Skip to content

Frames of input are dropped frequently #1

@charasyn

Description

@charasyn

It's hard to notice when you're just playing Mario Paint, but I determined that about 1-2 times a second, frames of input are dropped. This is most likely due to the other Arduino support software running in the interrupt vector and after loop(). I have decided to rewrite this to never return from loop and to never enable interrupts, bypassing most of the Arduino code with direct register operations instead. I expect that this should fix the sync issues.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions