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executable file
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app.js
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executable file
·152 lines (124 loc) · 5.35 KB
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, previousRoll;
init();
document.querySelector('.btn-roll').addEventListener('click', function(){
if (gamePlaying)
{
//1. Random number
var dice1 = Math.floor(Math.random() * 6) + 1;
var dice2 = Math.floor(Math.random() * 6) + 1;
//2. Display the results
document.getElementById('dice-1').style.display = 'block';
document.getElementById('dice-2').style.display = 'block';
document.getElementById('dice-1').src = 'dice-' + dice1 + '.png';
document.getElementById('dice-2').src = 'dice-' + dice2 + '.png';
//3. Update the round score IF the rolled number was NOT a 1
if (dice1 !== 1 && dice2 !== 1)
{
//Add Score
roundScore += dice1 + dice2;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
}
else
{
//Next player
nextPlayer();
}
/*
if (dice === 6 && previousRoll === 6)
{
//Player loses score
scores[activePlayer] = 0;
document.querySelector('#score-' + activePlayer).textContent = '0';
nextPlayer();
}
else if (dice !== 1)
{
//Add Score
roundScore += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
}
else
{
//Next player
nextPlayer();
}
previousRoll = dice;
*/
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying)
{
//Add CURRENT score to GLOBAL score
scores[activePlayer] += roundScore;
// Update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
var input = document.querySelector('.final-score').value;
// Undefined, 0, null, or "" are COERCED to false
// Anything else is COERCED to true
if (input)
{
var winningScore = input;
}
else
{
winningScore = 100;
}
// Check if the player won
if (scores[activePlayer] >= winningScore)
{
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
}
else
{
// Next player
nextPlayer();
}
}
});
function nextPlayer()
{
//Next player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
}
document.querySelector('.btn-new').addEventListener('click', init);
function init()
{
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}