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main.py
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189 lines (175 loc) · 8.03 KB
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import sys
import os
sys.path.append(os.path.dirname(os.path.realpath(__file__)))
import Settings
if Settings.platform=='android':
from AdManager import AdManager
from Android.PlayGamesServices import PlayGamesServices
from android import loadingscreen
from pygame._sdl2.video import Window, Renderer, Texture, Image
from SpriteHandler import SpriteHandler
from SoundHandler import SoundHandler
from Configuration import Configuration
from PlayGamesIntents import PlayGamesIntents
import pygame as pg
# import pygame.freetype as ft
import Exfont
import random
from pygame._sdl2.video import Texture
from Sprites.Bull import Bull
__version__ = "1.4.1"
class App:
def __init__(self):
if Settings.platform=='android':
self.ad_manager = AdManager()
self.playgamesservices = PlayGamesServices()
pg.init()
try:
pg.mixer.init()
except:
print("Couldn't init mixer : no sound")
self.dt = 0.0
self._speed = Settings.SPEED
screen_info = pg.display.Info()
size=(screen_info.current_w,screen_info.current_h)
self.window = Window(title='flap.py', size=size, fullscreen=Settings.FULLSCREEN)
self.window.set_icon(pg.image.load(os.path.join(Settings.ASSETS_DIR_PATH,'favicon.png')))
self.renderer = Renderer(self.window, target_texture = True)
self.target = Texture(self.renderer, size=size, target = True)
self.sprite_handler = SpriteHandler(self)
if Settings.platform=='android':
self.play_games_intents = PlayGamesIntents(self, Settings.WIN_W,Settings.WIN_H)
self.sound_handler = SoundHandler(Settings.AUDIO_DIR_PATH)
self.clock = pg.time.Clock()
self.font = pg.font.Font(None, Settings.FONT_SIZE)
self.fps_size = (Settings.FONT_SIZE * 13, Settings.FONT_SIZE)
self.running = True
self.display_fps = False
self.background = False
self.configuration = Configuration(self, Settings.WIN_W,Settings.WIN_H)
self.shake_intensity = 0
self.shake_duration = 0
self.sprite_handler.reset()
if Settings.platform=='android':
loadingscreen.hide_loading_screen()
self._bull_gamble = Bull.gamble
@property
def speed(self):
return self._speed
@speed.setter
def speed(self, value):
self._speed = value
self.sprite_handler.update_speed(self._speed)
def set_dark_mode(self,on):
self.sprite_handler.set_dark_mode(on)
def set_show_fps(self,on):
self.display_fps = on
def mute(self):
self.sound_handler.mute()
def unmute(self):
self.sound_handler.unmute()
def update(self):
self.sprite_handler.update()
self.dt = self.clock.tick(Settings.FPS) * 0.001
def draw_fps(self):
fps_texture = Texture.from_surface(self.renderer, self.font.render(f'{self.clock.get_fps() :.0f} FPS | {self.sprite_handler.count_sprites()} SPRITES', True, 'green'))
fps_texture.draw(fps_texture.get_rect(),fps_texture.get_rect())
def draw(self):
# self.renderer.clear()
self.renderer.target = self.target
self.renderer.clear()
self.sprite_handler.draw()
if self.display_fps:
self.draw_fps()
if self.configuration.is_enabled():
self.configuration.draw(self.renderer)
if Settings.platform=='android':
if self.play_games_intents.is_enabled():
self.play_games_intents.draw(self.renderer)
self.renderer.target = None
dest_rect = self.target.get_rect()
if self.shake_duration > 0:
self.shake_duration -= 1
offset_x = random.randint(-self.shake_intensity, self.shake_intensity)
offset_y = random.randint(-self.shake_intensity, self.shake_intensity)
dest_rect.x, dest_rect.y= dest_rect.x + offset_x, dest_rect.y + offset_y
self.target.draw(self.target.get_rect(), dest_rect)
self.renderer.present()
def exit_prompt(self):
# ret = messagebox('Warning','Do you really want to exit ?',warn = True, buttons = ('Yes', 'No'), return_button = 0, escape_button = 1)
ret=0
return ret == 0
def check_events(self):
super_events_types = (pg.QUIT,pg.APP_WILLENTERBACKGROUND,pg.APP_DIDENTERFOREGROUND,pg.APP_TERMINATING,Settings.EVENT_SOUND,Settings.EVENT_AD)
events = pg.event.get(eventtype=super_events_types)
for e in events:
if e.type == pg.APP_WILLENTERBACKGROUND:
self.background = True
elif e.type == pg.APP_DIDENTERFOREGROUND:
self.background = False
if e.type == pg.QUIT or e.type == pg.APP_TERMINATING:
self.running = not self.exit_prompt()
elif e.type == Settings.EVENT_SOUND:
self.sound_handler.play(e.sound)
elif e.type == Settings.EVENT_AD:
print('EVENT_AD')
self.ad_manager.on_timeout()
events = pg.event.get(exclude=super_events_types)
if self.configuration.is_enabled():
self.configuration.update(events)
elif Settings.platform=='android' and self.play_games_intents.is_enabled():
self.play_games_intents.update(events)
else:
for e in events:
if e.type == pg.KEYDOWN:
if e.key == pg.K_ESCAPE or e.key == pg.K_AC_BACK:
self.running = not self.exit_prompt()
if e.key == pg.K_d:
self.display_fps = not self.display_fps
else:
self.sprite_handler.on_key_press(e.key)
elif e.type == pg.MOUSEBUTTONDOWN:
self.sprite_handler.on_mouse_press()
elif e.type == pg.MOUSEBUTTONUP:
self.sprite_handler.on_mouse_unpress()
elif e.type == Settings.EVENT_DAY_NIGHT:
if self.sprite_handler._started and not self.sprite_handler.bird.hit:
self.sprite_handler.background.toggle_day_night()
self.speed += Settings.SPEED_INCREASE_FACTOR
self.sprite_handler.update_speed(self.speed)
pg.event.post(pg.event.Event(Settings.EVENT_SOUND, sound = 'swoosh'))
elif e.type == Settings.SHAKE_SCREEN:
self.shake_intensity = e.intensity
self.shake_duration = e.duration
elif e.type == Settings.INCREMENT_SPEED and self.speed !=0:
self.speed += e.increment
elif e.type == Bull.event:
if e.phase==0:
if random.randint(1,self._bull_gamble) == 1:
pg.time.set_timer(Bull.event, 0)
self._bull_gamble = Bull.gamble
self.sprite_handler.bull.ready = True
self.sprite_handler.group_bonus.add(self.sprite_handler.bull)
# print('bull gamble succeed')
else:
self._bull_gamble -= 1
# print('bull gamble failed')
if e.phase==1:
pg.event.post(pg.event.Event(Settings.INCREMENT_SPEED, increment = -Bull.speed_increment))
pg.time.set_timer(pg.event.Event(Bull.event,phase=2), Bull.timeout//10)
elif e.phase==2:
self.sprite_handler.bird.bull = False
self.sprite_handler.bull.x = self.sprite_handler.bull.orig_x
pg.time.set_timer(pg.event.Event(Bull.event,phase=0), Bull.timeout)
def run(self):
while self.running:
self.check_events()
if self.background:
continue
self.update()
self.draw()
self.sprite_handler.quit()
pg.mixer.quit()
pg.quit()
if __name__ == '__main__':
App().run()