path)]))
#
font = pg.font.Font(None, Settings.FONT_SIZE)
# create 'gameover' asset
images['gameover'] = Exfont.text_speech(font, 'GAME OVER', 'orange', True, 2, 'white')
# create 'message' asset
return images
def extend_world(self, new_width):
def extend_image(image, new_width):
n = 1+int(new_width/image.get_width())
extended_image = pg.Surface((n*image.get_width(), image.get_height()))
extended_image.blits([(image, (i*image.get_width(), 0)) for i in range(n)])
return extended_image
# extend base and background to match screen width
self.images['background-day'] = extend_image(self.images['background-day'], new_width)
self.images['background-night'] = extend_image(self.images['background-night'], new_width)
self.images['base'] = extend_image(self.images['base'], 2*new_width)
def maybe_requeue_pipes(self):
def pipe_requeue(pipe, pipe_reversed):
"""
Reque pipes
Used when pipes are out of camera range
"""
vel_x = pipe.vel_x
factor = randrange(0, 2*pipe.orig_rect.height//3)
pipe.reset()
pipe.y = pipe.orig_y - factor
pipe.vel_x = vel_x
pipe_reversed.reset()
pipe_reversed.y = pipe_reversed.orig_y - factor
pipe_reversed.vel_x = vel_x
pipe.x = pipe_reversed.x = Settings.WIN_W + pipe.rect.width/2
def bull_requeue():
"""
Reque bull
Used when bull is out of camera range
"""
factor = randrange(-1,3,2)*randrange(0, 4*self.bull.rect.height)
self.bull.y = self.bull.orig_y + factor
self.bull.x = Settings.WIN_W + self.bull.rect.width/2
self.pipe_reque_time += self.app.dt
if self.pipe_reque_time > self.pipe_requeue_interval:
if self.bull.vel_x != 0 and self.bull.x < -self.bull.rect.width and self.bull.ready:
self.pipe_reque_time = 0.0
self.pipe_requeue_interval = self.rand_pipe_requeue_interval(-self.bull.vel_x)
bull_requeue()
return
for (pipe1,pipe2) in self.pipes:
if pipe1.vel_x != 0 and pipe1.x < -pipe1.rect.width :
# requeue one Pipe that is out of screen
self.pipe_reque_time = 0.0
self.pipe_requeue_interval = self.rand_pipe_requeue_interval(-pipe1.vel_x)
pipe_requeue(pipe1, pipe2)
break
def update_score(self):
for (pipe1,pipe2) in self.pipes:
if pipe1.x < self.bird.x and not pipe1.point_given:
pg.event.post(pg.event.Event(Settings.EVENT_SOUND, sound = 'point'))
self.score.increment()
score = self.score.get()
if score > self.best.get():
self.best.set(score)
if Settings.platform == 'android':
if score == 20:
self.app.playgamesservices.achievements_client.unlock('CgkIzdaAt-geEAIQBg') #sparrow
if score == 40:
self.app.playgamesservices.achievements_client.unlock('CgkIzdaAt-geEAIQBw') #swallow
if score == 50:
self.app.playgamesservices.achievements_client.unlock('CgkIzdaAt-geEAIQCA') #wild goose
if score == 70:
self.app.playgamesservices.achievements_client.unlock('CgkIzdaAt-geEAIQCQ') #migratory bird
if score == 80:
self.app.playgamesservices.achievements_client.unlock('CgkIzdaAt-geEAIQCg') #potato bird
pipe1.point_given = True
break
elif pipe1.x > self.bird.x:
pipe1.point_given = False
def update(self):
self.update_score()
self.maybe_requeue_pipes()
self.group_background.update()
self.group_collide.update()
self.group_bonus.update()
self.base.update()
self.group_bird.update()
self.group_foreground.update()
def draw(self):
self.group_background.draw(self.renderer)
self.group_collide.draw(self.renderer)
self.group_bonus.draw(self.renderer)
self.bird.draw()
self.base.draw()
self.group_foreground.draw(self.renderer)
def on_mouse_press(self):
mouse_button = pg.mouse.get_pressed()
if mouse_button[0]:
x, y = pg.mouse.get_pos()
if self.leaderboard_button.alive() and self.leaderboard_button.rect.collidepoint((x, y)):
self.leaderboard_button.press()
elif self.show_settings_button.alive() and self.show_settings_button.rect.collidepoint((x, y)):
self.show_settings_button.press()
elif Settings.platform == 'android' and self.show_google_play_services_button.alive() and self.show_google_play_services_button.rect.collidepoint((x, y)):
self.show_google_play_services_button.press()
else:
self.on_action()
elif mouse_button[2]:
pass
def on_mouse_unpress(self):
mouse_button = pg.mouse.get_pressed()
if not mouse_button[0] and self.leaderboard_button.pressed:
self.leaderboard_button.unpress()
if not mouse_button[0] and self.show_settings_button.pressed:
self.show_settings_button.unpress()
if Settings.platform == 'android' and not mouse_button[0] and self.show_google_play_services_button.pressed:
self.show_google_play_services_button.unpress()
def on_key_press(self, key):
if key == pg.K_SPACE:
self.on_action()
def on_action(self):
if not self._started:
if self.bird.dead:
self.reset()
else:
self.start()
self.bird.bump(Settings.BUMP_SPEED)
else:
self.bird.bump(Settings.BUMP_SPEED)
def start(self):
self._started = True
if Settings.platform=='android':
self.app.ad_manager.reload()
self.score.reset()
self.group_foreground.empty()
self.group_foreground.add(self.score, self.leaderboard_button, self.best, self.show_settings_button)
if Settings.platform == 'android' :
self.group_foreground.add(self.show_google_play_services_button)
self.app.speed = int(Settings.SPEED*Settings.speed_multiplier)
pg.time.set_timer(Settings.EVENT_DAY_NIGHT, Settings.DAY_NIGHT_TIME_MS)
def stop(self):
self._started = False
self.app.speed = 0
pg.time.set_timer(Settings.EVENT_DAY_NIGHT, 0)
def game_over(self):
self.stop()
self.group_foreground.add(self._gameover)
self.best.save()
if Settings.platform=='android':
for id in self.leaderboards.keys():
self.app.playgamesservices.leaderboards_client.submit_score(id, self.score.get())
if self.score.get() < self.best.get():
# get punished
self.app.ad_manager.may_show()
def quit(self):
self.best.save()
def set_dark_mode(self,on):
self.background.set_dark_mode(on)