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Use some sort of ray collision detection #6

@catmanjan

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@catmanjan

The problem with rectangle collisions is that they tend to appear to pass through objects, this is more obvious with debug turned on, but even with it off it gives a sense of oddness.

If instead of projecting a box ahead of the mouse velocity, a line was marched in that direction (ala raycasting) I think the experience would be improved.

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