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Copy pathscript.js
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89 lines (85 loc) · 2.34 KB
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///game status elements
const statusDisplay = document.querySelector(".gameStatus");
///variables
let gameActive = true;
let currentPlayer = "X";
let gameState = new Array(9);
gameState.fill("");
//messages
const winningMessage = () => `Player ${currentPlayer} has won!`;
const drawMessage = () => "Match ended on draw";
const currentPlayerTurn = () => `It's ${currentPlayer}'s turn!`;
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
statusDisplay.innerHTML = currentPlayerTurn();
//game logic functions
function handleCellPlayed(clickedCell, clickedCellIndex) {
gameState[clickedCellIndex] = currentPlayer;
clickedCell.innerHTML = currentPlayer;
}
function handlePlayerChange() {
currentPlayer = currentPlayer === "X" ? "O" : "X";
statusDisplay.innerHTML = currentPlayerTurn();
}
function handleResultValidation() {
let roundWon = false;
for (let i = 0; i < winningConditions.length; i++) {
const winCondition = winningConditions[i];
let a = gameState[winCondition[0]];
let b = gameState[winCondition[1]];
let c = gameState[winCondition[2]];
if (a === "" || b === "" || c === "") {
continue;
}
if (a === b && b === c) {
roundWon = true;
break;
}
}
if (roundWon) {
statusDisplay.innerHTML = winningMessage();
gameActive = false;
return;
}
let roundDraw = !gameState.includes("");
if (roundDraw) {
statusDisplay.innerHTML = drawMessage();
gameActive = false;
return;
}
handlePlayerChange();
}
function handleCellClick(clickedCellEvent) {
const clickedCell = clickedCellEvent.target;
const clickedCellIndex = parseInt(
clickedCell.getAttribute("data-cell-index")
);
if (gameState[clickedCellIndex] !== "" || !gameActive) {
return;
}
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
}
function handleRestartGame() {
gameActive = true;
currentPlayer = "X";
gameState = new Array(9);
gameState.fill("");
statusDisplay.innerHTML = currentPlayerTurn();
document.querySelectorAll(".cell").forEach((cell) => (cell.innerHTML = ""));
}
//adding event listeners
document
.querySelectorAll(".cell")
.forEach((cell) => cell.addEventListener("click", handleCellClick));
document
.querySelector(".gameRestart")
.addEventListener("click", handleRestartGame);